marcotronic writes: In this short video I'm showing you a way to change views in Blender 2.8 lightning fast (e.g. top, side, front etc...) without having to let go off your mouse or lifting your left hand from your keyboard where it usually sits for the keys involved in the main navigation.
The post Blender 2.8 Quick Tip: Switching views lightning fast appeared first on BlenderNation.
Luca Di Cecca is working on a short movie called "Arturo e il Gabbiano", made in entirely in Blender.
Jan van den Hemel writes: This is a really quick way of making the famous "diamond tufting" pattern seen on couches. It's easy!
futurehack writes: Hello LA Blenderheads - It's time for another Los Angeles Westside Blender meetup to share tips, tricks, and be social with your fellow artists and peers. The agenda for this meeting is still being developed but you can expect a "What's New With Blender" session, a session from Sergio Mishchenko on his short [...]
Hello, my name is Andri Iskandar. I’m a 3D architecture visualizer that currently works and lives in Dubai, United Arab Emirates. I’ve been in this industry for about 18 years now. I’m a self-taught 3D visualizer with an architecture background. This project was actually a challenge held by one of the largest Indonesian CG Communities, [...]
Zacharias Reinhardt writes: Hi everyone! I'm very happy to announce the 4th CG Boost Challenge for all 3d artists wanting to improve their skills and get the chance to win prizes worth ~$3,540 provided by our awesome sponsors (many cool Blender related prizes included)! BRIEFING, RULES AND PRIZES The topic for this challenge is “Cute [...]
MJ Vilches writes: A short VFX video I made to test out object tracking in Blender. I used Blender 2.80 in all VFX stuff. There's also a "The Making Of" video sharing the steps I've gone through in making it.
The post My very own Iron Man Infinity Gauntlet + Making of video appeared first on BlenderNation.
25games writes: Hello Pixels, I produced a brand new video tutorial for all gamedevs using Blender. Have you ever heard about LOD? I give you a introduction and the know-how how to export a proper LOD-FBX for your game engine. Feel free to check my other video tutorials on our channel. Cheers
Gottfried Hofmann writes: In Blender 2.8 you can measure distances, angles and the wall thickness of objects with ease. BlenderDiplom shows you how to use the gizmo:
Michael Soluyanov writes: This is an add-on for Blender 2.8. It creates grouping-like workflow using regular instances. Ctrl+G - make "group" from selected objects F9 (adjust last operation) to set center of the "group" and set a name Tab - Opens "group" edit mode and return to scene. This add-on uses regular Blender instances, so [...]
The post Quick Instance add-on gives grouping-like workflow using regular instances appeared first on BlenderNation.
Jan van den Hemel writes: Do you know how to connect objects that are used in Rigid Body simulations? This quick tip will show you how.
Brecht writes: Development Summer of Code coding started this week. Follow development in the summer of code forum. Daily Windows builds of all the branches are available, though it's still very early. Work started on updating the manual, but we're not quite ready to get all developers involved in this yet. So it's postponed to [...]
TheGiven writes: The #Blender52 Project, is aimed at helping amateurs and pro's alike to grow and advance in blender. For 52 weeks, we will follow 52 prompts in the hopes of having 52 new artworks to show at the end of the year. Every week the #Blender52 family gets a little bit bigger and an [...]
Winglett Entertainment shows how to achieve a nice bit of low poly modeling in Blender 2.8. This tutorial only covers the cliff - not the vegetation as shown in the image.
ArmorPaint is a stand-alone app for physically-based texture painting that aims to become an open source alternative for Substance Painter. As the name already suggests, it's brought to you by the people behind the Armory game engine. While you can get a pre-built copy from Gumroad and support the project that way, you can also [...]
ChrisP writes: We look at how to create a clear plastic that doesn't darken objects behind it, play with SSS (Sub-Surface Scattering) and use per-material AO (Ambient Occlusion) to bring back some contrast for a more pleasing final product presentation!
Jan van den Hemel writes: This method of getting smooth beveled corners on objects requires no additional geometry. Check out this quick video tip to find out how it works!
Nicolas D'Amore writes: Hello! This is my first rigging tip, and it's about the Pivot Constraint. The pivot point of an oar needs to be at its hook, but you need to be free to move it up and down without changing its pivot point. Here is when the Pivot Constraint becomes handy. This is [...]
Jeannot Landry writes: Here is a quick tutorial on how to create a proper shadow catcher, the easy way using a simple material trick for Eevee rendering. Also works with transparent background. Recorded in 4k at 60 FPS, Enjoy!
Me and Blender Hi, my name is George Bestelei, 41, and I'm a self-educated 3D generalist based in Bucharest. A few years ago I got exposed to Blender while working on a project and I was intrigued by its capabilities. Recently, I got curious again, with all the hype around 2.80, and finally, since everyone [...]