Sammlung von Newsfeeds
pavla writes: "Python scripting is hard." But is it really? Scripting can let you easily automate boring Blender tasks or create new features - and it's easier than you may think. This crash course article will teach you basic scripting tricks and get you on your way to scripting superpowers.
The post Python Scripting Superpowers for Blender Non-Programmers [free, promoted] appeared first on BlenderNation.
masterxeon1001 writes: Boxcutter 712 for Blender 2.8 has been released. Quite a few small features were added / refined: Shape Recollection Logo Cutter Self Cutter Custom Cutter ~ to rotate custom shape 90 degree during draw Snapping Dots Unit (supports Imperial And Metric) Viewport dots Face / Vert / Edge Mid Active Only Dots World [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Polaroid and flash by Wabbaboy on Sketchfab Robot Dragon by Emily Mitchell on Sketchfab INSTA PET - innovative vending machine by MaxDeaconVR on Sketchfab Retro ZeissIkon photo camera [...]
The post My favourite Blender Art on Sketchfab: 2019, week 16 appeared first on BlenderNation.
3DSinghVFX writes: I have created a Group Node (Unfold Splines) which allows you to fold or unfold spline with the animation nodes in blender 2.8. The input spline or splines (or curves) can be a Curve Text Object or Curve Object of any shape. This group has default two folding shapes circular and spiral but [...]
The post Download: Unfold Splines/Curves effect with Animation Nodes in Blender 2.8 appeared first on BlenderNation.
Jan van den Hemel writes: This must be the fastest way to create tubes in Blender.
Blender Developers are currently at the Blender Institute working towards the release of Blender 2.8, and a tentative release date (well, month) for Blender 2.80 has been announced! Brecht writes: The following release schedule was agreed on at the Homestretch workshop: Mid May: finish remaining features and polish user interface (list of tasks on developer.blender.org). [...]
The post 2.80 Release Plan - Tentative Release Date Announced appeared first on BlenderNation.
Chris Tempel writes: Over on the Blender Artists forum, someone asked about using a virtual news room set. I have a little experience with that so I put together this tutorial showing how it might be done in Blender 2.8 . Enjoy!
jayanam writes: Hey guys, If you wonder how Plumbuses are made, here is how to do it with Blender 2.8.
Chipp Walters writes: Hey everyone, Chipp here. If you've been following me on Twitter, you may know I've been working for a few weeks on this chipped paint workflow for EEVEE. It's quite a challenge as EEVEE doesn't support the same nodes that Cycles does. Finally, it's done and I've spent time streamlining the workflow [...]
The post New Chipped Paint workflow for EEVEE + FREE KPACK to do it! appeared first on BlenderNation.
Jan van den Hemel writes: It's easy to copy animation data, but what if you then want to edit one of the objects you've copied animation to indepentenly? This quick tip shows you how.
The post Daily Blender Tip 225: Linking and unlinking animation data appeared first on BlenderNation.
Blender Pirate writes: I've had a blast creating this 2 minute 3D animated short movie about a tiny Peacock Spider. Completely created by me (at the exception of the audio) in Blender 2.8 and rendered using Eevee. It ain't perfect but I am super happy with it! I hope everyone enjoys! I love Blender!
Gottfried Hofmann writes: Math does not have to be daunting when using Blender 2.8 and Animation Nodes. Frederik Steinmetz shows how to procedurally generate the famous trefoil knot by converting a mathematical formula into an Animation Nodes Tree.
The post Trefoil Knot in Blender 2.8 Animation Nodes - Tutorial appeared first on BlenderNation.
New Media Supply writes: EV Express is an add-on that speeds up tremendously the workflow setting up a scene in EEVEE to showcase your model. No more hassle adjust all the render settings, shadows, contact shadows, probes, etc. You ever were in the situation that you quickly wanted to setup a scene but at the [...]
Steve Lund writes: Learn how to model a Low Poly Character from start to finish in this beginner Blender 2.8 Tutorial! This Character can then be used for any Low Poly scenes, Game engines, or as a base mesh for Sculpting!
The post Create a Low Poly Character in Blender 2.8 Beginner Tutorial appeared first on BlenderNation.
Jan van den Hemel writes: Today we finish our growing plant animation by adding some leafs and an extra twig.
The post Daily Blender Tip 224: Animate a growing plant with leafs (part 2) appeared first on BlenderNation.
BlenderBrit writes: Hey guys, I recorded this tutorial for Poliigon.com and thought I'd share it on here. In this tutorial will make use of a custom mixing node group to blend two different Poliigon materials together. We will also use the same node group to look at how to remove the obvious tiling effects that [...]
The post How to blend Poliigon materials and fix tiling issues in Blender appeared first on BlenderNation.
Personal Origins Ever since I can remember I loved to draw and create. I was fascinated by the world of animation, comics, video games and iconic feature films. I was always trying to recreate these moments in my art. Growing up I acquired many skills along the way, majoring in art and art history, and [...]
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Iguana - Blender Eevee Pink Bedroom Realistic Rat Goober Alien Bunny Girl - Character Creation Timelapse Early Experiments in Generative Modeling (EEVEE) Lamborghini Aventador Guilty [...]
jayanam writes: Here is a new video tutorial for the free texturing tool Materialize and how to use the generated PBR textures with Blender 2.8 for texturing a model after UV unwrapping it.
Zacharias Reinhardt writes: Hi everyone! Last month we've started our first CG Boost Challenge for 3D artists, which we now continue each month with new topics and prizes currently worth of $3.900! The first challenge was a big success. We received 127 entries, most of them made with the use of Blender. Since the main [...]