chippwalters writes: We're glad to announce the release of the KIT OPS Kitbashing add-on for Blender 2.79. Brought to you by the same folks who created top addons Hard Ops and Boxcutter, KIT OPS makes short work of creating non-destructive designs of just about anything. There's a FREE version which can get you started. Of [...]
Diego Gangl writes: Looking to add support for presets in your addon? Read on to find out how! There’s a built-in presets system in Blender used for operators and panels. The good news is that it’s Python based and easy to use. Presets are Python files that manually set values. When you select a preset [...]
Davide Tirindelli writes: Hello everyone, i recorded the full modeling process for an early 1900 european wooden gate, the video is here on youtube. Hope this is useful, as usual all feedback and suggestions for improvement are much welcome!
Saplacan Alex writes: Wireless is an add-on which allows you to quickly transform a curve into a cable, it really is that simple. It’s an easy to use tool which saves you time and frees your creativity to work on creating everything else in the scene. You’ll be able to push forward designing the bespoke [...]
3D Singh writes: Hi... This is my first test for accreting black hole in Blender Cycles (2.79) and Blender Eevee (2.8). For black hole I used glass shader with IOR based on layer weight (facing) in Cycles. In case of Eevee, I also used same same material but with blend mode ‘Alpha Hashed’. For accretion [...]
The post Accreting Black Hole in Blender Cycles and Blender Eevee + Breakdown appeared first on BlenderNation.
Monte writes: In this latest tutorial covering the logic nodes in Armory I cover the the Nodes for setting values, the nodes for generating random values and the nodes that work with spawning and removing objects from a game.
paulchambers3d writes: Lots of great Blender coverage in the latest issue of 3D Artist magazine out today including Blender 2.8 tips and tricks from Mike Pan, Daniel Bystedt, Nazar Noschenko, Paul Chambers, and Paul Siedler. Hard Surface techniques from Gleb Alexandrov and Aidy Burrows' recent course. And procedural Cycles materials from Reynante Martinez. On sale [...]
blenderboom team writes: Yes, Halloween is coming. So we played for a while with decorative pumpkins. If you're also in the mood, take them and have fun. We're sharing them for free. The set contains: high quality (4k dedicated maps) 3D-scanned pumpkins, several types of candles, leaves in various color versions, and a 3D-scanned hazelnut. [...]
Curtis Holt writes: In this video, we take a look at volumetric lighting in Blender 2.8 and Unity, exploring the different solutions and how to set them up. From there we improvise various lighting setups and moods, taking advantage of the EEVEE features.
jayanam writes: This is the 2nd part of the Blender animation series for a low poly cannon. See part one here.
The post Blender 2.8 Open / Close Animation for Low Poly Cannon appeared first on BlenderNation.
Jeacom presents a new retopology add-on for Blender, now available on the Blender Market. It took a while but I could make the algorithm work. This is a remesher inspired in the movement of eletrically charged particles with square shape, I made up to 7 prototypes and was really fun to develop and the great [...]
DerekElliott writes: What's up BlenderNation!!! Got a fresh new tutorial that shows you how to make three simple metal materials in Blender using NO image textures. 100% principled shader with procedural textures! Part two coming soon where we'll make some even more intense metal materials like rusted metal and super grungy worn metal. Stay tuned!
The Blender Conference 2018 has kicked off! And as always, you can follow all the talks live. They'll all be posted on YouTube later too. Enjoy! Theater Salon
Rudy Michau writes: Hey citizens of BlenderNation ! Do you want a cup of hard surface modeling today? In this Blender tutorial we focus attention on slices. There are several ways to make slices and today we're going to see one of them and how to fix ugly reflexions to get a clean result. Let's [...]
Gonzou3D posted this incredible collection of basic animal models on the Blender Market. Consists of 100 animals that are domesticated/tamed by man. Includes the most popular farm animals and pets. Features: clean topology (quads only) scaled to animals' real size (using Blender's metric system) symmetrical with the origin point at the center of the grid [...]
Eris writes: Hi, my name is Eris, and I am an illustrator and 3d artist, focused in game art. I love the new blender viewport EEVEE, and I decided to test a technique used in the unreal engine projects. I use, noises and panner to make the main effect and UV distortion for the flow. [...]
Brecht gives a status update on Blender 2.80 Beta. We'll have to be a BIT more patient as they're still 2-3 weeks out from the release. Brecht writes: We are currently an estimated 2-3 weeks away from releasing a 2.80 Beta version, which will have all the main features that will be in the 2.80 [...]
oli1000 writes: I first made the waves with blender fluid addon and I then got the FLIP Fluids add-on for Blender. Works really well and produce beautiful whiterwater particles like in the video. Rendered every frame with Blender daily build because I could render with both CPU and GPU. Breakdown at 1:15:
Materialize is a stand alone tool for creating materials for use in games from images. You can create an entire material from a single image or import the textures you have and generate the textures you need. While this tool has a background in the professional games industry, the developer Mike V made it available [...]
Cédric Lepiller goes crazy adding multiple levels of bevels using his Speedflow add-on. Do not do this at home, Blender can explode ^^ 100% fully editable mesh with Speedflow!