cogitas3d writes: We are proud a lot with a great news, OrtogOnBlender is now present on Portuguese Wikipedia, thanks for a project developed by Wiki Education Brazil. In the other hand OrtogOnBlender is being ported to Blender 2.80. Until now we finish the programming of: CT-Scan importing based on DicomToMesh. Complex boolean operation with Cork. [...]
3Dtinkerer writes: Hello everyone! I am back again with another Blender architecture tutorial. In this tutorial, I discuss some tricks and tips that I used to create a realistic dining room scene in Blender 2.8. I cover topics such as creating life-like furniture, as well as how to quickly apply realistic PBR texture to your [...]
The post Creating A Realistic Dining Room In Blender 2.8 (Tips and Tricks) appeared first on BlenderNation.
Jan van den Hemel writes: Did you know about the Rip Fill function in Blender? This is a quick video to show some example uses.
String Fairy writes: Learn how to make a 100% procedural Silver Travertine material in Cycles and EEVEE.
Luis Cherubini writes: Are you looking to build a realistic cityscape in Blender 2.8? Today I'm sharing this incredible parallax occlusion mapping shader node that can help you build fake interiors for your buildings and windows!
Joseph Brandenburg writes: Hello everybody. I've written a handy article about using scripts to speed up your workflow. It's more of a tip and explanation than a tutorial. It contains code examples, a few pitfalls to watch out for, and examples. I want to make this a series, focused on concise, accurate, practical, and reusable [...]
The post Riggy Bits #1 Using Scripts to Speed Up Rigging Workflow appeared first on BlenderNation.
Andri Viyono writes: In this video, I will show you the process of creating Pikachu using blender 2.79. I use cycles for rendering.
Jan van den Hemel writes: This is a quick tip to show you how to make an array along a path in Blender 2.8.
The post Daily Blender Tip 203: Array along a Path in Blender 2.8 appeared first on BlenderNation.
jayanam writes: This is a Blender 2.8 tutorial on how to create a circular arrays snapped to a rotated plane / face. I will automate this and bring this to my Fast Carve Addon as well.
About Hello, I’m Seth Deming. I’m from the midwest (near Chicago) and am married with three little kids. I love art, specifically writing and filmmaking. The filmmaking process typically is one that pulls me away from my family. I have three littles (all under the age of 9) and have realized that they’re only going [...]
Jared Owen writes: I already did an animation of 3x3 Rubik's Cube so this time I decided to do a 2x2 Rubik's Cube. I learned that there are several different mechanisms for how they work. So I bought a new one and busted it open (literally). Here's the resulting animation. Enjoy! Jared's original 3x3 Rubik's [...]
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Singing in the tree Jesus Christ lizard / Basilisk Anatomy model 2019 Abstract art with microdisplacement Glitch Girl BloodyEyes Strawberry cake animation - Eevee procedural [...]
Zacharias Reinhardt writes: I'm really happy to announce my upcoming "Blender 2.8 Launch Pad" course! This course is designed to help you start your journey to becoming a 3d artist with Blender, even if you don't have any experience in Blender or 3d in general. Release planned for Spring 2019! This trailer was rendered in [...]
Jan van den Hemel writes: Did you know you can make duplicates along a path? This quick tip shows you how!
masterxeon1001 writes: Hello everyone! I wanted to do this tutorial for a while because I felt it was a fun way to get into Blender 2.8! 2.8 is a fun time for all. The viewport is just amazing. Viewport transparency is a dream come true. I was unable to go back to 2.79 after seeing [...]
About Hi guys, I'm George Tanev, I currently live and work in Sofia, Bulgaria. I've been in the gaming industry for a decade now – I started at Gameloft Sofia as a junior concept artist and grew through the ranks to a lead concept artist in charge of creating concept art specifically for combat units [...]
Vilem Duha writes: I just uploaded a pack of several procedural fabric materials. Check out how to tweak them for your own use, and if you tweak them into something good, re-upload these as your own, our licensing allows that for procedurals! Search and get the materials through the add-on.
I don't often get involved in politics, but I do need to speak up and mobilise our community today as the European Parliament is set to vote on new copyright laws that will have a far-reaching effect on content creators, website owners and every citizen of the internet. The most important one, "Article 11" dictates [...]
Lewis2e writes: I have created a video* showing how to use my SimpleBake add-on for Blender 2.8 to easily export models and textures and upload them to Sketchfab. SimpleBake is not specifically a Sketchfab exporter, but easier exporting to Sketchfab was my primary motivation in creating it. Blender 2.8 (and previous) provides a powerful way [...]
Jimmy Deface writes: Hi Blenderonians here's my 2nd tutorial, Just a handy output setup for any number of cameras to render out all their data nicely labelled to the destination folder in one fell swoop. Set it and forget it shtyle. Hope it helps y'all. Jimmy NOTE: This is for rendering ALL the movies/stills from [...]
The post Blender Tutorial - Outputting Multiple Cameras At Once appeared first on BlenderNation.