The Good News First This artwork is available as an ultrawide 5k desktop wallpaper: The Artist Marko Por, 30 years old, Slovenia. illustrator, animator, surfer, nomad. I was never a "3D guy." In fact, this is my first artwork made with 3D software. And I like it, it's a powerful tool! I have a background [...]
Niyal Parmar writes: A new project for Puma Energy we have finished last week in Eevee, The entire production was done by weybec. We have successfully completed our inhouse Film Hooka Pooka in Eevee last year, and this is first commercial work we have done in Eevee, its was great working experience in new blender [...]
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. The Pennsylvaniasarus (PRR T1) Azuma de tadao ando render version Classical Bedroom Batavia 1627 Plague Witch Ford Mustang GT Made it for fun Camera buddies [...]
yoji writes: Hi everyone, Here is my last tutorial about creating plants with modifiers en Blender 2.8. As usual i made it in English and French. Enjoy! English version: French version:
Random Art Attack writes: I use ZBrush for sculpting but wanted to learn Blender as well so that I could compare and contrast the two programs. Using Blender I sculpt a complex model then compare Blenders' functionality with ZBrush. Conclusion, Blender is awesome. Come watch for a quick tutorial and tips on how to sculpt [...]
The post Shark Crab: Sculpting Complex Models Inside Blender and Out appeared first on BlenderNation.
Jan van den Hemel writes: Did you know you can turn on "Auto Smooth" (and many other options) for multiple objects at once by holding ALT? You only need to use the right input settings in Preferences. This video explains it.
The post Daily Blender Tip 272: Turn on Auto Smooth for multiple objects appeared first on BlenderNation.
chocofur writes: In this Blender 2.8 tutorial, I wanted to show you how to create an interesting material that works for both Eevee and Cycles. It's called a multi-color material - allowing you to have multiple color shades on separate objects but without the need of creating multiple Blender shaders!
The post Multi Color Material in Blender 2.8 - Chocofur Tutorial appeared first on BlenderNation.
Erik Selin writes: Just recently I published another article. This time about Blenders camera object. We go through some very interesting, yet simple camera setups you can use to change up the variety in your projects. We look at the camera settings common between Blenders camera and a real-world camera. We also walk through some [...]
Hjalti goes over the Alpha rig and talks about how he used it for the short film.
Rudy Michau writes: Citizen of BlenderNation, many techniques allow you to cut a grid in one face, but do you know this one? Discover one of Blender's hundreds of features and an example of how to use it with this grid. I'm glad to share this video with you.
boudewijnrempt writes: On Wednesday, May 29th, the Krita team released Krita 4.2.0. Krita 4.2.0 is the first digital painting application that supports working in HDR, on HDR screens. The announcement is here.
Jan van den Hemel writes: Regular old spotlights are more perfect than any light in real life could be. Add texture to make them more realistic and more interesting. It's easy, as shown in this quick tip!
JSplacement is a cross-platform pseudo-random 8K displacement map generator written in HTML and JS. In these tutorials you'll learn how to use it to generate height map for a city-like architecture. Pretty cool. (I covered Jsplacement before in a project to create futuristic tunnels).
A new course is now available on the Blender Cloud - a complete migration guide to Blender 2.8 from other industry standard animation packages. This collection of videos by character animator Nacho Conesa is meant for experienced animators who want to try out or transition to Blender 2.8. How do you handle a rig in [...]
The post New on Blender Cloud: Blender Animation Workflow [$] appeared first on BlenderNation.
Hi, I’m Alessio, alias Zale, I live in Italy, near Venice, and I’m studying to become a 3D artist. My Story My interest for the digital arts started when I watched “Wizards of Waverly Place: The Movie” The visual effects weren’t really good, and I thought, “maybe I can do it, too,” so I tried [...]
The popular open-source voxel editor MagicaVoxel has just received a nice update to its renderer: Matter->Cloud: Media material which supports multiple scattering inside volume. Sample->MIS-GGX: Multiple Importance Sampling (MIS) for GGX surfaces (Metal/Plastic/Glass) for better reflection. Sample->TR-Shadow: Tranlsucent Shadow which allows light passing though glass and cloud voxels. Only Glass->Attenuation can affect the light color. [...]
The post [non-Blender] MagicaVoxel 0.99.4 adds Cloud Materials, Translucent Shadows and More appeared first on BlenderNation.
Flamenco Manager v2.5 is released! With an entirely new user interface it looks more professional than ever. It has built-in support for Let's Encrypt, new variables, and allows editing the configuration YAML directly from the web setup.
pavla writes: This workflow teaches you to generate unique tileable patterns from Blender's built-in nodes - in this case, a stamped metal pattern. While that may sound exactly like a procedural workflow, parametric represents a level up in terms of flexibility and complexity based on math that generates custom "parameters" for this pattern. Parameterization is [...]
The post Building a Parametric Stamped Metal Material [$, promoted] appeared first on BlenderNation.
Jan van den Hemel writes: I'm sure this will be very obvious for most Blender users, but I discovered it years later than I'd have liked to! So hopefully this will help someone like me.
The post Daily Blender Tip 270: Hide vertices from proportional editing appeared first on BlenderNation.
Brecht writes: In the last month, we’ve polished the user interface and added the last planned features to Blender 2.80. The details can be found in the weekly development notes. Now we are freezing the user interface, so that there is a stable base for creating documentation and tutorials. Settings will stay in the same [...]