jayanam writes: The Blender 2.8 Fast Carve Addon for hardsurface modeling and Boolean operations has been updated to version 0.9.0.3. The new features are extrude primitives and snap these to faces of the mesh. Here you can see the videos in which the features are shown: Extrude primitives: Snap primitives to faces:
The post Blender 2.8 Fast Carve Updated: Extrude & Snap Primitives appeared first on BlenderNation.
Congratulations to the Tangent Animation team for winning the Best Animation and Best Design in the Creative Talent category of the 10th Kidscreen Awards!
pavla writes: Without great presentation, even the most amazing render won’t shine. Here’s how to always showcase your artwork in the best light with Blender. Written by CG Cookie crew for 3DTotal.com!
The post 5 Blender lighting & shading tips to make your renders pop appeared first on BlenderNation.
Douglas Knapp writes: By Douglas E Knapp at Blender Patrion on FaceBook. Just finished by first Blender 2.80 learning video. It is about installing and configuring the program for best usage. It is good for newbies and Blender heads new to 2.80.
lucky writes: Try Mike, new and free rigged character! It can be used for any purposes, CC-Zero license). Rigged with the Auto-Rig Pro addon.
The post Free Download: Mike, Fully Rigged Character (CC-0) appeared first on BlenderNation.
Jan van den Hemel writes: Here is a quick workflow for modeling good looking folds in cloth. It's not easy to sculpt folds realistically without much practice, so modeling folds is still a good technique. You can use sculpting afterwards to smooth them out and add some additional imperfections.
About My name is Adrien Rouquié, I’m a CG artist and illustrator from Avignon, in the south of France. I studied in Estienne School in Paris and Mopa (Supinfocom) in Arles, both for CG animation. I’m the co-author of the short film Outdoors, recently broadcast by Canal+. I am passionate about drawing, especially character design. [...]
Mateusz Szymonski writes: Hi Blender mates! I finally created an add-on that will reduce PBR material creating time to ONE second. Basically it makes materials for you. Just chose the directory with textures you want to use, click one button and you are done. No more repetitive joining nodes and choosing textures manually. It also [...]
The post Rapid PBR Material Creator - Full materials on one click [$] appeared first on BlenderNation.
Joni Mercado writes: Hi guys! I prepared a three-part tutorial about blender 2.80 and Eevee. This is not a step by step tutorial, but a full in-depth tutorial about what an irradiance volume probe is and how it works. In order to achieve great results with Eevee for Architectural Visualization, is a must to use [...]
The post Blender 2.80 Tutorial - Eevee Probe - Irradiance Volume appeared first on BlenderNation.
yogyog writes: I continue the Eevee and Alpha series, looking at glass... Actually, shortly after making this I found that Blender 2.79.4 had added the function of transparent, refractive glass ... However, for Eevee users, glass with alpha takes a bit of trickery to get working. Here are 3 short tutorials to show you how. [...]
Justin writes: Happy New Year 2019!! (I know this is over a month late, but apparently there was a slight problem with uploading posts back in January) But after a SUPER BUSY Christmas season, I brought in the New Year with a MONSOON in my kitchen! AAHHH! But, I'm finally back with more videos! Woohoo!! [...]
Brecht writes: New Features and Changes About 65 bugs were fixed last week. Edit mode wireframe drawing has been improved, to be more crisp and better anti-aliased. (Clément Foucault) Outliner collection and object visibility have been revamped. (Dalai Felinto) Bevel: better attachment points for unbeveled edges, arc miter. (Howard Trickey) Image, movie clip and sequence [...]
The post Blender developers meeting notes: 11 February 2019 appeared first on BlenderNation.
Nikolai Mamashev writes: Dear friends, I am happy to present my new 3D model! This is a completely rigged futuristic robot. His name is "Koschei The Deathless". I hope you will like it. As usual, the model is free and you can use it for any purposes under the terms of Creative Commons Attribution 4.0 [...]
yoji writes: Hi everyone, For those who wants to jump into Blender 2.8's new features, i did release a new course about sword creation for game engine from scratch. What you will learn: Discover a complete workflow to create a sword. Apprehend the interface and keyboard shortcuts for better efficiency. Get some polygonal modeling basics. [...]
Jan van den Hemel writes: Here's my workflow for creating non-photo-realistic "anime-style" trees using Blender and Krita. Drawing leaves by drawing marquee-selections and filling those saves so much time and actually gives it a nice handmade look, better than painting the leaves all by hand.
Simon Thommes writes: So.. umm.. I made a game... in the shader editor... kind of. It's an interactive procedural shader with controls and a display. I also build a whole scene around it with all procedural shaders. It is real-time with Eevee, so 2.80 is required to run it. A few beautyshots and screencaps are [...]
The post Pesky Pong - Playable Shader [Free Scene Download] appeared first on BlenderNation.
Stromberg writes: I've released several game ready assets in the blender format for free on my gumroad. Last of us inspired scene and dropship, is completely setup for blender 2.8's eevee render engine(The posts image is from eevee) Enforcer and Quake Vehicle comes with highpolies, lowpolies, bakes and textures, perfect for practicing your game art [...]
jayanam writes: This is a series of 5 parts in which I explain how to create a stylized game asset using Blender, ZBrush and Substance Painter. You can download the model for free from Sketchfab. Part 1: Low Poly with Blender 2.8 Part 2: Export from Blender 2.8 to Zbrush Part 3: High Poly Sculpting [...]
Monaime writes: Easy HDRI is an add-on for loading and testing HDRIs quickly. It has been updated to work with Blender 2.8. More information and download link here.
Pablo shares the latest updates on Blender 2.8 development tonight. ¡Animación con Denoiser! - Blender Hoy Live