Aidy Burrows writes: With Blender 2.8 came the Poly build tool. These are early Blender steps in producing a more complete native re-topology environment. Let’s take a look and explore some re-topology options! How to setup for Retopology The Poly build Tool General retopology workflow Extra apps & addon options Let us know if there [...]
DimitrisC writes: FUTURISTIC KIT is a futuristic object collection that was primary build for helping me with the daily scenes over at www.graphicsdaily.blogspot.com but seemed like a good idea to make it available to others too. 430! objects in a single blend file ideal for your futuristic/ science fiction projects. The objects have clean topologies, [...]
Chordata.mocap writes: Blender offers us countless tools to animate our characters, but we do not always have the necessary time or technical skills needed in order to make realistic character animations. If you ever thought that it might be interesting to solve this technical challenge in a faster and easier way, the solution that Chordata [...]
The post Capture your movements directly into Blender with Chordata appeared first on BlenderNation.
Announcements blender.org was under DDoS attack last week, but all seems well. Kudos for Dan McGrath and Sergey Sharybin for keeping an eye on things. The 2020 big projects proposal was posted on code.blender.org . No big concern was raised so for now we move on with them. LA Blender conference was official confirmed, dates: [...]
The post Blender Developers Meeting Notes: February 3, 2020 appeared first on BlenderNation.
Joseph writes: Hi Blendernation! In this video I do 3d scene breakdowns for some of the CGI renderings in the CityBuilder 3d add-on trailer. This one is long so don't be afraid to skip around to see different setups! Trailer Breakdown Video: The general process for creating these scenes is as follows: Add a plane [...]
The post City Flyovers: Scene breakdowns of the CityBuilder 3d add-on trailer [$] appeared first on BlenderNation.
Here's an overview of the big topics in Blender development for this year! Dalai writes: In 2019 2.80 was released world-wide, and well received by the community and the industry alike. But work doesn’t stop there. There are still big topics, old and new, waiting to be tackled. To help guiding the Blender development for [...]
Syncretic 3D writes: Ever wanted to add noise to a texture? In this short five minute tutorial I will show you how. You may already be familiar with a Mix RGB setup popularized by Ducky 3D which allows you to transform a texture with another. However there are a few issues with consistency when trying [...]
PolarGriD writes: Hi Blenderheads! Polargrid and FLIP Fluids are looking for Beta Testers for our brand-new FLIP Fluids baking servers. Please use this link to apply for the beta-test. Cheers Peter & Dennis Polargrid & FLIP Fluids
The post Polargrid and FLIP Fluids Beta Invitation [$, promoted] appeared first on BlenderNation.
Jan van den Hemel writes: A Holdout is an object which acts as a mask, creating transparency in the render. You can achieve this by using a Holdout shader, but also by using a Collection set to Holdout. Today we'll look at the second option in this quick tip.
Brennan Karem writes: Create frosted glass inside of Blender! Learn how to quickly create a frosted glass shader in Blender like you see here in the image
Huge congratulations to our brothers and sisters at the godot project, who just received a $250,000 grant from Epic! The focus for the new resources will be on improving graphic quality and the built-in game development language, GDScript. With great excitement, today we want to officially announce the great honor of having been awarded an [...]
25games writes: Hello and welcome! Please forgive me that I placed a community question to the first minute of this tutorial. If you want to skip this question just jump to 1:14 I was searching for a way how to "merge" or substract two objects so that the volume is "melt" together. The easiest way [...]
The post Boolean modifier: How to union, difference, intersect objects appeared first on BlenderNation.
My name is Felipe Del Rio and I’m a 3D freelance artist. This character was inspired by a drawing by my friend, Arthur. I asked him if he could create some kind of cute little creature and he came up with this angry, but also cute, cat wearing a hood. Modeling For the modeling part, [...]
Blender.Today is a weekly live show highlighting the latest news on Blender 2.8x and the community.
Steve Lund steps into the shoes of Bob Ross and creates a scene with happy trees and their friends.
Warren Reed writes: Hi Blendernauts! Last May I took two weeks off from my feature project to make this short film, which is a poetic homage to the 50th Anniversary of the Apollo 11 Moon landing. It has appeared in six festivals, and earned me a Best Sound Design award so far. I have to [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Pixel Canals - Low Poly Game Level by Seafoam on Sketchfab Fox Isoroom - concept by Yoshi Yoshitani by Sarcelle Cannelle on Sketchfab Steam Ops by biegnoncy on [...]
The post My favourite Blender Art on Sketchfab: 2020, week 6 appeared first on BlenderNation.
thecgpatrick writes: In this Video, I am going to be showing you how to create a cool looking DNA Transformation Effects using Procedural Texture in Blender 2.8x EEVEE render engine.
The post DNA Transformation Effects│Blender 28x Mograph Tutorial appeared first on BlenderNation.
Jan van den Hemel writes: So you've made a curtain using a Cloth Sim and Shape Keys. But what if you just want to use it as a regular polygonal mesh? This quick tip shows you how.
The post Daily Blender Tip - Apply Shape Keys and Cloth Sims appeared first on BlenderNation.
opusgeo writes: Hi I am Burak. I am a 3D Game&Environment Artist. I love playing games and that is why I choose to work in this industry. I am mostly creating isometric cozy-looking scenes. I start creating scenes by thinking of what kind of environment I would like to be in if I play a [...]