Enjoy the work of Gabe Kralik from Columbus, OH, United States! Gabe also has lots of great concept art on his site - check it out.
Jean-Gregoire Malvoisin writes: So you plan to make a space scene, involving a gas giant. You say to yourself: “I have four gas giants with textures ready to be used. But I want more, I want to have a gas giant that is unique, that no one has ever seen before.” Well, today is your [...]
jayanam writes: Here is a timelapse video in which I'm modeling some low poly headphones using Blender 2.8 and my low poly texturing technique. The Blend-file can be downloaded for free from my patreon account.
MartinKlekner writes: Hello friends, welcome to this new tutorial from the Heroes of Bronze series. This time I will show you how to use Adobe Fuse to quickly create and edit semi-detailed CG characters, rig and animate them in Mixamo and then export into Blender, where we apply textures, adjust poses and weights and render [...]
The post How to Quickly Add Rigged Characters into Blender using Adobe Fuse appeared first on BlenderNation.
Jamesy writes: Having speed in your workflow isn't just nice to have, its saves your sanity :). I wanted to make this tutorial because of how elegant you can make a solution. In this case a simple rig for controlling an environment shader. This shader rig provides a way to create a sky and sun [...]
The post Easy, intuitive environment shader rig and network rendering demo appeared first on BlenderNation.
A Blender production on cancer therapy has made it to the renowned Scientific American publication! Marcin Klapczynski writes: Our studio, Alpha Tauri 3D Graphics worked with Scientific American Custom Media to create a short video about Dr. James Allison, an immunologist who cracked the immune T-cells "checkpoint brake" mechanism. Dr. Allison has been recently awarded [...]
The post Behind the Revolution in Cancer Therapy - Blender used for 3D animation appeared first on BlenderNation.
Christian Lipski used a combination of photogrammetry and 3D modeling in his latest scene 'Playroach'. Using a technique called 'focus stacking' he was able to capture an incredible amount of detail. A few month back I decided to create a 3D scene based on one of my Inktober drawings. I anticipated it would take a [...]
The Blender Conference team just shared the first version of the conference schedule. First version of #bcon18 schedule is now available. Please note that nothing is final or complete yet.
dj writes: In my latest tutorial I am showing the making of a short motion graphics in a retro 80's style. Pixelating the font with remesh/wireframe/build modifiers combo. Also some uv-s, nodes and compositing involved. All to get you back to the 8-bit era mood! PS. (you don't need a vintage cassette recorder, just a [...]
The post Create an 80's vibe pixel type motion graphics in Blender appeared first on BlenderNation.
futurehack writes: Hello Los Angeles BlenderHeads! This Saturday, September 22nd we’ll host another Los Angeles Blender Users Group Meetup where we get together, share news/tips/tricks, provide feature overviews, share creative projects related to open source digital content creation with Blender. Meetings include breaks for socializing with fellow Blender users, and after the meeting we’ll go [...]
The post Reminder: Los Angeles Blender Meetup this Saturday Sept 22nd! appeared first on BlenderNation.
Pablo shared the latest updates on Blender 2.8 development earlier this week.
Montedre writes: In this episode of the Armory. Blender, Game channel I continue the series on Armory Logic nodes with a look at the nodes that address "variables" or data types in Armory.
Davide Tirindelli writes: Hi everyone, I recorded the making process for a few vintage and victorian models i needed in an urban scene, here are the links Hope the videos are interesting and maybe useful, and as usual if you see anything wrong or that can be improved let me know. Thank you all, and [...]
AndyBay writes: In this fast speed tutorial we'll use the built-in Discombobulator tool in Blender, which allows us to automate the creation of greeble-like details.
The post How to use the Discombobulator to create greebles in blender appeared first on BlenderNation.
DerekElliott writes: Hey BlenderNation! A few months back I created a logo animation tutorial targeted more at intermediate users. This one is targeted at the beginner user! Follow along and learn the basic steps in the process of taking a logo and turning it in to an animation to use however you like! Comment on [...]
Gleb Alexandrov writes: The timelapse video of sculpting and shading the Runestone for Blender Appreciation Poster, a crowdsourcing project by Manu Jarvinen.
Aidy Burrows writes: Let's take a deeper dive into Blender 2.8 since it's now far enough along where it makes enough people used to version 2.79 feel a bit confused on first interactions with it - Quite a few things have moved around at this point! AND, it’s also far enough along that it probably [...]
Enjoy the work of Nikolay Marinov from Ruse, Bulgaria!
Luis Cherubini writes: Hello everyone, I created this video dedicated to new users with 5 tips for selecting objects and meshes in Blender 2.79! That will probably speed up your workflow, let me know what you think. :)
jayanam writes: In this video I explain my approach for low poly modeling and texturing with Blender 2.8. I uploaded a Low Poly template project and image that you can download for free from my Patreon page.