About Me Hello everyone, my name is Rafael Diniz, and I'm from Rio de Janeiro, Brazil. I started in 3D in September 2018 with the purpose of complementing what I was doing in Photoshop, but it turned out to be a passion, and the main tool I’ve used since then has been Blender. The work [...]
Plus the official Blender Benchmark got a massive upgrade, Blender libraries have been upgraded and the future is bright with EEVEE compositing and undo improvements!
Steve Lund writes: Learn how to Create Oddly Satisfying Animations with this Easy Blender 2.8 Tutorial!
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Plague doctor resting spot by Lander Van Regenmortel on Sketchfab Hollow Knight - Dirtmouth by tidiestflyer on Sketchfab UNSC Fuel Pump by Lander Van Regenmortel on Sketchfab Fish [...]
The post My favourite Blender Art on Sketchfab: 2020, week 4 appeared first on BlenderNation.
Paul Siedler writes: Hello there! A couple weeks ago I posted a short animation with an Spriggan creature from the game Skyrim. Since then I got alot of questions to make a breakdown/tutorial about it. So here it is, hope you will find it usefull!
OnlineRender writes: A new year a new schedule every Monday I will release a new video covering this weeks latest Blender news... "there's lots" All links in the video description, the community is on Fire at the moment. Thanks
The post Blender Spotlight Unofficial News: 20th January 2020 appeared first on BlenderNation.
Issanou Kamardine writes: Hi, I'm happy to release Text Effect v0.95a. This new version include handy features to speed up your workflow. Thanks to Travis and Carl E. who bring me great ideas! What's new in text Effect v0.95a: Support changing the font any time after the text creation. Support converting raw text to animation. [...]
Gleb Alexandrov writes: The Mirror modifier in 2.8x, what has changed? In Blender 2.8x, mirroring got a few game-changing features, let's have a look.
The post Mirror Modifier 2.8x | Hard-surface Modeling Update appeared first on BlenderNation.
Masha Bazueva writes: Today's topic for Sculpt January 2020 is “ Tool” in the category “Inanimate”. Yes, a tool can be really anything! So why not go for something unusual? The only limit is your imagination. Sculpt January is the yearly event for challenging your sculpting skills (since 2015). Learn more here.
JeremiahM writes: Hello everyone this little project I put together in it I'm testing blenders Eevee Render and pushing its limits for my workflow, of which I now know, Enjoy.
Rudy Michau writes: Hey CG Thinkers ! 2020 has begun, what better way to start than with a complete Fluent tutorial? 30min of explanation from modeling to texturing.🤩😎 English version: Version Française:
Darkfall writes: In this Video we will be taking a look at Scripting with Blender Python - bpy. Before we begin, I should mention that I am in no way an expert and in fact, I have only been learning Python (and Scripting in general) for a short time. That being said, I went from [...]
Rick Hoppmann (tinyworlds) writes: Hi everyone! In this tutorial I'm gonna show you how to texture models with gradient texturing. It's a fun & easy way to texture your models. Hope you enjoy!
Martin Olanders writes: With this Blender addon you can easily batch import 3D object one by one into Blender and then render them out automatically in many different angles in an preset lightning environment. It is also possible to automatically add material to the imported objects (if such information is available). The output is rendered [...]
Curtis Holt writes: Hi everyone, In this video, I'm going to be telling you why you should take part in the SculptJanuary challenge. Thanks for watching and have a great day!
alrob writes: Hi! This week I did hellboy fanart in Blender. At first I wanted it as a stylized but, because of his red skin it's very hard to get good looking results. And if you choose in between stylized and realistic there is no need for SSS. i just added principal shader and some [...]
topchannel1on1 writes: This is a step by step tutorial looking at different way you can create a midieval battle scene in Blender. These steps allow for the crowds/troops to traverse terrain and more independently of other characters. You can also randomize the animation for individual characters.
Masha Bazueva writes: Today's topic for Sculpt January 2020 is “ Vermin” in the category “Character”. Ewww! We don't like them, but they're interesting creatures nonetheless: Rats, cockroaches and other animals. Their clever ways of survival also make for great sources of stories or environments you could incorporate them in. Sculpt January is the yearly [...]
wintermute digital writes: Learn to use several essential modelling tools to create realistic and aesthetically pleasing details on a robot character. This tutorial will go over the BoolTools addon and creating cables with curves, as well as many other modelling tricks to add character with geometry details. Read the text tutorial and find more resources [...]
The post Adding Surface Detail to Robots (Robot Character Series Part 3) appeared first on BlenderNation.
Markom3D writes: I didn't realise how many shortcut keys I use in Blender that speeds up my work flow. I have done this rapid fire video explaining everything that I do. If there is something that I missed, leave a comment below.