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Armory Nodes - The Event Nodes

Fr, 14/09/2018 - 13:15

Montedre writes: In the second of my tutorial series on Armory Logic nodes I am covering the event nodes for armory. These are the foundation of most the node trees you will create for your games.

The post Armory Nodes - The Event Nodes appeared first on BlenderNation.

Kategorien: 3D Grafik

250 Free CC0 High-quality PBR Textures from cgbookcase.com

Fr, 14/09/2018 - 11:12

Dorian Zgraggen writes: I recently entirely recoded cgbookcase.com and I thought it might be worth sharing here: There are now 250 PBR textures available for free in different resolutions. The texture library is now much more searchable because you can filter by category, minimal resolution and by tags. Also, there's texture map previews and a [...]

The post 250 Free CC0 High-quality PBR Textures from cgbookcase.com appeared first on BlenderNation.

Kategorien: 3D Grafik

Blender + Rhubarb Lipsync - Shapekeys

Do, 13/09/2018 - 19:12

yogyog writes: The second of a set of two tutorials: different approaches to using Rhubarb Lipsync with Blender. This one is on animating a mouth with shapekeys - the first is on stopmotion-style animation. RHUBARB LIPSYNC is an open-source automated lipsync program by Daniel S Wolf. It was used on the 2017 Ron Gilbert adventure [...]

The post Blender + Rhubarb Lipsync - Shapekeys appeared first on BlenderNation.

Kategorien: 3D Grafik

Art Spotlight: SphereBot

Do, 13/09/2018 - 13:29

London based Blender artist Louis du Mont shares the creation of his SphereBot. He used a combination of Blender+Substance Painter for the bot and some quick photogrammetry for the ground, and the result is amazing! My name is Louis du Mont, I’m a 3D Artist working at a London, UK based company called Formation. I [...]

The post Art Spotlight: SphereBot appeared first on BlenderNation.

Kategorien: 3D Grafik

TechArtJam: Interview with David Hearn from Tangent Animation on 'Next Gen'

Do, 13/09/2018 - 10:20

Chad Moore host from the TechArtJam pod cast talks to Rigging Lead David Hearn from Tangent Animation about his work on 'Next Gen' in three podcast episodes. Reminder: you can now watch Next Gen on Netflix, and the team behind the production has already answered numerous questions here on BlenderNation as well. Brad spoke with [...]

The post TechArtJam: Interview with David Hearn from Tangent Animation on 'Next Gen' appeared first on BlenderNation.

Kategorien: 3D Grafik

Blender for Blogs | Phase 3 - Part 4: Markers and an Apology :)

Do, 13/09/2018 - 07:35

Justin writes: Hello BlenderNationers! This video is all about using markers to plan your editing process in Blender's Video Sequence Editor (VSE). I demonstrate 2 ways of marking your footage for editing. Also I want to apologize for my recent elusiveness. I just moved into a new apartment and I'm finally getting settled in. I've [...]

The post Blender for Blogs | Phase 3 - Part 4: Markers and an Apology :) appeared first on BlenderNation.

Kategorien: 3D Grafik

Bricker – Photoreal LEGO/Minecraft Simulations [$]

Mi, 12/09/2018 - 18:35

The Bricker add-on generates some pretty amazing LEGO-like models. Bricker is an addon for Blender that converts any 3D Mesh into a photo-real 3D brick model. You can also use Bricker to generate animated brick models from keyframed animation, simulations (such as fluid, smoke and fire, or soft-body animations), armature, and much more.

The post Bricker – Photoreal LEGO/Minecraft Simulations [$] appeared first on BlenderNation.

Kategorien: 3D Grafik

Baking Thickness maps in Blender 2.8

Mi, 12/09/2018 - 15:24

Rico Cilliers writes: In this video I show a simple way of baking thickness maps from high-poly onto low-poly geometry. Thickness maps are useful in many textures, as they mask out the areas on the model that have less volume. Typically I use them in character skin shading setups.

The post Baking Thickness maps in Blender 2.8 appeared first on BlenderNation.

Kategorien: 3D Grafik

"Blender Like A Boss" Series

Mi, 12/09/2018 - 13:10

moonman_pictures writes: Moonacious greetings foes and friends, it's Jojo for Moonman Pictures. I've been up to alot lately, updating my website bit by bit, making new tutorials, freelance work and more. So let me introduce you to a series of smaller tutorials that I'm working on: The 'BLENDER LIKE A BOSS' series is focused on [...]

The post "Blender Like A Boss" Series appeared first on BlenderNation.

Kategorien: 3D Grafik

The Art of Armando Tello (Update)

Mi, 12/09/2018 - 10:55

I've featured Armando Tello before, but felt his recent new work deserved a place in the spotlight. Enjoy!

The post The Art of Armando Tello (Update) appeared first on BlenderNation.

