lfischer writes: Here are a few Interior and Product Renderings from the year 2017. Of course everything with Blender Cycles. Happy Blending 2018! Lars (planungsdetail.de)
The post Showreel 2017: Interior and Product Renderings with Blender Cycles appeared first on BlenderNation.
RemiGraphics writes: Making a colorful ink/fluid drop simulation is a great way to add to your simulation knowledge, expand your portfolio, and impress yourself with your Blender skills. In this video, I'll teach you and easy and effective way to make your own fluid drop simulation from beginning to end. Best of all, you can [...]
Johnson Martin writes: We here at the Digital Life team recently had the pleasure of talking about our most recent project, involving turning a living Gecko Into a data-based 3D animation, on the Sketchfab blog.The goal was to create a 3d model that will be used by Scientists, Educators, Conservationists, and 3d animators around the [...]
The post How The Digital Life Project Turned a Living Gecko Into a 3D Animation appeared first on BlenderNation.
The next Libre Graphics Meeting, the annual international convention for the discussion of free and open source software used with graphics, is taking place in Seville (Spain) on April 24-30. You can submit your talk proposals until January 10, 2018. The 2018 Libre Graphics Meeting (LGM) will take place at the end of April in [...]
The post Libre Graphic Meeting 2018: Call for Participation appeared first on BlenderNation.
p2design writes: Hi All, After a week of blender training, I got this little output I end up with for one of my student that is a photographer. I do believe this will give you a pretty accurate control over your HDRi. Big thanks to Greg Zaal's HDRi Haven. Cheers, Pierrick
jayanam writes: Here is part 3 of the low poly character creation series, this time I am rigging the character with a simple rig.
Rico Cilliers writes: This is part 6 of my character series.. In this part I go over setting up the skin shader in Cycles, using the maps I painted in parts 4 and 5.
The post Tips for creating 3d Characters (Blender) Part 6 - Skin Shading appeared first on BlenderNation.
blazraidr writes: Here's another little fluid particles project I worked on after a year-long hiatus from using Blender. I thought this shot would be easy to work with, but not quite! Hope you enjoy!
The post Fluid Particles Live Action Integration with Blender + Breakdown appeared first on BlenderNation.
Enjoy the work of Adam Radziszewski from Gouda, the Netherlands!
BlendFX writes: Are you tired of these nasty little spikes in your camera path when important markers leave the frame or stop tracking? Here's an addon to fade in and out the marker weight of selected tracks.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! 1975 Porsche 911 (930) Turbo by KMiklas on Sketchfab Icecream Truck Challenge - Marchand de glaces by Kyan0s on Sketchfab Pirate's nest by andmish on Sketchfab Cyberpunk Speeder [...]
The post My favourite Blender Art on Sketchfab: 2017, week 50 appeared first on BlenderNation.
Michel Anders writes: Hi, One year after the introduction of IDMapper I am happy to announce that the December 2017 release is available on my Blender Market store. It contains a ton of new features, almost all of them based on user feedback, including an option to bake vertex colors to an image in one [...]
jayanam writes: This is the second part of the Blender low poly character creation series in which I am modeling the character. I uploaded the reference images to my patreon account and you can download it from there for free.
Pietro Chiovaro writes: Hi everybody! Today I will show you the full time-lapse creation of this greek environment. For this project, I used Blender and Photoshop, and I worked for more than 10 hours!
Cinemacolour for Blender is a collection of luts for use specifically with filmic blender to add creative and stylistic looks to your scenes. It comes with a free test scene and a UI look browser to browse through the different looks.
Blenderseed, the Blender plugin for the open source Appleseed renderer, is on a roll! Recent updates include support for new BRDF and BSDF shaders (recflectance and scattering), a new user interface, better material preview and more.
Enjoy the work of Aleksey Kovalev from Novosibirsk, Russia! I'm a 3D artist. I create characters and objects. At the moment, I'm doing characters to print for a board game. I have an art education, excellent skills in 3D sculpting and i have the experience of creating a models for 3D print. I'm looking for [...]
jayanam writes: This is the first part of a Blender low poly character creation tutorial series in which I show how to sketch front and side view of for your character with Sketchbook and then bring the images to blender as references.
Enjoy the work of Emmanuel Luiz from Abuja, Nigeria. I'm a generalist with a preference for character creation and I like to do modeling, sculpting, shading, textures and lighting hope you enjoy it.
Jam Network studio writes: Video output codecs in 2.79 were moved, in this short video i explain where to find them and how to set up your video output for rendering.