mr-matt writes: A timelapse of a low poly fire station in Blender created for the game Radical Relocation.
mokazon writes: Hey everyone! My small team and I at Medallion Slate have been working on a game called RevenBlade for the past year or so. I'm excited that I can finally start announcing it to the public. RevenBlade is a fast paced, action-packed multiplayer arena brawler. Two teams fight against each other to gain [...]
Justin writes: CREATE a 2D Motion Graphic in Google Slides and then bring it into Blender's Video Sequence Editor (VSE) and make some magic by applying the proper masks to it! (We'll animate it in the next video) YouTube: Blender Frenzy: 27) Blender for Blogs | Phase 3 – Part 14: 2D MoGraph Creation
The post 27) Blender for Blogs | Phase 3 - Part 14: 2D MoGraph Creation appeared first on BlenderNation.
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Wounded Knight Sabrina - The Teenage Witch Canadian Moose caterpillar Procedural Sneks [Free Material Download] Lux, Corona, Cycles Ramen - 60 mins, Eevee procedural texture [...]
John Wagner writes: In this Blender 2.8 tutorial, I'll show you how to export a mesh from Blender to Unreal. We'll briefly discuss collision models as well as materials. At the end of the tutorial you should be ready to use your blender models in Unreal 4.21.2.
The post Blender 2.8 to Unreal Engine 4.21.2 Export Tutorial appeared first on BlenderNation.
Jan van den Hemel writes: Did you know that NASA has a large library of 3D models and textures? You can find a lot of their tech there as models, as well as asteroids, moon craters and more. The models when you import them seem to be quite big, I recommend that you type "S [...]
The post Daily Blender Tip 148: How to use NASA's 3D models and textures in Blender appeared first on BlenderNation.
25games writes: A texture is very important for a 3d asset if you want to add further details. You can choose between photorealistic textures and handpainted textures. If you wanna create a handpainted texture you need to find an artstyle and some guidlines. I will show you in this tutorial how I am doing my [...]
ChrisP writes: The Blender 2.8 branch of the Animation Nodes source code is actively worked on but there are no releases (working installable add-on ZIP files) yet. In order to get all the latest updates, you have to build the add-on yourself - which is a rather painfull process to get everything set up... OR [...]
The post Download: Animation Nodes 2.1 for Blender 2.8 for Windows 64bit appeared first on BlenderNation.
ChrisP writes: In this video series we will take an early look at Animation Nodes 2.1 in Blender 2.8. THIS IS PART 3: Apply math to make objects move in waves Links to previous parts: Part 1, Part 2.
The post #3 - Animation Nodes in Blender 2.8 - Tutorial Series appeared first on BlenderNation.
My name is John Malcolm and I live in Paisley in the south west of Scotland. Until recently I worked as a full-time graphic designer in the newspaper industry. I've always been interested in art - I've been drawing since I was a child - and maybe about 10 years ago or so I started [...]
The post Behind the Scenes: Sketchbook and Mechanical Pencils appeared first on BlenderNation.
Vilem Duha writes: We just recently released a set of 9 texture-based PBR cycles materials. Mostly woven bamboo, wicker and rattan. The interesting part about these is they were created as tileable 3d models and baked directly in Blender. In my experience, the results are actually often better and faster than achieved with other tools, [...]
Nicolas D'Amore writes: This time the Italian site Blender.it made a Video-Interview to excellent and famous Italian artist Luca Di Cecca. The interview is in Italian with English subtitles.On our site there is also a transcription in Italian, English and Spanish. Luca tells us about how he started, he shows us some of his beautifu [...]
Jan van den Hemel writes: Here's a quick tip about where to get a free heightmap for making the moon with displacements. It fits perfectly on a UV sphere - check "generate UV's" when you create it and you barely have any work left. Just plug the texture into the displacement socket. I also show [...]
The post Daily Blender Tip 147: How to make the moon - in one minute! appeared first on BlenderNation.
Brandon Hix writes: Don't wait to get a jump on learning Blender 2.8! In this upcoming live workshop, I'll show you the ropes if you need to get up to speed fast and I'll be available to answer questions. Three days to get you into Blender 2.8, skip the headache, and learn now! Sign up [...]
About Hi, my name is Aleksandr, and I'm an 18 year old 3D hobbyist from Ukraine. As a kid, I saw my older brother’s works in Photoshop and found out that I want to impress people with computer graphics. For a long time, I was also just experimenting with Photoshop, but after I got a [...]
p2design writes: Hi everyone, Here is a new video where I share my technic to create stylised environment assets for game. It's for our game Noara and I'm now working on all the environment. Through the years my process has evolved and I'm now including Zbrush and substance painter to my pipeline. Hope you'll like [...]
Jan van den Hemel writes: Ever wondered how to set up microdisplacements in Blender? There's actually not much to it, and in this quick video I show you how. For this quick tip I'm using the Node Wrangler add-on (to be able to see the noise texture settings by previewing that node only) and the [...]
The post Daily Blender Tip 146: Quickly set up Microdisplacements appeared first on BlenderNation.
Enjoy the work of Paco Barruguer from Burriana, Spain!
soft8soft writes: Our material library for Verge3D which was previously based on old Blender Internal shaders, is now powered by EEVEE! We managed to improve the quality of materials even further, while also making them easily customizable. Most of the shaders offer sets of inputs by tweaking which you can create a unique material suitable [...]
Simon Thommes writes: Hey there, I made another procedural texture. It's a 100% Procedural Scales Shader for PBR Texture Creation: highly flexible many applications works great with eevee 4 Example-Shaders included: You can see a some material studies with those on my ArtStation. You can get it for free on Gumroad. A lot of work [...]