Jan van den Hemel writes: How do you mirror an object without using a mirror modifier? There are two ways, which I show in this quick tip.
jayanam writes: In this video tutorial for Blender 2.8 I show how to use the knife tool and the snap to mid-point of edges to create a kind of dice object. For the corners I use beveling for vertices.
Sybren writes: Flamenco is the render management software developed and used by the Blender Animation Studio. A few days ago a new version was released with all the goodies they developed during the production of their new short Spring. Some of the highlights are: Smarter progressive rendering Rendering of video sequences into chunks of videos [...]
About My name is Jhonatan Lechar, I’m 21 years old and I’m from Rio de Janeiro, Brazil. I’ve completely stopped trying to learn 3D a lot of times, but I started using Blender when I was 12 and started taking it seriously about 8 months ago. I am self-taught (mostly through YouTube tutorials) and my [...]
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Spider In The Woods Summer path White Interior * (with a different taste) Sneaker concept Snail Souprise Robot Helmet Thing Octopus Puffin Pixel - Hanging [...]
khamma zakaria writes: in this commercial We have used Blender (Eevee) for all 3D departement to accelerate the process working. For matte painting and compositing we have used Nuke and Photoshop. Full commercial: Making of:
Manu Järvinen writes: Hello Blender Community! For a long time I have been fiddling with this idea of Blender Community making a large combined effort just for the Appreciation for Blender's development. I had one call (also here in BlenderNation) about sculpts made by the Blender Community for a poster. The reception was great! But [...]
Jan van den Hemel writes: If my teacher in primary school had shown me these, I might have been more interested in maths! Oh well. Here's a quick look at modeling with maths.
jayanam writes: The circular array is added now to my Blender 2.8 addon Fast Carve. I also show in this video how I implement it with Python and VS Code.
Albin writes: Hi Everyone, Here is my last tutorial. We are dealing with a simple way to great growing plants of other instanced mesh using dynamic paint, vertex weights and fields. I hope it will help you with your VFX or motion design projects. Best, Albin
masterxeon1001 writes: In this video I go over the workflow used to create an animated hex forcefield in Blender 2.8.
Khamma Zakaria writes: In these shots from the project we worked over one month, and we were two persons, using Blender 3D cycle, for the exterior space and the UAE building , I used the Animax add-on for the building animation , 3Ds max vray and speed tree for the palms and the interior space [...]
Kev writes: This tutorial discusses how to create a relatively fast stylized sci-fi interior remnicient of some cybernetic lifeform villains that shall not be named here. We use modeling, displacement, EEVEE, some camera work, and some other tricks.
Felipe Esquivel writes: Hi all! This is one of the music videos for kids (2-6) we're producing entirely with Blender, from modeling to editing, rendered with Eevee. The music was also produced by us, in Spanish for a Latin American target audience. -F
Jan van den Hemel writes: I felt bad about always deleting the default cube, so today I decided to give it a little cape and make it look cool. This way, we learn about hooks, pinning groups and forcefields.
Simon Thommes writes: Hey there, I assembled a collection of 9 basic procedural noise textures. You can append them as node groups to your projects. Get the file on Gumroad.
About Hello everyone! My name is Luther S. Schmidt and I’m a self-taught 3D Artist from Brazil. For the past few years I’ve been working with modeling and animation for games, mostly low-poly art, and also managing assets and building levels in Unity. But I always keep my roots in what brought me to 3D [...]
simonjyoung writes: Melbourne based Blender studio, Lithodomos, has been making reconstructions of the ancient world with Blender since 2016. They have just launched 'Explore', an app that allows subscribers to explore over 400 recreations of the ancient world in steroscopic 360 on a smartphone with—or with—VR cardboard glasses. Lithodomos' in-house team of academics and historians [...]
The post Lithodomos VR Blender Studio Launches Ancient History App [$] appeared first on BlenderNation.
glukoz writes: I would like to announce that the second version of the UVPackmaster add-on is available. This new major release comes with many improvements, some features were completely redesigned to increase performance and make the add-on more functional. Major improvements include (follow the links in order to read a more elaborative description of a [...]
Chaosmonger studio has shared an software-agnostic tutorial on how to create a brilliant cartoon style animation. Turk182 writes: This animation has a stunning colour and rendering quality about it.
The post Robot Will Protect You: How to make an NPR Cartoon Animation [non-Blender] appeared first on BlenderNation.