Kategorien: 3D Grafik

Armory Logic Nodes - Logic Basics

Mi, 12/09/2018 - 07:03

Montedre writes: I have started a new series of tutorials over on Armory, Blender, Game. This series of short tutorials will concentrate on explaining the logic nodes that are used in the Armory game engine for visual scripting. In this first video I cover the very basics of using nodes in Armory. We show you [...]

The post Armory Logic Nodes - Logic Basics appeared first on BlenderNation.

Kategorien: 3D Grafik

Simplicity September: LIGHTS, CAMERA, STEGG!

Di, 11/09/2018 - 21:18

For the second challenge in his Simplicity September, Grant Wilk provides a .blend of 'Stegg', an adorable little character.  Submit an entry for your chance to win over $1,800 in prizes! Challenge #2: LIGHTS, CAMERA, STEGG! 😎 📝 TASK: Texture, light, and compose a render with Stegg! ⏳ TIME: Ends 9/20/2018 at 11:59 CDT! The [...]

The post Simplicity September: LIGHTS, CAMERA, STEGG! appeared first on BlenderNation.

Kategorien: 3D Grafik

In Depth Study of Blender: Mask Modifier

Di, 11/09/2018 - 16:20

Porter Nielsen writes: In this tutorial we look at the very simple but powerful modifier; mask modifier. The modifier takes to different inputs, either a vertex group or an armature and masks based off of those selections. Some uses of this modifier are to help while weight painting in order to rig a mesh, or [...]

The post In Depth Study of Blender: Mask Modifier appeared first on BlenderNation.

Kategorien: 3D Grafik

Realistic Wetting Rain in Blender! (CGC Weekly #23)

Di, 11/09/2018 - 14:15

pavla writes: It's pretty easy to create rain in Blender, but it's much more challenging to make it affect materials realistically. In this video, we'll investigate how we can utilize wetmaps to create a realistic rain-wetting effect using dynamic paint!

The post Realistic Wetting Rain in Blender! (CGC Weekly #23) appeared first on BlenderNation.

Kategorien: 3D Grafik

Dave, concept art by Alfred Achiampong

Di, 11/09/2018 - 12:10

Lucas Falcão writes: I've been working on the guy since the beginning of last month on my free time, his name is Dave and it's based on the concept art of Alfred Achiampong. Alfred was pretty gentle in let me do this 3D version of Dave and even more gentle for let me change the [...]

The post Dave, concept art by Alfred Achiampong appeared first on BlenderNation.

Kategorien: 3D Grafik

MULTI STUFF! - Blender Today Live

Di, 11/09/2018 - 10:05

Pablo shared the latest updates on Blender 2.8 development last night. MULTI STUFF! Get the latest updates on the multi object editing features on Blender Today Live.

The post MULTI STUFF! - Blender Today Live appeared first on BlenderNation.

Kategorien: 3D Grafik

Timelapse: Leonardo's Sketchbook - Modelling, Sculpting & Texturing

Di, 11/09/2018 - 07:21

SimonSanchezArt writes: Simón Sánchez shared this timelapse of the creation of an asset, Leonardo's Sketchbook. The process starts with modelling in Blender, sculpting and unwrapping, then the final step is texturing with Substance Designer and Substance Painter.

The post Timelapse: Leonardo's Sketchbook - Modelling, Sculpting & Texturing appeared first on BlenderNation.

Kategorien: 3D Grafik

A Look at Blender 2.8 - Spider-Man and The Cat 2D/3D Animation Scene

Mo, 10/09/2018 - 20:25

YanSculpts writes: Been working on a low poly animation of Spider-Man to test Blender 2.8 and all of it's new features including the grease pencil, in this video we will take a look at the blend file. The 3D printing part is at the end of the video, just news for my subscribers and channel.

The post A Look at Blender 2.8 - Spider-Man and The Cat 2D/3D Animation Scene appeared first on BlenderNation.

Kategorien: 3D Grafik

Copper Material in Blender 2.8 Cycles + EEVEE using AO-Node

Mo, 10/09/2018 - 18:20

ChrisP writes: In this video we create a realistic looking copper material in Blender 2.8 Cycles + Eeevee using the new Ambient Occlusion node. This tutorial took me several days to create because 2.8 is sometimes a bit "moody" ... BUT the resulting material looks great in the real-time (!) EEVEE viewport! Executive Summary (~6min) [...]

The post Copper Material in Blender 2.8 Cycles + EEVEE using AO-Node appeared first on BlenderNation.

Kategorien: 3D Grafik

My favourite Blender Art on Sketchfab: 2018, week 37

Mo, 10/09/2018 - 16:15

Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! The Fabulous Baron Munchausen by PetraS. on Sketchfab Handpainted Melongena Cap Mushroom by Curlscurly on Sketchfab Autumn Witch by Emily Mitchell on Sketchfab Pixel Bart Classroom by FunkFz [...]

The post My favourite Blender Art on Sketchfab: 2018, week 37 appeared first on BlenderNation.

Kategorien: 3D Grafik

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