soft8soft writes: Hi! We just released an EEVEE-based pack of web-optimized materials designed for the jewelry industry. The library includes 38 entries for various pearls, gemstones and metals. Check it our here.
Jan van den Hemel writes: This is a quick video with some snapping tips for Blender 2.8.
About Me My name is Artem Slakva. I was born and live in Ukraine. After graduation, I entered the National Mining University, the last year of which was the discipline "Modern Methods of Multimedia Creation". The choice of the teacher fell on the wonderful editor of three-dimensional graphics, Blender. During the period of passing the [...]
The post Behind the Scenes: How to Recreate the Shaman House appeared first on BlenderNation.
Derek Elliott writes: Hi BlenderNation! I've been participating in the 36 Days of Type challenge over on Instagram and have live streamed the process of creating a few of my posts. For the N I was not able to livestream but I did record a timelapse that I thought you may enjoy. Thanks so much! [...]
firstname.lastname@example.org writes: In this how-to video, I am showing a quick way to make an animated maple tree using Blender 2.8 and the EEVEE render engine, the model is created with the free add-on included in Blender called Sapling Tree Generator. This tutorial goes through model creation and materials, scene setup, settings of the add-on [...]
The post Easy animated trees in Blender 2.8 EEVEE, how to use Sapling Tree Generator add-on tutorial appeared first on BlenderNation.
Marius writes: Hey all! Today I get to release a minor update to the previous shaders, v5! Have a super day!
YanSculpts writes: A Naruto bust sculpt in Blender 2.8
Jan van den Hemel writes: Do you want to know two different ways to model a wire/mesh style backrest for a chair? Check out this short video! A longer version where I model the entire chair is also on my Youtube channel.
The post Daily Blender Tip 228: Chair Modeling: Wire Backrest appeared first on BlenderNation.
The Godot game engine communty shares some of the best projects of this year in their new showreel, a great illustration of what this open source project and their community are capable of! The showreel is split up in two parts: desktop and mobile. Enjoy! Juan Linietsky writes: Another year, another showreel. As every year, [...]
alimayo writes: Blender 2.8 Character Rigging Tutorial: Part 1 - Positioning the rig Part 2 - Setting up constraints Part 3 - Setting up controls for constraints Part 4 - Connecting the mesh to the rig Part 5 - Weight painting the mesh
Lewis2e writes: Last month I posted a link to a tutorial video that I had made showing how to use my add-on SimpleBake for Blender 2.8 to export models and textures for upload to Sketchfab. I have now put the hard work that went into making that video to waste.... as the most recent version [...]
The post SimpleBake 2.5 - Now with built-in Sketchfab upload [$] appeared first on BlenderNation.
Brecht writes: Homestretch Workshop Last week was the Homestretch workshop in Amsterdam, where the main Blender 2.8 developers gathered. More reports from this will come out on code.blender.org. The 2.80 release plan and timeline has been posted, aiming for the final release in July. The bugs and todo tasks on that we require to be [...]
Alvaro writes: This tutorial is about using booleans for making holes and unions in blender and getting great topology results. It was made with blender 2.79b but you can use 2.80 version it's the same process.
The post Using Blender Boolean Modifier (getting great topology results) appeared first on BlenderNation.
Jan van den Hemel writes: The discomboblator helps you with quickly adding sci-fi detail to any object with quad faces. Watch this video to find out how it works.
The post Daily Blender Tip 227: How to use the Discombobulator appeared first on BlenderNation.
Background My name is Łukasz and I live in Poland. I’m a 3D artist specialized in hard surface modeling and technical art for games and real-time solutions. With over 12 years of experience I was able to work on many projects for various clients such as Porsche, Mercedes, and MIT. Currently I’m working as Lead [...]
The hype is real.
pavla writes: "Python scripting is hard." But is it really? Scripting can let you easily automate boring Blender tasks or create new features - and it's easier than you may think. This crash course article will teach you basic scripting tricks and get you on your way to scripting superpowers.
The post Python Scripting Superpowers for Blender Non-Programmers [free, promoted] appeared first on BlenderNation.
masterxeon1001 writes: Boxcutter 712 for Blender 2.8 has been released. Quite a few small features were added / refined: Shape Recollection Logo Cutter Self Cutter Custom Cutter ~ to rotate custom shape 90 degree during draw Snapping Dots Unit (supports Imperial And Metric) Viewport dots Face / Vert / Edge Mid Active Only Dots World [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Polaroid and flash by Wabbaboy on Sketchfab Robot Dragon by Emily Mitchell on Sketchfab INSTA PET - innovative vending machine by MaxDeaconVR on Sketchfab Retro ZeissIkon photo camera [...]
The post My favourite Blender Art on Sketchfab: 2019, week 16 appeared first on BlenderNation.
3DSinghVFX writes: I have created a Group Node (Unfold Splines) which allows you to fold or unfold spline with the animation nodes in blender 2.8. The input spline or splines (or curves) can be a Curve Text Object or Curve Object of any shape. This group has default two folding shapes circular and spiral but [...]
The post Download: Unfold Splines/Curves effect with Animation Nodes in Blender 2.8 appeared first on BlenderNation.