Hi, my name is Igor Kekeljević. My surname seems too unusual and my name seems too usual, so people usually just call me Keki. I’m a person with a strong passion for 3D graphics, a 40-year-old kid still trying to figure out what I will become when I grow up (aside from being older). In [...]
Steve Lund writes: Using particle systems and the built-in smoke simulator learn how to create an awesome looking Tornado in Blender 2.8!
Gottfried Hofmann writes: As part of the Blender Institute training program 2018-19 a course on advanced FX in Blender 2.8 by Gottfried Hofmann is scheduled from 01.08.-03.08.2019. The course features an in-depth introduction to shading with Cycles, smoke and fire simulations and how they interact with other systems and how to use the animation nodes [...]
The post Blender 2.8 Advanced FX Workshop at Blender HQ in Amsterdam 01.08.-03.08.2019 [$] appeared first on BlenderNation.
Development Developers start updating the manual this week. (organization task) New Features and Changes The focus continues to be on stablizing for the 2.80 release. About 105 bugs were fixed last week. COLLADA: reworked material import & export. (details) (Gaia Clary) Gizmo's can now activate on drag or on press, with a preference in the [...]
Prashan writes: A procedural denim shader for Blender, Cycles engine. I always found that using super high resolution texture maps for clothes can be a waste of memory when most shots are from far. This shader allows full control over the look AND allows for closeups, while optimizing file sizes. You can download it from [...]
Jan van den Hemel writes: Using the array modifier together with an empty and the Object Offset setting, you can create some weird shapes!
Curtis Holt writes: Hi everyone! In this video, I'll be showing you my new (free) addon for building generative modeling styles in Blender 2.8. It allows you to not only generate new objects from scratch, but also apply non-destructive, generative styles to pre-existing objects. You can download the addon and demonstration artwork from the link [...]
25games writes: Hello Blendernation Community (aka Pixels)! I'm a modest 3d modeler creating lowpoly geometry and do some handpainted textures in Blender. For sure I'm very excited to Blender 2.8, but there are differences to 2.79! I want to highlight those differences and compare them in short videos. This is the thrid part of a [...]
Nik Fiorentino writes: Hello to everyone, this is a low poly character full rigged, unwrapped with simply bake texture and ready for animation; you can use this also for game production or other uses. The zip folder contain all blender file, default pose and the three pose used for the preview + three simply animations: [...]
Maarten Hof, Environment Artist at Ubisoft Massive, has posted a cool 'behind the scenes' of his recent work in EEVEE on 80.lv. Maarten Hof talked about his recent scene Shabby Back Alley: designing the space, lighting, and rendering in Blender EEVEE. Read our previous articles with Maarten Hof about Сrafting an Attic Interior and Design [...]
Denzyl Basterfield writes: Hello Creative Peeps! Thought I would share an interesting tutorial So you all know about these new 3D images but did you know you can post 3D models directly to your facebook timeline using #blender 2.8? Let me know what you think, Is posting 3D models to your facebook timeline too much [...]
The post How to post 3D models directly to your facebook timeline appeared first on BlenderNation.
Agu Rex UD writes: This is a fan animation of a 90s cartoon network show called Ed Edd n Eddy but in their Adult version. It's animated in Blender 2.8 Grease Pencil and edited in Hitflim Express. Some environment texture was done using Krita. Hope you enjoy it.
particl3s writes: Introducing a simple method on setting up automated fluid physics in rigs. To the benefit of Animators all with the help of Jiggly Bones add-on, and a little elbow grease.
Jan van den Hemel writes: This is a quick start guide to get going with rendering in Cycles.
Jared Owen writes: The Gyro-X is a car from the 1960s that balances on only 2 wheels. When I first heard about this I thought something like that was impossible - especially from technology from 50 years ago! However, It's not black magic. It uses a gyroscope under the hood to do this. You can [...]
pieter mylle writes: Being impressed by Blender 2.8 and the Eevee render capabilities, I took some time to play around with the new features and interface. To have a goal, I chose to create an animated 3D female face. Style: I wanted to achieve a style somewhere between cartoon and realism. For the hair I [...]
Saplacan Alex writes: Just a reminder that the Blender London Day is nearly there! The London Blender day is a full community day of talks and networking in Central London., 22 of June. We have a broad range of industry speakers, Animation (Pablo Vazques), Architecture(Dimitar Pouchnikov) Education (Peter Kemp)and indie game development (Hervé Piton), just [...]
Chipp Walters writes: Hey everyone, Chipp here. Just wanted to mention NITROX3D, the non-destructive workflow for hard surface designers-- with ZERO addons, has released it's first video: More about NITROX3D can be found out at Blender Artists.
The post Tutorial: NITROX3D - Understand Non-destructive Modeling (Video 1) appeared first on BlenderNation.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Mermaid's Kiss by Kathy Diaz on Sketchfab ?????(Akemi Homura) by kokubou on Sketchfab ISS - Microgravity Science Glovebox by Fabio Orsi on Sketchfab Arcadey Dockyard Stage (1k follow [...]
The post My favourite Blender Art on Sketchfab: 2019, week 24 appeared first on BlenderNation.
Saqib hussain writes: In this tutorial you will going to learn how to create your own texture using Blender 2.8 and Photoshop. I will be creating the height maps using Blender then i will make them tileable using Photoshop. After that i will use the tileable texture height maps to create the remaining normal, diffuse,roughness [...]
The post How to create your own textures using Blender 2.8 and Photoshop appeared first on BlenderNation.