Tom_v writes: The Studio Andarta Pictures wishes, for its future productions, to set up a traditional 2D animation pipeline, centred on the open source software Blender. Blender recently offers professional quality drawing tools, which allows to create a direct bridge between 2D and 3D animation and to access to a new field of possibilities. Andarta [...]
Daniele writes: In this three-parts tutorial I try to illustrate the workflow to create a cute character and making it dance using Mixamo. The first part is dedicated to modelling, the second to texturing and the third to (auto) rigging the mesh i Mixamo. I hope you'll have as much fun working on your characters [...]
TheGiven writes: A COMPLETELY different approach to videos... The 52CAST, stories from the everyday, adventures in Blender and more! Here we delve into the origins of Blender52. Tell me what you like and dislike about the video so they can get better!
jayanam writes: In this Blender programming tutorial I show how to create addons with Visual Studio Code and an extension called Blender Development by Jacques Lucke. I create an addon with a real-world use-case: Applying and removing modifiers of the active object. For this we will create two operators and add them to a panel.
About me My name is Rafael Pereira Nogueira. I’m 35 years old, married, and I have two children, a boy and a girl. I live in a small town in Tocantins, Brasil. I like video games, movies, anime, and, of course, computer graphics. Currently, I'm working as a 3D artist. I’m now creating an indie [...]
BitAssembler writes: Sycoforge published a new teaser for their upcoming dwarven adventure game "Return to Nangrim" which is rendered Blender Cycles and Eevee. The teaser trailer provides a first insight into the fabled universe of Arafinn to fantasy and adventure communities alike. The teaser shows wide-open landscapes with monumental dwarven statues, and a dwarf which [...]
p2design writes: Hi everyone, In this video I will show the updates of transform constraints between blender 2.8x and 2.9x. Explain you the different spaces used by constraints in a rig. I'd like also to take this opportunity to thank you all for your support, and helping me reached the 25K subscribers. To cellebrate this [...]
BlenderNow writes: Transportation is a complete Blender add-on (2.80,2.90,2.91+ and more) that does not only help manage a huge library of HD vehicles and cars rigged on Blender. but also, shaders, hdri and backplates. With Transportation you can create incredible images in few seconds! It is ideal for architects, designers, and CG artists. Transportation contains [...]
pavla writes: 4 questions to ask yourself before you start 3d printing... 3D printing your Blender models is one of the most exciting techniques. What's cooler than magically materializing a digital 3D mesh into a tangible real-life object? But a digital object needs preparation in order to be suitable for 3D printing. This article shines [...]
We're barely two weeks into the New Year and Pablo Dobarro has already wowed us with a new sculpt mode improvement. He has just revealed his redesign of the Mask Expand operator which is poised to become more powerful and versatile than ever before in this new iteration. Expand now supports most sculpt gestures functionality [...]
Wingfox writes: In this tutorial you'll learn everything you need to know to make a working rig setting for Unreal Engine 4 inside Blender, how to make use of any animations you get inside the Epic Games Launcher using the standard UE4 Mannequin and how to quickly apply simulation to fulfill any of your needs,both [...]
Jacob Swing writes: First speed model of 2021. I chose the great hammer for Thor: Mjölnir as the subject. I hope you like it! Download the file from Blend Swap if you want.
Theory Studios writes: Hello from Theory Studios again! We've just released the 6th episode of our animated series, Bug Buddies! Really excited to hear your feedback and see how we did :)
Grease Pencil developer extraordinaire Antonio Vazquez is working on improving GP's fill tools. Among many small improvements such as the ability for fill resolutions to be less than one to speed up storyboards, there are two main additions that are bound to make your GP-driven life a lot easier. I'm working on a patch to [...]
Notes for meeting of Monday, 18 January 2021. 18:00 CET / UTC 17:00 on #blender-coders on blender.chat. Announcements The modeling module now has it’s own chat-room: #modeling-module. Tuesday Talks - (placeholder link for the upcoming meeting) Google Summer of Code 2021 big new changes Time and stipend were decreased by half. The ideas page needs [...]
Another day, and another patch fixing an infamous paper-cut, pushing Blender one step further towards usability bliss. This time, the patch brings an incredibly simple yet incredibly powerful operator: Copy a single modifier to all selected objects, courtesy of developer Erik Abrahamsson. Previously, the "link modifiers" operator was used to transfer all modifiers between objects, [...]
Curtis Holt writes: Hi everyone, I'm writing this post to let you know that I've created a new freely-available podcast which will feature discussions about creativity, mental health, psychology and much more. Over time, we will be interviewing a range of artists and other creators from inside and outside of the Blender community to get [...]
DragonLEE writes: Sprite Sheet Add-on for Blender Video Sequence Editor. Trailer and Tutorial. Updates: Margin added Vertical Ordering Blender 2.92 Supported
D'Abundo writes: A small stone finds happiness thanks to a friend. This simple short is based on a comic by Wawawiwa Comics! The clay shader is based on a shader by SouthernShotty. Animation, modeling and sounds by me (except for the nature sounds in the background). Made in Blender 3D, rendered with Cycles.
Raffo writes: I finally did this blender tutorial on schockwave ground deformation in real video footage! As requested by many people! Fast version or complete version, you choose 🙂 1 Minute Version: Full version: