Yuri Kovelenov writes: With the first release of the year we're delivering line rendering and 4 new Puzzles for controlling animation, managing groups of objects and object picking. Also, the release contains some other improvements and bug fixes, the full list of which can be found here:
The post Verge3D 1.0.4: Line Rendering out of Blender with a demo! appeared first on BlenderNation.
An Phung writes: When I transitioned from 3ds Max to Blender a couple months ago, one of the first things I searched for was a Straighten tool, only to find out that there wasn't (still isn't) a dedicated operator for that. After a long time of asking in forums, groups; doing my own research, and [...]
Here's a cool example of 3D scanning in a historical setting where Blender was used to remove scaffolding etc, and to clean up and reduce the mesh. Tom Ryley, Communications and Digital Officer at the Old Royal Naval College in London, tells us how his team is using 3D technology to show new discoveries in [...]
The post Uncovering a Tudor Floor in 3D at the Old Royal Naval College, Greenwich, UK appeared first on BlenderNation.
Daniel Vesterbæk Jensen writes: Hello my fellow Blender users! Do you know the struggle when you have to change one specific setting for a lot of objects? - Or when you need to render test animations and it takes forever because your CPU is so old its processing speed is calculated in Mhz and not [...]
CmoBlender writes: MatCap Pro is a matcap manager for the Cycles render engine in Blender. It allows you to load custom matcaps as Cycles materials quickly and easily to multiple objects and with numerous options. Features: Add custom matcaps quickly and easily with just a couple of clicks, instead of building a node tree. Categorize [...]
Gleb Alexandrov writes: Here are 10 Blender renders that I created using textures from Poliigon.com, website with awesome CG materials and other stuff. You might have seen some of them, but not all of them I guess. So here we go! Software: Blender, Cycles, Krita, Gimp Production time: 7 days each render
The post 10 Blender Renders That I Made for Poliigon (Some of Them Rock) appeared first on BlenderNation.
chevler writes: Blender-Artists, We invite you to the 19th Blender-Meetup in Hamburg. The meetup is in Hamburg-Barmbek. We will have WLAN, beamer and computer available. Please also bring your own computers. Subjects: Everyone has the possibility to present his problems or solutions. We collect at the beginning, sort and then everyone has a good time. [...]
yoji writes: Hi everyone, Here is my latest tutorial to texture and render a Robot in Blender and Substance Painter. Enjoy! In french here:
The post Texturing a robot in Substance Painter render in Cycles (EN+FR) appeared first on BlenderNation.
It's 2018! After a rundown on the latest Blender Cloud updates (especially Flamenco) by Dr. Sybren, we review the status of the Hero and Spring Open Movies. Finally we delve into a fully scientific prediction about the trends of this year. In this podcast: Hjalti, Francesco, Andy and Sybren Music: Blabetté de Metz (Psy-Jazz Mix) [...]
The post Blender Animation Studio Podcast Ep. #064 - Trends appeared first on BlenderNation.
jayanam writes: This is a hard surface and boolean tips & tricks video in which I also use the addon Hardops 0.93:
Paulo Ricardo S. Ribeiro writes: Hello guys! I am producing together with my brother an independent, 3D platform style game. It's been about 6 months and we've finished a good part of the game. We hope to finalize and make it available on Steam by the end of this year. We are using Blender 3D, [...]
Arnaud Couturier writes: SceneSkies, the addon to have realistic skies and lighting for your 3d scenes and which is part of SceneCity, has reached version 1.0. It now includes a total of 23 HDR skies, all at a minimum resolution of 12k. Some of them taken in unusual places such as on Mars, or high [...]
DerekElliott writes: Hey guys! First post here at BlenderNation but boy do I have some fire for you. In this tutorial I recently posted, I go over a very fast, very fun process for creating your own custom 3D calligraphy-style type in Blender. In this tutorial I also go over the even SIMPLER process for [...]
Maciej Szcześnik writes: Hi guys, I'm a Blender addict since 2006 and an independent game developer. I used Blender extensively in Unity Neon Challenge submission. I also show Blender in my making of video, so I thought it might be worth sharing here. Making of video:
blazraidr writes: Here's a tutorial showing you how to create a dispersion shader which works in realtime in the new Eevee viewport in Blender 2.80, and also with the Cycles render engine.
The post Realtime Dispersion Tutorial with Eevee in Blender appeared first on BlenderNation.
Here are the notes from today's 9 UTC (10 CET) meeting in irc.freenode.net #blendercoders. Bastien Montagne writes: 1) Blender 2.79 'a' release Release is going along nicely so far, you can track status here (for main repo) and here (for addons). We need to check recent commits (from 19/12/2017), and finalize merging of conflicting ones. [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! SculptJanuary: Day 2 - Mask by Julien Kaspar on Sketchfab Phoenix Lonergan Model by Koda Murray on Sketchfab Winter Feast by Nicole "CmdrSpaceCat" Rusk on Sketchfab V I [...]
The post My favourite Blender Art on Sketchfab: 2018, week 2 appeared first on BlenderNation.
Jett writes: After searching for a way to simulate the color changes found on lab grown bismuth crystals and dichroic glass, I eventually happened across Pruster's thin-film interference OSL shader. With the help of various literature and the OSL shader, I was able to adapt Pruster's script into a GPU compatible interference node group. Find [...]
The post Free download: Thin-film Interference for Cycles (GPU Compatible) appeared first on BlenderNation.
General Protocol for Face Scanning applied to Orthognathic Surgery and Rhinoplasty Virtual Planning - Comparison between Tools
cogitas3d writes: Open source software can be used from the beginning to the end of orthognathic surgical planning and rhinoplasty? Do open photogrammetry tools provide results compatible or at least close to paid and closed software? These and other questions will be answered throughout the vast documentation made by us. In it we scanned 106 [...]
jayanam writes: In this video I show some hard surface techniques and I come up with the question if ngons are to be avoided in general.