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As part of our new Behind the Scenes series, Gregory Khodyrev shows us how he created his detailed scene, The Hut. Hello! My name is Gregory, I live in the city of Kirov, Russia. I have been interested in computer graphics for a long time and for the last couple of years I have been [...]
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Featured models: Meditating Bot Train-quility Omens I (concept project) Utility pole Studio Caricature Nissan Datsun 204z Monster Girl Quick Cute Room Render Dangerous Road Chocolate [...]
Drupal User Group Bodensee: 2. Treffen 2018
Das 2. Treffen 2018 der Drupal User Group Bodensee findet am 7. Dezember in den Räumen der Tojio GmbH statt. Die User Group ist offen und spontan, ein lockerer Austausch zwischen Drupalisten und anderen Brancheninsidern. Es gibt keine geplanten PowerPoint-Vorträge, dafür aber spontane Präsentationen und Einblicke in Projekte und Code per Beamer ... ausserdem natürlich Austausch zu Best-Practices und erfolgreichen Projekten, Trends, Tipps und Tricks usw. …
Gleb Alexandrov writes: Simulating a glass shader with dispersion, caustics and other wizardry in Cycles can be tedious. The architecture of vanilla path-tracing engines like Cycles just doesn’t work well with caustics. So… is there a workaround? In this Blender tutorial we’ll explore the tips and tricks of creating the advanced glass material in Cycles, [...]
gamedevfred writes: I'm super excited about what the Blender 2.8 Grease Pencil will bring to artists. In this narrated time-lapse video I concept out a robot using 3D primitive guides and grease pencil.
Francisco Guirao writes: Hello Blendernation!, my name is Francisco, Im a junior 3D animator that has finished his studies this year in Pepe School Land. This is my personal reel I have been making at there along this year. Besides, I have done the final render in EEVEE and 2 original characters, modeling and rigging. [...]
Hooka Pooka premiered at the Blender Conference in Amsterdam last month, and today's the first time you can see it online! Enjoy this funny short by Weybec animation studio. Niyal Parmar writes: Hooka Pooka is a story about funny and tiny tribal people. They are curious ,loves to explore new things. Where as Jack the [...]
The post Hooka Pooka | 1st short movie in Blender 2.8 EEVEE appeared first on BlenderNation.
Curtis Holt writes: In this video, we will discuss various tips for rapid concepting in Blender 2.8, as well as explore various examples of use – taking inspiration from talented artists.
Ian Pitkanen writes: A brief tutorial showing how I set up a toon shader with Grease Pencil lines on the objects surfaces as an introduction to using the Shader to RGB node and Grease Pencil in Eevee. I will be creating more tutorials on my channel as I continue to test out features of the [...]
The popular Geometry camera matching add-on 'BLAM' is being replaced with a stand-alone app and a Blender add-on. Per writes: A long time ago I released BLAM, a camera matching add-on for Blender that has become quite popular over the years. Lately, I've been working on a stand alone, cross platform, camera matching app called fSpy, [...]
DerekElliott writes: Hello again BlenderNation! Derek Elliott here, back with the third and final part of the Metal Materials tutorial series. This time we've got a fully procedural and pretty simple Rusted Metal material. Use this as is or take it to the next level by adding more detail of your own. This should get [...]
Kicking off our new Behind the Scenes series is Paul Hasas with a look into how he drew and modeled his 2.5D Geometric Punk Drummer scene. Hey everyone. I’m Paul, an illustrator and graphic designer from California. I started out as a designer 15 years ago, but along the way I began learning 3D modeling [...]
Kicking off our new Meet the Artist series is Jared Owen with a look at how and why he creates his in-depth explainer videos. About My name is Jared Owen and I am a 3D Animator from the United States. I have been interested in animation ever since I can remember. When I was a [...]
Juan Gea writes: Recording of our english Live number 5! I talk about the Mantaflow integration in Blender 2.8 and it´s current status, a big-small new feature, and a bit about Cryptomatte... in case you don´t already know what is it after the millions of tutorials present in youtube already hehehe Hope you like it!
Teddy T. writes: Sound moves incredibly fast! You snap your fingers, and it can be heard almost instantly throughout an entire room. But how does sound travel so quickly? Do you know how sound travels? Also, how does pushing a table relate to sound? This video goes into the fundamental ideas behind sound wave propagation. [...]
The post How does sound travel? The fascinating propagation of a wave. appeared first on BlenderNation.
Monte writes: In the latest tutorial about the visual scripting nodes for the Armory Game Engine I cover the Physics nodes. These node control how you can move objects with forces and Impulses. They can also tell you when an object hits another object and more.
Brandon Hix writes: In this upcoming boot camp for Blender artists, Brandon Hix will be leading you through the process of creating your own 3d illustration with a hands-on 8-week course and activities along the way to help you develop a story that grabs the attention of your audience and helps you blast through creative [...]
The post 3d Illustration Bootcamp and Mentorship for Blender Artists [$] appeared first on BlenderNation.
jayanam writes: Here is a video tutorial for the new Blender 2.8 Simplify Sculpting brush to dynamically increase or decrease the resolution of particular areas of your meshes.
YanSculpts writes: Sculpted Frankenstein for the 10 Hours, 1 Hour, 10 minutes, and 1 minute challenge in Blender 2.8 as a Halloween special, enjoy!
The post Sculpting Frankenstein in 10 Hours, 1 Hour, 10 Minutes, and 1 Minute Challenge appeared first on BlenderNation.
Agu Rex UD writes: This is a fan made Animation of an episode of Ed Edd n Eddy. I used Blender 2.8 Grease Pencil which has become more stable and intuitive. Great jobs developers. God bless.
The post The Muckey Boys ( A Blender 2.8 Grease Pencil animated short) appeared first on BlenderNation.