Jan van den Hemel writes: What if you've spent lots of time rigging and weight-painting your character, and then you want to model some clothes and add those as well? Not to worry - you can transfer the weight painting to the clothes quite easily. In this quick video I'll show you how.
DerekElliott writes: Hi BlenderNation! Here's the next timelapse from my 36 Days of Type challenge. This one's a bit different but has some awesome smoke effects and other cool techniques. Let me know if any of the parts here would be interesting as a separate tutorial of their own!!! Thanks for watching
ChrisP writes: This is Part 2 of "Watercolor Effect + Ink Outlines" Blender 2.8 Video Tutorial - watch part 1 here. In this tutorial series I show you how to create a simple, reusable Toon-Shader how to create interesting black ink outlines using the built-in "Fresstyle" feature how to use the compositor to create a [...]
The post Part 2: Watercolor Effect + Ink Outlines in Blender 2.8 appeared first on BlenderNation.
Paul Caggegi writes: Hi Blendernation! In this quick demo, I walk you through using multiple linesets with Freestyle to achieve variation in line thickness and style, how to combine them in a single render pass, and address some of the common caveats you're likely to run into.
Skyline Studios RC shared this awesome car chase video. Enjoy! Realistic car animation in blender. Night Helicopter police chase sequence short film. Car chase on the highway / black car speeding / Blender cycles render / 1000-1200 samples CG Car : black Peugeot 508 II 2019 model music : Tron Made with Blender Cycles engine [...]
Development Developers have been testing the #blender-coders channel on blender.chat as an alternative to IRC, to make discussion more visible and lower the barrier to entry. A decision on moving there officially will be made soon. There is a blog post on new module teams organization. Clang-format is now used for formatting the Blender source [...]
Juyo shares this cool tree pack on Sketchfab under a CC license. Stylized Tree Pack (Low poly i guess), so i made this on my practice and i want to share it with everyone for free! ^^ Low Poly Tree Pack (FREE DOWNLOAD) by juyo on Sketchfab
RJT productions writes: True terrain is a 'one of a kind' all in one, environment creation tool-set. True Terrain generates terrain materials, procedurally. It allows you to create snowy mountains, arid deserts, or green forests. The toolkit includes: 3 different HDRi lighting images in 3 different resolutions each. True Terrain material suite True Terrain addon [...]
The post True terrain- a fully procedural environment creation tool [$] appeared first on BlenderNation.
Pablo is back with his weekly overview of Blender development news!
Jan van den Hemel writes: The UV Project modifier allows you to control the UV's of one object with another (like an empty). This way you can make for example this wormhole animation. Check out how in this quick video tip.
Daniel Oakfield writes: Some of you asked me how to set up correctly the HDRI background in order to see only the sky - as I showed in my previous tutorials, to respond to the request I made this video showing how to load and animate HDRI environment maps. I have also added to the [...]
The post Setup and animate HDRI environment maps in Blender 2.8 EEVEE and Cycles appeared first on BlenderNation.
Darkfall writes: In this Video, we will be creating stylized Pirate Coins or at least a coin with a skull on them. They are fairly simple to create and it took hardly any time at all to print. Using a reference image, I create the Skull shape and if we want we can refine it [...]
Background My name is German Pampin, I'm 28 years old and I'm from Argentina. After graduating from high school I went to the University of Buenos Aires (known as UBA). More specifically I went to one of its branches called FADU (Faculty of Architecture, Design and Urbanism) to begin Industrial Design as my main professional [...]
Blender Insight writes: So, another batch of blender materials (including .blend file) for you to use as you please. This time in the food section. I concentrated on tweaking one base node setting, so they look similar... even if they are different. This time two types of cheese, two types of fries, butter and Churros. [...]
tonton writes: Hey Blender Heads ! The Version 2 of Font Selector is out and stable ! Font Selector is a simple addon to add font functionality to blender. It allows you to dynamically visualize available fonts applied to a text object without the painful process of importing a font through filebrowser. This version is [...]
The post Font Selector version 2.0 - Dynamic Font management in Blender 2.8 appeared first on BlenderNation.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Bluedemon from Clash of Warlords Video Game by Geode on Sketchfab cHe by luyssport on Sketchfab Blooming Pocket Pikachu by chris munoz on Sketchfab Charging by Adan on [...]
The post My favourite Blender Art on Sketchfab: 2019, week 18 appeared first on BlenderNation.
Markom3D writes: I wanted to create a tutorial that is straight to the point with no fluff. This video shows you how be up and running in cloth simulation in under 3 minutes. My channel primarily comprises of these tutorials.
Jan van den Hemel writes: The weighted normals modifier is a new modifier in 2.8 which helps fixing shading issues when using for example bevels and booleans.
Loïc Norgeot shares a pack of 84 3D scanned rocks, optimized for real-time use. These assets were generated from scans of beach pebbles and stones I picked up on the shore between Plouguerneau and Roscoff, in France. I did not specifically select extraordinary samples, but rather tried to go for a broad diversity of colors [...]
firechildc writes: There are a lot of Light speed and light streak effect tutorials out there, but I wanted to create something that was a little more authentic in style to the iconic Star Wars hyperspace effect. In this tutorial we will discuss how to create the star field using particles and how to animate [...]