Richard van der Oost writes: When we think of 3D rendering, we generally think of the creation of imagery that will eventually be consumed humans. (3D animation, VFX, etc.) However, there is a whole industry that is starting to use 3D rendering to generate input data for AI and machine learning models. I.e. the rendered [...]
Jan van den Hemel writes: Learn how to add depth and realism to your tree images on billboards, making them interact beautifully with environmental light.
INTRODUCTION Hi there! I'm Nabihah. I'm an 18-year-old self-taught 3D artist based in the Netherlands. I started learning Blender in early 2021, when my high school went fully online for the second time due to COVID-19, and I wanted to learn a new hobby to pass the time. For the first year or so, I [...]
Iola Cathern writes: Our Mastering the Art of Isometric Room Design in Blender 3: Completing a full referencing guide to creating 3D art for games in Blender Speeding up your 3D modelling workflow Making concrete steps in your path towards mastering 3D modelling even as a beginner Learning everything there is to know about textures [...]
Here's an overview of the most recent Blender jobs on Blender Artists: Need Ten Marquee Letter Done For Business Logo, Paid Work For more jobs, look here.
It was announced a few months ago: Blender was undertaking the gargantuan task of migrating its massive codebase and development platform to Gitea, as a replacement for the deprecated Phabricator it used to run on. After months of hard work, the move is complete! Find the new development portal here. Great milestone, a modern github [...]
DanielGrove writes: Not one keyframe was used in this never ending, visually satisfying scene! Learn the basics of photo realism, procedural textures, and "automatic animation" with this simple tutorial.
Ryan King Art writes: In this Blender tutorial we will create this Procedural Sci-Fi Air Vent or Fan Blades Material.
JESSE C MORRIS writes: It Auto-Displays Color Image Textures on all objects, so Solid mode looks Super, as close as it gets to Material Preview and you can be comfortable animating where it's most efficient, Solid mode AND IT Auto-Optimizes all Normal Maps so in EVEE you get Super-Fast Animation on Rigged Characters, even in [...]
Welcomes Falk David joins Blender as fulltime developer and coordinator for grease pencil. His focus will be on the grease pencil 3.0 project. Announcements The migration to Gitea is planned for tomorrow, 7th February. A preview and more details on the code blog. Gitea Test Drive — Developer Blog Modules & Projects 2023-02-06 Eevee/Viewport Module [...]
Here's an overview of the most recent Blender jobs on Blender Artists: Manticore Games Inc. | Senior Environment Artist (Remote) For more jobs, look here.
DadsCastle writes: Create stylized rig-ready cartoon eyelids controlled by very easy and simple geometry nodes. This eliminates fiddling with lattices and shape keys. When converting my cartoon characters into 3d, there seemed to be no easy way to create flat oval shaped eyelids. I tried using lattices, snapping drawn grease pencil lids, and shape keys. [...]
BlenderNow writes: A huge library of wood veneer textures (American, European, exotic and precious woods) high resolution up to 8k with more than 120 different references! Ideal for designers and interior decorators, our new product is crafted with attention to detail, through the use of premium PBR wood textures. This tool is compatible with Blender's [...]
artist B writes: Quick video to show how to make Rough Plastic Material in Blender, the video is good for beginners. Hope this helps.
INTRODUCTION Hello everyone, my name is Abdo Salim. I am 24 years old and from Giza, Egypt. I started using Blender when I was in university and didn't realize that someday 3D would become my main career. Although I've worked on many things, I found myself drawn to 3D. INSPIRATION I wanted to create a [...]
wcarige writes: I have Updated Easy Eevee Raytrace to cast raytrace GI from materials as well. Now Is even more realistic! Available at: Gumroad and Blender Market
Duncan Rudd writes: Insects and creepy crawlies are perfect candidates for procedural workflows due to the modular nature of their construction. Using geometry nodes I was able to build a fully procedural caterpillar capable of navigating any terrain. Find out how in this video:
Here's this week's overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work!
polygonrunway writes: Let's have some fun animating a cute stylized car driving through the colorful countryside in Blender.
HEYPictures writes: In my newest tutorial, I show you how to create an easy-to-create particle spawn effect with geometry nodes and the help of the new simulation nodes. You can check it out if you want to and subscribe if you want to see more.