Yves Perera writes: wParallax has released 3 collections of assets designed to work with Julius Ihle’s JIWindowBox OSL map to create fake 3D interiors from a single plane. The three collections cover rooms, offices, and retail and are aimed at Archviz artists who need to quickly populate the interiors of buildings without the need to [...]
Sophie Jantak writes: Hello! I'm an illustrator, and from the first time I tried grease pencil I was hooked. I've created a few pieces that combine 2D and 3D elements, but for this piece I really wanted to see how far I could take this tool in replicating a traditional art style. I also have [...]
Lastrodamo shared this video in which he rigs his fan art of 'Autumn' by Gretel Lusky. I really loved seeing him tweak the face rig. Enjoy! Turntable:
Jan van den Hemel writes: Creating stylized anime hair can be quite challenging it you do it manually. Luckily, there’s a workflow that makes it fast and easy, using Curves drawn on surfaces.
3D Tudor writes: Have you ever wondered how to make those intriguing metal swirls on ornate metal doors? In this 3D Tudor tutorial, we will be creating metal swirls quickly and easily using curve primitives and modifiers in Blender 2.9. This like most of my tutorials, this short lesson is beginner-friendly with lots of animations [...]
Marco writes: This is a pack of 14 procedural rock shaders that are 100% customizable. These are some of the most common rock types from Metamorphic, Sedimentary and Igneous. the shaders are ready both for close up and far scenes since they can be used in conjunction with microdisplacement.
Andrew Price writes: What if we collected everyone's Blender donut, and used them to fund Blender development? That's what I'm proposing here: Essentially, I'll be rendering everyone's donut and then using it form one giant donut mosaic which will be sold, then the money donated to Blender. It's a crazy idea but it might just [...]
Levi writes: In this video I'm showing you how can you create cartoon roofing tiles. It's procedural so it means you can change it's shape, scale, width and location easily wich is pretty cool I guess. Around the time when I created this scene, I watched some Erindale tutorials especially one of the Getting started [...]
João Pedro Gaelzer writes: The result of a few months of study. I put into practice what I learned from some tutorials I saw on YouTube, and the courses I took at CGCookie. I hope you like! More information on Blender Artists. Thanks!
Christoph Werner writes: A new episode for advanced Blender users. In this video tutorial you'll learn how to animate the render visibility of collections in Blender. This method helps you hide or unhide multiple objects in your renderings by using keyframes in the timeline. My way is easy to setup and very flexible for future [...]
DB3D writes: Hello Everyone, The Scatter plugin is making itself pretty for the brand new and amazing geometry-node system of blender 2.93! You can try out the streamlined interface & workflow we propose while discovering the advanced Geonode nodal set-up right now, as the Beta just launched last week. https://giant.gfycat.com/MeekVibrantAsianconstablebutterfly.mp4https://giant.gfycat.com/GargantuanGrizzledJavalina.mp4https://giant.gfycat.com/BareSafeCleanerwrasse.mp4Easily control your rotation/scale/distribution, easily create [...]
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation.
mv.artz writes: For this animation, I wanted to morph a Donut into a Brownie, which seemed the perfect time to try KeyMesh. What I'm doing here is a hybrid technique somewhere between regular animation and KeyMesh Animation.
Blender 2.93 LTS has just entered Beta, which means its new Splash Screen just got revealed! "Procedural Still Life" by nodemancer Erindale Woodford is the gorgeous artwork that has been selected, perfectly showcasing the power of the expanded Geometry Nodes toolset characteristic of this release. Genuinely such an honour! I've been using Blender for over [...]
Dantti writes: This tutorial will quickly show you two examples how you can convert Grease Pencil to Mesh (2D drawing to 3D) Here are ideas where this workflow could come in handy Import SVG to GP to3D (2.93+) Trace image to GP to 3D (2.91+) Set a background image and trace stuff by hand in [...]
A few months ago, we took a look at “Vagon”, a service that provides “on-demand” cloud-based workstation access, which is aimed at creative professionals who want professional-grade computing access on the go. At the time of our first review in June 2020, Vagon was still in its beta stage. Now that the service has matured [...]
Julien Kaspar, the character designing wizard at the Blender Studio, has just announced his latest stylized character project: "Snow". Snow will be joining the unmissable "Rain" on the Blender Cloud, and will also complete his "Stylized Character Workflow" course as a bonus chapter. Announcing Snow: Stylized Character Workflow Update ? Rain got company! Watch the [...]
defenderblender writes: You have probably seen CG Matters Tutorial on how to track with Voodoo Camera Tracker and import the Camera Animation into Blender with a little trick. But you are not familiar with python scripting at all and you get confused every time you try it or you think it's just a repetitive work? [...]
Ryan King Art writes: In this tutorial, I will show you how to create a fog effect, using Blender's mist pass in the compositor. Hope its helpful! Check out the Artwork on Blender Artists.
Jim Kroovy writes: Tired of FBX import errors and clunky add-ons when working from Blender to Unreal Engine? Well... Mr Mannequin has raised his standards! What's new in v1.4.0? Well... I got a MegaGrant and re-wrote the entire add-on! This update heralds a new age of rigging and animation for the Unreal Mannequin within Blender. [...]