Mark Kingsnorth writes: Last month I added some new features to the Shape Generator add-on. 1. Presets You can now add, edit and save lots of preset configurations for different shapes. I have included a small set of example configurations in a separate zip file - see the documentation tab on how to install them. [...]
The post Shape Gen Add-on Update: Presets and UV Mapping [$] appeared first on BlenderNation.
Rudy Michau writes: First episod of "discovery of technique". Look how to customize your models with a perfect merger between your object and an image. Make an only one texture illusion to customise your model easily. No UV, no paint, fast, editable, reusable. Hope this tutorial can help you save you time. English version : [...]
Reynante Martinez writes: Recently, I've had the pleasure of interviewing Sebastián Zapata, one of the top Blender artists that I look up to, and the founder of Friendly Shade. Check out the chocofur.com interview here to learn more about his workflow and his inspiration. Have fun!
Justin writes: Hey all! Back with you again, and this time we are covering the wipe effect. More specifically, we'll replicate the wipe effect I did in my promo video. Plus I show you a very tiny bit of color grading using the color balance tool. Happy Editing!
The post 17) Blender for Blogs | Phase 3 - Part 5: Wipe Effect appeared first on BlenderNation.
Paul Caggegi writes: Hi Blendernation! Here's a video on how to create two styles of comic shaders which will work in Eevee. I made these as simple as possible to set up and use, and even if you're not familiar with setting up nodes, this should give you a good primer. The demo file is [...]
jayanam writes: Here is how I setup my tablet and keyboard for 3D Sculpting, I also show the settings in Blender that I use for sculpting in a comfortable way.
Gottfried Hofmann writes: Blender 2.8 will get all-new icons. They are vectorized (i.e. won't pixelize when zoomed in) and will be monochromatic. Check out this video to see the implications:
pavla writes: Over $1,500 in epic Blender prizes and spooky fun? Yep! CG Cookie is celebrating the scariest time of the year with an Epic Pumpkin Contest - made in Blender, of course. Submit your pumpkin by Halloween for a chance to win and join in the community fun. #MyCookiePumpkin
weybec studio writes: Here is the new commercial for Zee Tv HD. This short was done in collaboration with "Vaibhav More Films (VMF)" Software : Blender(cycles) , After Effects Render-farm : Renderstreet Another commercial coming out soon.
In this video, Brandon Hix, founder of The Orange Guild, begins a new YouTube series meant to provide inspiration and mentorship for Blender artists. Brandon Hix writes: This video challenges you to ask yourself one question in the pursuit of bettering yourself as an artist and share it with the community. If you've been struggling [...]
The post Beginning Blender Artists Watch This To Get Help | Blender Artist Mentorship appeared first on BlenderNation.
John Roper writes: As you guys may have seen, Matthew Muldoon put out a request for help with Blend Swap a couple of months ago. Since then, I've joined the team, and we have started thinking about how the site can be improved in the future. I've put together this short list of questions about [...]
3D enthusiast Loïc Norgeot shows us his Blender workflow for creating low poly models from downloadable 3D scanned models on Sketchfab. Loïc writes: I am Loïc, a French “lots-of-things enthusiast” as I like to describe myself, and recently I got into 3D as a hobby in parallel to my job as a research engineer in [...]
yogyog writes: The 5th and final episode of the Rhubarb and Blender pentogy (like a trilogy, but with 5) of tutorials. This time we animate textures - with virtual Lego! 00:00 - Intro 00:24 - Downloading and installing 01:14 - Separating the mouth 05:42 - UV Projecting the mouth 08:38 - Rigging the UV project [...]
The post Rhubarb + Blender: Animated Textures (Like with Lego) appeared first on BlenderNation.
soft8soft writes: Hi! We have released a new version of Verge3D, an artist-friendly WebGL tookit for Blender heads. In this release: Support for custom split normals. Support for Layer Weight and Transparent BSDF nodes from Cycles. Verge3D WordPress plugin updated and published in WP catalog. The Puzzles editor now has tabs. Implemented the local transform [...]
Jamesy writes: So I have been amazed at how many experienced Blender users do not know about the ability to pack linked/appended files into their main blend file. Often when distributing a render across multiple machines, the project has to be 'packed' so that all files are saved into the one blend file which can [...]
The post Easy Distributed Rendering using linked/appended assets appeared first on BlenderNation.
pavla writes: New course on using Meshroom, a free photogrammetry software, to create a realistic 3D scanned pumpkin in Blender!
BO writes: Hi guys, I did a quick test run with a CAD Data of a Mercedes Model with Blender 2.8 and EEVEE to see how the new Viewport renderere is running in a realistic enviroment. The CAD Data ist about 25. Mil Poly. big. I was really surpriced how well it worked at the [...]
The post Blender 2.8 EEVEE Mercedes-AMG GT 63 s CGI Production R&D appeared first on BlenderNation.
Zacharias Reinhardt writes: Hi everyone! In my new tutorial you'll learn how to set up a simple autofocus effect for Blender 2.8 EEVEE. In this way it makes much more fun to showcase your 3d models or test out camera movements. Enjoy! ~Zach
jayanam writes: This is a new Blender 2.8 video in which I show how to do PBR Texture Painting.
YanSculpts writes: If you want to get started with sculpting in Blender 2.8, this video is for you :), enjoy!