mar_herm writes: This is a is a collection of 90+ rock models, 60 photoscanned sculpting brushes and 5 procedural rock materials that look different on each rock. Its called Blender Rock Master Kit.
The post BlenderRockMasterKit: Realistic 3D scanned models [$] appeared first on BlenderNation.
Diego Gangl writes: Hey guys, I've made a new NPR material for Eeevee. Grab the blend file + textures, and read all about it here.
Francisco Ortiz writes: Hello Blender Game Engine Community! I'm currently selling a game called "Colateral Vertigo". Colateral Vertigo is a Single player shoot 'em up / platformer 3D game with fully destructible terrain. Today, I decided to publish the main level for free as a Blender Game Engine resource. (The paid version of the game [...]
The post Colateral Vertigo Game main file released for free appeared first on BlenderNation.
Jared Owen posted another brilliant explainer video. I'm always really impressed withe clarity of his work and find that his topics are fascinating. Highly recommended! Hello BlenderNation! I made a video on a Nerf Gun works. The shape of the Nerf Gun was a real challenge to model - lots of curved surfaces mixed with [...]
jayanam writes: Here is a new Blender 2.8 timelapse video in which I model a low poly pirate sword. After the upload I noticed that the blade pointed backwards so I added a second video on how to correct this:-) Timelapse video: Blade correction:
pieter mylle writes: Each year, the belgian radio and television station VRT organizes “De Warmste Week”, a fundraising campaign for which people can set up an action to help one of the more than 1000 charities. To promote “De Warmste Week”, I worked on the design, animation and technical implementation of 2 personalized 3D motion [...]
Thatimst3r writes: Hi everyone! I've built a texture randomization addon for Cycles called Anti-tile. It fixes pattern repetition that occurs when you try apply a small texture to a large object. To use the addon select any image node and click anti-tile. That's it! You can anti-tile an entire PBR material with 4 anti-tile clicks. [...]
The post Anti-tile will help you break texture repetition [$] appeared first on BlenderNation.
Daniel Ruiz Lucero writes: Hi everyone! Here's a music video I finished recently. Talking with the band, they had a particular story in mind and wanted a hand drawn, pencil shaded look - which would have been great to do, but quite unrealistic for me to tackle on my own. To work around this I [...]
Pierre Schiller writes: NextGEN is a scifi 3D movie produced by Tangent Animation using open source software "BLENDER". Netflix bought international rights for exhibition for $30M usd. Which immediately raises the question: Is BLENDER ready to pipeline produce movies? Let´s check the full technical review on NextGEN, recently produced with Blender 3D Open Source Software [...]
Zacharias Reinhardt writes: Hi everyone! In my new video we will take a look on how the sculpt mode in Blender 2.8 has changed. Also, I make a proposal on how we all can help to improve the sculpting tool set in Blender. Enjoy! ~Zach
Teddy T. writes: Ever wonder why does water sound the way it does? How do your speakers work? Or how do vinyl records work? Sound is everywhere, but at its core: What is sound? Also- What are sound waves? This video explains the key concepts behind sound using in-depth examples and animations. This animation was done entirely with Blender [...]
The post Video: What is Sound? A Fundamental Understanding of Sound appeared first on BlenderNation.
pavla writes: Announcing a new CGCookie Class: Shading & Lighting with Blender! (Starts October 1st) The art of shading and lighting your Blender scenes and models can make or break your renders. It's a very important - even enlightening - skill to develop as a 3D artist.
The post Kent Trammell's Class "Shading and Lighting in Blender" [$] appeared first on BlenderNation.
ameen writes: Our company just released a new animated film. All 3D work was done in Blender. It took 3 months to complete. We hope that you like it.
Simonsanchezart writes: In this tutorial I will teach you how to make any object follow a curve in Blender. Be careful when having really dense objects and long curves, it could kill your machine! Remember to activate "Merge" on the array modifier so you don't have two vertices in the same place (depends on the [...]
I've featured Tzuyu Kao's work last year, but since then he as added many new works and I really dig his style. So it's time for an update!
mar_herm writes: This is a collection of 50 seamless photo scanned materials for Blender designed for realism with a high resolution of 8192 * 8192 pixels. You can download it from the Blender Market.
chrisdev writes: Hey everyone, I'm back with a new low poly tutorial series. This time we are going to create this nice isometric room in blender, I've cut these in to three parts so I can explain everything for you. This tutorial series is like my other low poly tutorials in german spoken language, But [...]
The post Create Isometric Rooms and Furniture in Blender Part 1/3 appeared first on BlenderNation.
Jonathan Lampel writes: It takes a lot of time and practice to develop 3D/Blender skills. Often seasoned Blender artists find themselves asking: "I wonder if I can use these skills professionally?" The answer is YES, you absolutely can. But the how? That's usually a mystery to those asking the question. Kent Trammell, Jonathan Lampel, and [...]
chocofur writes: Hey everyone! I thought about sharing the latest project released by Chocofur.com in collaboration with other great Blender studio: blackchilla.pl The scene you see below is entirely done in Blender and rendered in Cycles. There is some basic post production added in Photoshop (curves, color balance etc). The average render time per picture [...]
CrowdSim3D writes: Hi folks, There is a new Crowd Simulation add-on available for Blender - CrowdSim3D. With the CrowdSim3D add-on you can create characters and vary meshes and materials. You can create a crowd and use formations to place them in your scene. Using behavior trees you can add logic to your crowds. Creating crowds [...]
The post CrowdSim3D - a crowd simulation add-on for Blender [$] appeared first on BlenderNation.