jayanam writes: In this tutorial I show how to setup a scene with animated hardsurface models, volumetric lighting, and camera animation with eevee realtime rendering.
About Hi, my name is Marcel Luiz Stocker. I’m 24 years old and I am a 3D Artist based in Santa Catarina, Brazil. I started to learn Blender almost 3 years ago when I completed my bachelor’s degree in Game Design in late 2017. I had some background experience with Maya in college but never [...]
nebmotion writes: In this 3D animation tutorial I will show you a brilliant method to create abstract psychedelic motion graphics with ease. I will be showing some basic techniques which you can then use for future animations, the goal is for you to experiment from what you’ve learnt rather than just copy. :) These techniques [...]
Chipp Walters writes: Hey guys, I thought I'd do a tutorial and explain carefully exactly how great the new Booleans (thanks Howard!) are in Blender 2.91. Terrific!
Announcements Daylight saving time changes on October 25 in Central Europe. Blender 2.91 beta (bcon3) on Wednesday October 21. Wayde Moss joined the Animation & Rigging module team, focusing on the NLA editor. UI team meeting notes Animation & Rigging meeting notes James Monteath is working as DevOps and Operations from Amsterdam 2.91 bcon3 bcon3 [...]
TheGiven writes: From easy camera alignment, how to slide vertices beyond the edge of a model and keyframe less animation, these 5 tips are guaranteed to make your time in Blender a little bit easier.
Jacques Lucke is on a roll, implementing feature after feature, recently setting his eyes on developing Blender’s VDB toolset and capabilities. His latest addition is a Volume to Mesh modifier, which complements the his other two modifier additions, the Mesh to Volume modifier and the Volume Displace modifer. https://dev-files.blender.org/file/data/5kznblye7pi2phqc3qoo/PHID-FILE-palkak56yhupvwl7wqri/2020-10-07_18-35-57.mp4The Volume to Mesh modifier works by [...]
CBaileyFilm writes: In this tutorial we use particles and effectors to create some wild solar flare effects along with a glowing procedural material for our sun. We then build the Dyson Sphere using some cool modifier tricks along with a procedural panel material. We then light the scene and do a tiny bit of compositing. [...]
Balázs Gyutai writes: Cube is the latest work from Budapest based producer/sound designer, Balázs Gyutai aka 9b0. The abstract video was done in a total production time of 4 days by Balázs in Blender 2.91 using the Eevee render engine. Post production (grain, vignetting, color grading) was done in Adobe After Effects.
kdedene writes: I just released a series of tutorials on explosive anime FX in blender Topics are fire, smoke and explosions:
Croco Pie Studio writes: Hi! We are Croco Pie Studio, a small collective located in Naples (Italy). We are happy to share our first short "Ghiatto" - a fat cat story. All animations and preproduction were made in blender grease pencil. We hope to share a breakdown with more info about the workflow, as soon [...]
lealeelu writes: I animated a scene for one of my favorite D&D podcasts: Dungeons and Daddies called Miscommunication at Clone Tree Hill. Through the process, I discovered some really useful techniques for creating and animating large scenes and I wanted to pass those experiences on to you. The full scene: The tips:
Allan Brito writes: A couple of days ago, we released an update for one of the most popular guides produced by Blender 3D Architect, which is the brand new Blender 2.9 for architecture. At the time, the guide was only available on the Kindle platform or as a paperback. We are proud to announce that [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work!
pavla writes: It's easier than you might think...and very necessary because every VFX artist needs a good superhero landing in their demo reel 🦸 Here's how to do it with Blender - in less than 10 minutes. https://gph.is/g/ap1rAGy In this video, we break down some tools Blender has to make that superhero landing happen. What [...]
the_infinites writes: Hey everyone, In this tutorial, we're going to dive deep into blender's compositor and push our image to the next level. We'll be doing some awesome stuff like changing textures, relighting our scene, and much more. And all of this will be done in blender's compositor. I hope you guys learn something new [...]
CBaileyFilm writes: Let's build the Death Star 2 using procedural nodes and as little modelling as possible!
saidtebbal1 writes: This tutorial is about creating ornaments in Blender's shader editor, The ornaments are totally procedural and they can be changed to different types and form. .The free file source is available in the video's description.
Jan van den Hemel writes: In this short video we'll look at the easiest way to create cell fracture destruction, as well as how to set up an inside material.
Grease Pencil developer Antonio Vazquez is always cooking something new and impressive, with one of his latest projects being a Trace Image Sequences feature for Grease Pencil. I'm working in Trace Image Sequences to #greasepencil #b3d #b2d Still WIP. pic.twitter.com/TwwA4maaig — antonioya (@antonioya_blend) October 7, 2020 This feature comes hot off the heels of another [...]