Manuel Grad writes: For this project I was responsible for Concept, CG, and Comp. Everything was done in Blender, except Comp, which was done in Nuke. Blender was a huge help on this project, rendertimes were reasonably low (with some tricks like baking the SSS for the second scene) and the visual quality was exactly [...]
iriarte93 writes: Finally! Here is the tutorial and the .blend file for reverse engineering. Enjoy!
Enjoy the work of Filip Pavelko from Revúca, Slovakia!
pavla writes: Booleans are essential to hard surface modeling. But they can produce some ugly results if they're not used carefully. In this video, Thibaut Bourbon deciphers the anatomy of clean booleans and the techniques for achieving them, all with Blender's included tools. If hard surface modeling is your thing, don't miss this important insight.
Learn how to create 'lower thirds' (title overlays) in Blender in two different ways. nuxttux writes: Learn to make animated lower-thirds using Blender's VSE. I'll discus the pros and cons for each method.
YanSculpts writes: Sculpted K/DA Akali in Blender 2.8. This will be a 3 part video. This first part will include a time-lapse of the sculpting, modeling, retopology, rigging and posing of Akali. The textured version and Neon Akali will be in part 2 and 3, enjoy!
blenderboom team writes: For the love of archviz. We did our best to make it look maximum realistic. A full scene of place of work at home. Blender project with all the stuff needed: models, lighting, materials, textures and compositing nodes. Desk, chair and all kinds of different accessories: notebooks, mugs, pens, pictures, rubbish bin, [...]
As part of our new Behind the Scenes series, Gregory Khodyrev shows us how he created his detailed scene, The Hut. Hello! My name is Gregory, I live in the city of Kirov, Russia. I have been interested in computer graphics for a long time and for the last couple of years I have been [...]
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Featured models: Meditating Bot Train-quility Omens I (concept project) Utility pole Studio Caricature Nissan Datsun 204z Monster Girl Quick Cute Room Render Dangerous Road Chocolate [...]
Gleb Alexandrov writes: Simulating a glass shader with dispersion, caustics and other wizardry in Cycles can be tedious. The architecture of vanilla path-tracing engines like Cycles just doesn’t work well with caustics. So… is there a workaround? In this Blender tutorial we’ll explore the tips and tricks of creating the advanced glass material in Cycles, [...]
gamedevfred writes: I'm super excited about what the Blender 2.8 Grease Pencil will bring to artists. In this narrated time-lapse video I concept out a robot using 3D primitive guides and grease pencil.
Francisco Guirao writes: Hello Blendernation!, my name is Francisco, Im a junior 3D animator that has finished his studies this year in Pepe School Land. This is my personal reel I have been making at there along this year. Besides, I have done the final render in EEVEE and 2 original characters, modeling and rigging. [...]
Hooka Pooka premiered at the Blender Conference in Amsterdam last month, and today's the first time you can see it online! Enjoy this funny short by Weybec animation studio. Niyal Parmar writes: Hooka Pooka is a story about funny and tiny tribal people. They are curious ,loves to explore new things. Where as Jack the [...]
The post Hooka Pooka | 1st short movie in Blender 2.8 EEVEE appeared first on BlenderNation.
Curtis Holt writes: In this video, we will discuss various tips for rapid concepting in Blender 2.8, as well as explore various examples of use – taking inspiration from talented artists.
Ian Pitkanen writes: A brief tutorial showing how I set up a toon shader with Grease Pencil lines on the objects surfaces as an introduction to using the Shader to RGB node and Grease Pencil in Eevee. I will be creating more tutorials on my channel as I continue to test out features of the [...]
The popular Geometry camera matching add-on 'BLAM' is being replaced with a stand-alone app and a Blender add-on. Per writes: A long time ago I released BLAM, a camera matching add-on for Blender that has become quite popular over the years. Lately, I've been working on a stand alone, cross platform, camera matching app called fSpy, [...]
DerekElliott writes: Hello again BlenderNation! Derek Elliott here, back with the third and final part of the Metal Materials tutorial series. This time we've got a fully procedural and pretty simple Rusted Metal material. Use this as is or take it to the next level by adding more detail of your own. This should get [...]
Kicking off our new Behind the Scenes series is Paul Hasas with a look into how he drew and modeled his 2.5D Geometric Punk Drummer scene. Hey everyone. I’m Paul, an illustrator and graphic designer from California. I started out as a designer 15 years ago, but along the way I began learning 3D modeling [...]
Kicking off our new Meet the Artist series is Jared Owen with a look at how and why he creates his in-depth explainer videos. About My name is Jared Owen and I am a 3D Animator from the United States. I have been interested in animation ever since I can remember. When I was a [...]
Juan Gea writes: Recording of our english Live number 5! I talk about the Mantaflow integration in Blender 2.8 and it´s current status, a big-small new feature, and a bit about Cryptomatte... in case you don´t already know what is it after the millions of tutorials present in youtube already hehehe Hope you like it!