Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Mechanical Graboid Ass Blaster - Firebreathing by Bohdan Lvov on Sketchfab K drop cap by Tombolaso on Sketchfab Bear Bot by algoryushin on Sketchfab Stagecoach by d.zybura on [...]
The post My favourite Blender Art on Sketchfab: 2018, week 41 appeared first on BlenderNation.
renderhjs writes: FBX Bundle addon batch exports your object selection into file bundles. It is easy to use and requires just a single click to export or update game assets to your game engine. Optional modifiers allow to automate game engine optimizations such as LOD generation, mesh optimizations or creation of collider meshes. New website [...]
Wonderful Blender work by Laxmikanth Sherigar! This is my CG generalist demo reel. Most of the work done using Blender software at Blue pixels animation studio Mangalore (now Aum Animations studio). My key responsibilities were working on concepts for IP, 2D action tests, 3D modeling, Rigging(blender), Animation, Layout, Lineups, Post production.
Montedre writes: In this latest episode of the Armory, Blender, Game videos I cover the rest of the nodes in the Logic section of the visual scripting nodes for the Armory Game Engine. Among those covered are Sequence, Loop, Loop Break and Not nodes. Also, a little house keeping announcing my first product, the new [...]
yoji writes: Hi everyone, I wanted to share how to use this addon from Maxime Herpin that really deserve our attention. Enjoy! In english: In french:
tutor4u writes: This Blender video demonstrates how to add Backlighting to a scene. Blender version 2.79b was used for this tutorial. This video shows techniques that may be helpful to beginners and intermediate users.
The post <p>Blender Tutorial: Extraordinary Backlighting</p> appeared first on BlenderNation.
I missed this one - watch this week's Blender Today Live and learn what's in store for Blender development.
Thatimst3r writes: In this tutorial we go over creating an explosion in cycles using the WISP fire shader. We cover all the details of the fire shader in-depth, including burn control, flame detail, smoke ratio, color scalar and many others. Lastly we animate the shader properties to bring the explosion to life and render out [...]
Dan Rockstreet writes: I was inspired by Alex Trimpe's Low Poly Room found on dribble and he gave me permission to make this tutorial series based on his creation. The tutorial is separated in 8 parts in real-time recording in order to be able to follow along. Parts 1-6 take care of the object/mesh modelling [...]
The post Screencast: 2-hour Low-poly study room with Blender 2.79 appeared first on BlenderNation.
1D_Inc writes: A new pack of 182 brushes in baroque/classic style! It contains 142 unique brushes, some of others them are smaller parts or mirrored stamps. Each brush represented as two 2048x2048 png textures, 16 bit Height/Depth map and 8 bit tangent normal map (Open GL). Maps are suitable for any software that supports height [...]
jayanam writes: In this video tutorial for the Armory 3D Engine (version 0.5) I explain how the example project "Endless Run" is implemented. I use the engine with Blender 2.79.
chrisdev writes: Hey everyone, today we are finishing our low poly isometric room series with this last part. In the last part we've created much more furniture for our room and now we are creating more details like a plant, water bottle, some pictures and so on. If you new on this series, check out [...]
The post Create Isometric Rooms and Furniture in Blender Part 3/3 appeared first on BlenderNation.
albin writes: Hi Everyone, Here are some research i made during the tests phase of an abstract movie project. They were done using Ready software to create an animated texture and then mapped and tortured a little with blender to achieve this weird, bacteria looking animation. Ready already have a large number of preset that [...]
MartinKlekner writes: Hi guys, I wanted to share just a quick update video for the Fuse character tutorial I added some time ago. There was a lot of feedback and a lot of tips in the comment section, so I decided to make the tutorial more complete and upload an addition to it, where I [...]
The post How to Quickly Add Rigged Characters into Blender using Adobe Fuse UPDATE appeared first on BlenderNation.
Every week, hundreds of artists share there work on the Blender Artists forum. I decided to put some of the best work in the spotlight in a weekly post here on BlenderNation. Fire-Coughing Mechanical Graboid Ass Blaser (FCMGAB) The Mechanical Pencil TIE Fighter fan art Water simulation A bit of No-Deal Brexit fun Chocolate Cartoon [...]
Teddy Tablante writes: Speakers weigh less than a dime but can be heard throughout a massive room. How do they make such intricate sounds while being so small? This fundamental lesson gets into the components of a smartphone's speaker as well as their function. This animation was done entirely with Blender using 5 main scenes. [...]
The post How do speakers work? Incredibly small, yet impressively loud. appeared first on BlenderNation.
Gottfried Hofmann writes: Blender 2.8 does not have layouts anymore - it has workspaces. A concept that heavily borrows from layouts but adds useful functionality on top. Even more specialized are the new default files or templates:
The post Blender 2.8 Workspaces and Default Files - Video Overview appeared first on BlenderNation.
jayanam writes: Here is a new timelapse video in which I am modeling a low poly cannon with Blender 2.79. I upload the blend file to my patreon and you can get it from there for free.
Blender 2.8 now has an actually functioning units system! 😱
Andy shares the recent progress of the Spring project. Check out the progress of the Spring team! We passed the 2 minutes mark in the production process, and more and more shots are getting into a "final" stage.