Sammlung von Newsfeeds
Moran Goldstein writes: Hey everyone, A couple of weeks ago we launched the Pirl Charger on Kickstarter. Blender was used extensively in the development, both as previs and to model prototype parts for 3D printing. As we closed in on the final case appearance, we had to design parts around the electronic components. By the [...]
Rob writes: If you liked the free high quality HDRI skies from Greg Zaal on the HDRI Haven website, then you should definitely take a look at this new texture platform. Texture Haven is a website where you can find high quality scanned textures for free, no catch. All textures here are CC0 (public domain). [...]
Blend Swap is in a difficult situation now as their long-time developer Jonathan can no longer spend time on the project, and without him the project may not be able to continue. They're looking for someone with relevant Infrastucture/Backend/Frontend skills to help. Matthew Muldoon writes: As many of you may have noticed over the past [...]
jsabbott writes: Welcome to the first tutorial of the 3D Game Assets series. In this tutorial we will be modeling low-poly forest assets. Written Tutorial is available here.
The post Intermediate Tutorial: How to Model Low-Poly Forest Game Assets appeared first on BlenderNation.
yogyog writes: This tutorial ended up being rather long, and as it starts with 3000 fake people cheering, it comes across as a bit self-indulgent as well. If, like me, you're put off by a 50 min tutorial, I would advise you to watch the intro, and skip to the bits you want to watch. [...]
Zacharias Reinhardt writes: Hi everyone! In my new tutorial you'll learn how to create a realistic nature scene from scratch, in Blender 2.7. We will make use of a couple of (paid) add-ons to speed up the process, like the brand-new Graswald add-on, the Grove and the Cycles Materials Vault. Below you can see [...]
The post Create Realistic Nature in Blender (Graswald Add-on) [$] appeared first on BlenderNation.
Allan Brito writes: What is your favorite feature of the upcoming Blender 2.8? Among the new features, you will find one that many people call a “game changer” for Blender, which is Eevee. When you get Eevee in the hands of talented artists, they produce some incredible artwork, in real-time. Do you remember an article [...]
The post The Art of James O'Brien (Vadim Ignatiev) in Real-Time appeared first on BlenderNation.
Ddesign just released this high-quality pack of bits and bobs for use in your office scenes. A big deal in photorealism lies in the number of details added to a scene: even the most realistic will benefit from a number of small items scattered across the scene, because everyday supplies send a clear message to [...]
acvarium writes: I decided to make myself a cup of tea last weekend, and I thought to myself, "Hey, it was easy. It took me only few hours of work and 2-3 hours of render. Why not share how to do tea properly" :-) And I made this tutorial on a subject. Enjoy
Enjoy the work of James Benson, Architectural Artist from Sydney, Australia!
Good news: YouTube has restored all the video's on the Blender Foundation's channel. Ton writes: Last night the Youtube Support team contacted Francesco Siddi by phone. As we understand it now it’s a mix of coincidences, bad UIs, wrong error messages, ignorant support desks and our non-standard decision to not monetize a popular Youtube channel. [...]
Allan Brito writes: Are you looking to get a full project with an impressive character modeling and realistic render in Cycles? An artist called nikvili posted at the BlenderArtists forums an impressive project that you can download for free. The project has a title of “Rank 3 Police Unit” and was the first project of [...]
Elad - Head of interactive at Pyro Tlv writes: Hello everyone, about three months ago we produced our first commercial project with rendered with EEVEE. Today we are proud to present another movie made with blender (and animated mostly in blender 2.8!!) and rendered in EEVEE. The work with EEVEE became much smoother and because [...]
The post Limbo - Kickstarter Product video rendered in EEVEE appeared first on BlenderNation.
Paul Caggegi writes: Hi Blendernation! Every month, I release content from my Patreon channel free to Youtube a week after supporters at the $1 tier see it. In this month's release, I explain how to create a desert background using modifiers, and how to create comic-style textures in Cycles for final render. The working files [...]
The post Model a desert background using modifiers - Cycles appeared first on BlenderNation.
Allan Brito writes: In Blender 3D Architect you will find a great interview with Polish artist Paulina Kochanowicz, about her workflow and techniques to create architectural visualization with Blender. You will find valuable information and comments about her workflow and the advantages to using Cycles for that types of projects. Besides the interview, you will [...]
The post Interview with Paulina Kochanowicz about Blender for ArchViz appeared first on BlenderNation.
jayanam writes: In this Armory3d video tutorial I show how to improve the thridperson character and camera controller, that that the camera rotates around an origin point without having to press the mouse button.
Join Matthijs de Rijk as he recreates an old pistol in Blender and Substance Painter tonight.
While the YouTube situation is still unresolved, the Blender Foundation has started experimenting with the Peer to Peer video hosting platform PeerTube (hint: they're doing a crowdfunding campaign right now!) We are doing a PeerTube test on video.blender.org. It is running on one of our own servers, in a European datacenter. Just click around and [...]
The post Blender Foundation YouTube Update: Video.blender.org appeared first on BlenderNation.
jsabbott writes: Welcome to the fifth tutorial of the 3D Low-Poly Game Modeling for Beginners series. In this tutorial we will be modeling a low-poly fantasy-style scene. You can also view the written tutorial here.
Enjoy the work of Mark Newnham from Melbourne, Australia!