Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Revenge Lightsaber Lighthouse Bruce Wayne Stylized Realistic Portrait Caught you little thief Le Rue d’Automne Classroom Demon - sci-fi robot The wrong medium Steampunk Girl [...]
soft8soft writes: After 2 months of heavy development we are proud to present a new release of Verge3D for Blender. Among new features: Virtual Reality mode First-person camera controls Improved Blender 2.80 support Reworked tools for creating and updating apps Support for Refraction BSDF, Glass BSDF, and Wave Texture nodes Support for dynamic asset loading/unloading [...]
The post Verge3D 2.10 is out! Now with VR and FPS controls [$] appeared first on BlenderNation.
Chosen One Media writes: Check out this quick trailer for a animation I am working on with Tonikoro Studios & Masterxeon1001. All rendering is in EeveE. Hope you enjoy!!
Jan van den Hemel writes: You probably know the numpad keys switch the 3D views in Blender. But there's another way! This could be useful if you are working for example on a laptop that doesn't have a numpad on the keyboard. Find out how in this quick video...
3D Environment and Prop Artist Jasmin Habezai-Fekri (aka curlscurly) shows us how she created her magical Ancient Temple model using Blender and ZBrush. I’m Jasmin Habezai-Fekri, a 3D environment and Prop Artist working in the Game Industry while going to university in Cologne. Currently I am freelancing for the game Slime Rancher by Monomi Park. [...]
A leather couch can be surprisingly complex. In this 16-part video training for both beginners and experienced Blender users, Sergey Blednykh shows you how to model, unwrap and texture it in Blender. Hello, my name is Sergey Blednykh. I d like to introduce you to my video course where I'll show you how to create [...]
Zacharias Reinhardt writes: Hey everyone! I just released a new video, showing my progression as 3D Artist using Blender and Cinema 4D in 14 years (2004 - 2018). I also share some insights on how I started with Blender 15 years ago. Enjoy! ~Zach
The post Zacharias Reinhardt: My Blender 3D Art Progress in 14 Years appeared first on BlenderNation.
moonman_pictures writes: Hey , I was commissioned to make a warehouse animation for Fixsus bvba back in April 2018 and it was finished around October 2018 (a lot of other stuff happened in the meantime). I've published an article about it with backstory, some tips and other information on the topic on my website now. [...]
Erik Selin writes: In this article, the goal is to outline the key points that we need to consider when dealing with lighting and reflections in EEVEE for interiors scenes. For cycles, we had the luxury of plug and play with an HDRI. A lot of the time that was enough to get good base [...]
Jan van den Hemel writes: Bump maps or Normal maps, what is the difference and which one should you use? I was wondering this myself for a long time, so I decided to investigate. Watch this short video to find out what I discovered...
Curtis Holt writes: Hi everyone! In this video, we’re going to be taking a look at different techniques for getting interesting surface detail with the cloth simulation features in Blender 2.8. The blend files that accompany this video can be downloaded for free from the link in the video description. Thanks for watching!
About Hi, my name is Alessio, alias Zale. I’m from Italy and I’m studying to become a 3D artist. I started to learn Blender three years ago, after I finished high school where I studied Computer Science, but I interrupted my studies to start working for a software house. While working there I continued to [...]
Pablo writes: Lots of technical issues this week =( Sorry about that. Try just listening to it as a podcast. I will try my best so next week we have the best Blender Today episode ever.
The post Blender won an ANNIE AWARD! Blender Today Live #48 appeared first on BlenderNation.
Pierrick from p2design writes: Hi everyone, In this new tutorial I share tips and tricks to create an object based, stylised, tileable texture for game and I'll show you how to simulate heigh map blending as in Unity and Unreal engine so that you can test your texture quality. A french version will soon be [...]
markkingsnorth writes: My latest add-on ZigZag Extrude creates a jagged extrusion that is useful for quickly creating piping, steps, ribbed patterns or more abstract effects. You can also bend and move the extrusion. You can create pipes from different mesh shapes, e.g. circular edges: You can control the number of steps to the extrusion: ...and [...]
Jan van den Hemel writes: Continuing from yesterday's tip about how to bake a normal map, we apply the normal map to a mesh to see what that does. Different from a displacement map, but still useful - remember this is only one polygonal face! Especially for games this is quite useful as a way [...]
Brecht writes: Next meeting is Monday, 4 February 18:00 CET / 17:00 UTC. (details ) New Features and Changes Bevel: better corner shapes for inner arc miters. (Howard Trickey) Workbench support for material transparency. (Clément Foucault) Development Jeroen Bakker starts work at the Blender Institute this week, welcome! He will first focus on Cycles OpenCL [...]
Blender Ninja writes: Blender Ninja brings you a Grease pencil tutorial 1 of 2 - Blender 2.8 beginners
Jan van den Hemel writes: Normal maps, that sounds scary! Well fear not, for there is really nothing to it. Once you've baked normal maps a couple of times, you'll discover just how awesome and easy to use they are. Tomorrow we'll look at how to use the normal map we've created.
The post Daily Blender Tip 157: How to bake normal maps in just one minute! appeared first on BlenderNation.
pavla writes: Problems crop up all the time with animation projects. Frankly there's a lot of moving parts - pun intended - and therefore a lot to potentially go wrong. One common problem is when character rigs have broken links from appending or updating between multiple artists using the same file. Surely most of us [...]