Introduction Hello, my name is Martin Schrimpel. I was born in 1985 in Brno, Czech Republic. My beginnings date back to 2002 when I decided to learn graphics. Over time, I have established myself as a 3D/2D graphic designer. I work with Blender, ZBrushCore, Substance Painter, Fusion, Photoshop, and Affinity Photo/Designer/Publisher. I'm flexible when rendering, [...]
Iola Cathern writes: Blender has 2D drawing capabilities and works well with various 3D features. It is more and more recognized by the industry, for it can deal with almost every work beyond two dimesional creation, which makes it becomes one of the prerequisite three-dimensional application software concept designers. Commercial High Quality Cyberpunk Scene Concept [...]
Genode writes: I love Blender... And I love Eurovision. Yep, I do. The splendour, the national diversity, the camaraderie, the music, the staging, the lights. ALL OF IT, I TELL YOU!!! I LOVE IT!! I don't love the fact that we have had "Null Points" recently, but this year the UK had a great run. [...]
pavla writes: Sticky for 2 days please :) If you're a student ID holder, you can apply for 50% off CG Cookie membership (on your 1st year). This offer is open to students as well as educators. Apply today so we can crush the Blender learning curve together!
Joey Carlino writes: In this one I explain what instances are and why to use them. I explain instances extensively, and end the video with showing how to make fractal shapes. Enjoy! https://youtu.be/JvbppmT0ILY
Introduction Hi, my name is Hu Xi. I am based in China. I have been in the industry for 10 years and am currently working for Hangzhou, a game research and development company. My love for game animation was found when I was playing FINAL FANTASY VIII. I studied computer programming in college but I [...]
nebmotion writes: In this 3D animation tutorial I will show how to create trippy hexagon sun animations in Blender 3.
aVersionOfReality writes: How to transfer Normals between meshes with Geometry Nodes in Blender 3.1. Transferring is common and easy in GeoNodes, but there are many details specific to Normals to keep track of. We'll create the GeoNodes equivalent of Nearest Face Interpolated and Projected from the Data Transfer Modifier, as well as several other features. [...]
Kaizen Tutorials writes: Hi BlenderNation, I've got another vid for you! In this one I'll show you how to create a stunning Light Show using Mirrors and a responsive Geometry Nodes Lighting system. Hope you enjoy it and see you in the next one! Cheers, Kaizen
Here's an overview of the most recent Blender jobs on Blender Artists: Blender Python Programmer For more jobs, look here.
Vilem Duha writes: BlenderKit has a new release of add-on for you! Know that we have rewritten a huge part of the add-on to make it work great for everyone. After release 3.1.0, we have already released 2 bug fix releases that required major changes to the add-on. Read more about this fixes and improvements.
Jamie writes: Hey there Blenderheads, I've been doing a lot of work with motion capture lately and I wanted to share my latest piece. Hopefully a few of you are Pokemon fans and this gives you a bit of a giggle. Lots of cool stuff going on here in terms of rigging, motion capture and [...]
CBaileyFilm writes: In this blender tutorial we cover everything you need to know about lighting. We cover why to use contrast, how to direct the eye of the viewer, how to set the mood and the basics of 3 point lighting. Let's get into it!
While showstoppers and bombastic new features often take the limelight of Blender's development coverage, they are by no means the only improvements Blender gets during it's development cycles. In fact, a big chunk of daily additions comes in the form of usability improvements and fixing papercuts, to make the overall experience of using Blender better. [...]
p2design writes: Last week I made a breakdown video of Noara’s last trailer featuring Kalinga, the Kragh Queen. in this video I’ll show you how we made this complex rig for Noara and I’ll breakdown the tentacle rig of both the arms tentacles and legs tentacles. This is pretty tough, so it could be hard [...]
Evermotion writes: Evermotion joins forces with polygoniq and releases Vegetation Pack for botaniq vol. 1. Now Blender users can easily scatter 60 high quality assets (trees, shrubs and plants) that come from the best-selling Archmodels vol. 154 collection by Evermotion. Evermotion Vegetation Pack for botaniq vol. 1 is 100% compatible with botaniq add-on - the [...]
Here's an overview of the most recent Blender jobs on Blender Artists: [PAID & URGENT] Fixing issued frames of render one by one. Virus assembly animation Male and Female characters to be designed Character Animators, Riggers, Needed for Multiple Projects - Remote Contract For more jobs, look here.
Notes for weekly communication of ongoing projects and modules. Modules & Projects 2022-5-11 Sculpt/Texture/Paint Module Meeting 2022-05-12 Animation & Rigging module meeting 2022-05-16 GPU Module Meeting Geometry Nodes Blog post about the design process for the new Geometry Nodes icon. New Features and Changes Grease Pencil Line art: Improve smooth tolerance behavior (commit) (YimingWu) Color [...]
Ryan King Art writes: In this 3 part tutorial series, we will create this Magical Mushroom animation in Blender Eevee.
Curtis Holt writes: Hi everyone! In this video, we’re going to be looking through a post by Julien Kaspar on the Blender DevTalk website regarding the upcoming paint mode for Blender. The post outlines the current design plan and offers a series of open questions which will be a good opportunity to provide feedback. Thanks [...]