Jan van den Hemel writes: Continuing from yesterday's tip, this is a quick look at how to make a fluid material that looks nice in Eevee.
3D Artist John Perkins tells us how he used Blender to create an animated model that illustrated an ancient calendar based on lunar phases. So for this adventure, what started it was an ancient calendar system that was actually used by the Jewish people for well over 1,000 years. If you have ever read the [...]
jayanam writes: Hey guys, there were several updates for the Fast Carve addon recently, here are the latest 3 videos about it: A circular array feature has been added: A new UI for the primitive mode: And last but not least we can display measurement info for the primitive shapes now and union the selected [...]
The post Blender 2.8 Updates for Hardsurface Fast Carve Addon appeared first on BlenderNation.
Davide Tirindelli writes: Hi everyone, i'm creating some scifi models as part of a bigger landing pad environment and this time i recorded my screen while making a walkway, as elaborate as i could. The modeling is in timelapse format, while the glass material with the glowing hexagons has a bit of an extra explanation [...]
Lee Salvemini writes: In this new video, we have a bunch of information regarding the upcoming large version update for Blender. 0:56 Blender news – We have a ballpark release date for 2.8?? 2:41 Recent 2.8 beta updates – Comparing a build from a few months ago, to a few days ago 15:55 Project overview [...]
The post Blender 2.8 Release News, Updates & Project Overview appeared first on BlenderNation.
Curtis Holt writes: Hi everyone! In this video, I'm going to be showing you how to set up a generative modeling system using the modifier stack in Blender 2.8. Thanks for watching!
Enjoy the work of Cameron Bright, 3D Artist from Muncie, United States of America!
Kustom Julius writes: Check out this 2 part tutorial on how to make a synthwave style visualizer using nothing but blender 2.8! Topics covered: Scene set up Navigation Particles Modeling Importing Sounds Material editing Transparent materials using EEVEE Rendering out a PNG sequence Rendering out a .mp4 Part1: Part2:
The post Making a synthwave style visualizer in blender 2.8 appeared first on BlenderNation.
Jan van den Hemel writes: Here's a quick guide to getting up and running with fluid simulations in Blender 2.8.
The post Daily Blender Tip 250: Fluid simulations in Blender 2.8 appeared first on BlenderNation.
Over at Sketchfab, the Looking Glass Factory is offering one of their 'Holographic' Displays (value $599) as a prize in a new modeling contest. The winner's model will also be prominently featured in their 3D Model Importer application. Primary Ion Drive /// by indierocktopus on Sketchfab
The post "Holograms of the Future" Modeling Challenge: Win a Looking Glass Holographic Display appeared first on BlenderNation.
Hiya, my name is Rafal, I’m currently working as a Graphic Designer in Poland. I picked up Blender a couple years ago but only recently decided to take up 3D more seriously. Not so long ago I decided that making some consoles in 3D would make for a fun personal project. Below you can read [...]
3DSinghVFX writes: I have created a Group Node which allows creating Butterfly Effect graphics with animation nodes for blender 2.79 and blender 2.80. It is very simple and has few parameters which you adjust to create a different look of the effect. You can download the Group-Node blend files here. Happy Noding :)
The post Butterfly Effect or Lorenz Attractor Group Node of Animation Nodes in Blender - Tutorial appeared first on BlenderNation.
Daniel Oakfield writes: This overview is for people not familiar with Blender at all or if you want to dig a bit more and do something new with less common primitives. A very rich choice of meshes and curves and ready-made objects to start your modelling, some of them are ready from the first time [...]
The post Extra meshes and primitives to start your project, the best included free add-ons in Blender 2.8 appeared first on BlenderNation.
25games writes: Hello Blendernation Community! I'm a modest 3d modeler creating lowpoly geometry and do some handpainted textures in Blender. For sure I'm very excited to Blender 2.8, but there are differences to 2.79! I want to highlight those differences and compare them in short videos. This is just the beginning of a bunch of [...]
Random Art Attack writes: In this tutorial, we look at the mirror modifier and some of the practical uses for it.
Jan van den Hemel writes: Here's a quick tip on how to use the Circle select and Lasso select modes in Blender.
The post Daily Blender Tip 249: Circle select and Lasso select appeared first on BlenderNation.
pavla writes: Walk through every single part of the animated game asset creation process in 21 concise and information packed lessons. You’ll end up with your own cool looking sci-fi door and have a thorough understanding of the game asset creation workflow, which you can then apply to *any* type project.
The post Animated Sci-Fi Game Environment Creation [$,promoted] appeared first on BlenderNation.
Aidy Burrows writes: One danger is that the default settings sadly don't help us. Other dangers of bump/normal maps are that we don’t directly see them like we would a color map, instead we see more how the light bouncing off the surface has changed because of them. That means it isn’t always immediately obvious [...]
Here are the weekly meeting notes of the Blender developers. Development Following the 2.80 release plan, we should stop doing significant user interface and Python API changes next week. After that the focus will be on bugfixing and documentation. Developers should focus on finishing user interface and API changes as soon as possible. New Features [...]
TheGiven writes: #Blender52 is a weekly Blender Challenge which follows weekly prompts to help Blender users of all skill levels to stay active and to help them keep progressing. The name reveals the goal of a new render for every single week of the year. This weeks Prompt/Theme is a community favorite with "Space". So [...]