String Fairy is back with another EEVEE materials setup tutorial.
Jan van den Hemel writes: Launch a cube! But why? Well, once you understand this simple technique you can use it for many things. For example, car crashes: animate a car speeding on a road, then set keys for the change from animated to non-animated rigid body. The car will use it's kinetic energy for [...]
Brecht writes: New Features and Changes As usual bug fixing took most of the core developers' time, with about 75 bugs solved. Bevel now supports multiple miter patterns. (release notes) (Howard Trickey) NLA: implement a new blending mode that intelligently combines actions. (commit) (Alexander Gavrilov) Windows: support for Windows Ink, for better handling of pen [...]
VFX and Technical Artist Augusto Godinho tells us how he created a futuristic Link, using The Legend of Zelda: A Link to the Past as inspiration. About Me Hey there! I’m Augusto Godinho, Game VFX and Technical Artist from Brazil. Even born and raised in an upcountry little town full of talented artists, I started [...]
Jeroen Bakker writes: Past couple of months we've been working on the new version of CrowdSim3D that can simulate larger crowds faster and smoother motion. We achieved this optimization by rewriting the add-on using Rust - a fast and memory-efficient programming language. The simulation also uses subframes to generate smoother movements. There is also a [...]
Jellymeyer writes: This tutorial is actually an update to a tutorial I did quite a long time ago. Back then I didn't know about editing and decided to make an update. We cover how to make a rig that is a working universal joint. as much as I wanted to do this tutorial in 2.8 [...]
Brandon Wright writes: "DIVER" it's a science fiction series. There's a popular sport in which pilots must descend vertically from high in the atmosphere to the finish line on the planet surface while maneuvering through an obstacle course in the sky. Pilots compete from all over the galaxy. The sport is called "Gravity Diving" or [...]
garagefarm.net writes: Hello blenderheads ! In my latest tutorial I show how to make a nice realistic curtain for your blender interior. First creating a basic shape with the wave modifier and taking it to the next level with blender's clothsim and shapekeys: Have fun creating curtains for your windows (even if you're a hardheaded [...]
Abe Viljoen writes: Another week, another #Blender52 theme has rolled in, this time in the form of "Laser". #Blender52 is a 52 week challenge, with 52 predetermined themes/prompts with the goal of creating 52 new artworks over the course of the year. This week #Blender52 founder Abe Viljoen (@thegiven on Instagram/ @givencollective) starts us off [...]
Pablo shares the latest updates on Blender 2.8 development tonight.
ChrisP writes: In this video series we will take an early look at Animation Nodes 2.1 in Blender 2.8, including a tip for animation rendering with auto execution enabled! This is part 2 - see part one here.
The post #2 - Animation Nodes in Blender 2.8 - Tutorial Series appeared first on BlenderNation.
Sergey Metelskiy writes: Hello, folks! Here's a little update of my trusty old addon "Alarm and Shutdown", to version 1.2 beta. New features are: Custom sound file for alarm Automatic e-mail notification feature Oh, and of course, version for Blender 2.8 is also available now! You can get it for free at Gumroad. Here's a [...]
The post Addon: Alarm and Shutdown update, now with e-mail notifications appeared first on BlenderNation.
About Me Hello everyone, my name is Jeannot Landry, I am 36 years old and am a 3D generalist living in the town of Shediac, in the New-Brunswick province of Canada. I studied 3D animation at La cite collegiale in Ottawa from 2001 to 2004 using Maya. I worked from job to job for a [...]
Jan van den Hemel writes: With the Fracture Modifier build of Blender, it's easy to set up fake cloth and have it interact with rigid bodies. Setting up a scene like this with tearing cloth only takes seconds.
The post Daily Blender Tip 144: Tearing cloth with the Fracture Modifier appeared first on BlenderNation.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Hermano Ciervo by pebetron on Sketchfab Mechanical Shark by Loïc Norgeot on Sketchfab Lake house scene view w/ clouds by grantgenesius on Sketchfab TamOShanter by Malz on Sketchfab [...]
The post My favourite Blender Art on Sketchfab: 2019, week 4 appeared first on BlenderNation.
Jared Owen writes: Simple toys like this are actually quite complex on the inside! I had a lot of fun taking apart cars to try and figure out how this works. It's complicated to explain things like this - feedback is always welcome. I wrote a python script to create the mesh, armature, and a [...]
String Fairy shows how to create a procedural material in Blender.
The post Procedural Cracked Leather Material in Blender Cycles + EEVEE appeared first on BlenderNation.
Enjoy the work of Michel Rochette from Canada!
jayanam writes: In this tutorial I show how to export a model (terrain) from Blender 2.8 with colliders to Godot 3 so that the exported collider is created automatically by the Godot Engine.
Curtis Holt writes: Hi everyone! In this video, I show you how you can speed up your workflow with the help of a useful startup file. We take a look at a file that I have created for my own projects, which you can download for free. It contains world and composition nodes along with [...]