Pablo and Ton hosted a live session yesterday about the Blender Code Quest. In order to be as transparent and clear as possible about the status and the scope of this project, Blender Institute has organised a live stream with Ton Roosendaal and Pablo Vazquez, during which it will be possible to interact in real [...]
The post Blender 2.8 Code Quest Live Q&A with Ton Roosendaal appeared first on BlenderNation.
Here's a pretty interesting particle/liquid morphing trick by Juan Gea. In this tutorial we are going to cover a technique used to create particle morphing, but we will avoid the old Keyed particles technique because it has many flaws, this is a pysically based technique that delivers awesome results. We use the latest Fracture Modifier build [...]
The post Blender 2.79 Tutorial - Morph particles in any shape in a physically correct way! appeared first on BlenderNation.
Jam Network studio writes: This video we start to get to grips with Blenders motion tracking tools. Starting with single point tracking I show you how to use individual points in your video clips to "pin" various objects to your footage so they follow along with the scene. Download the practice clip and read more [...]
Once again, the Blender Foundation has been accepted by Google to participate in their Summer of Code educational sponsoring program. As one of 212 organizations, the BF will provide a mentorship program for students to help develop new areas of Blender. Google will start accepting proposals on March 12 - more news about how to [...]
Leo Blondel writes: For all biologist who are doing 3D microscopy, rendering them decently is always a pain. It's either ugly, hard, long, weird, or does not do what we want! It's time to bring Blender in the balance ! Here's a tutorial I made to guide anyone who wants to import a 3D or [...]
The post Tutorial: Creating a 3D Microscopy Stack or TimeLapse in Blender appeared first on BlenderNation.
Magna Omega creates a summer outfit for his Judy Hopps model. Hello dear friends, I'm here with another workflow of this Judy Hopps commission, this time is a Summer dress costume, with the hat and the light dress.
Steve Lund writes: Learn how to disintegrate anything in Blender with this tutorial! I start by showing the disintegration process by using a few cool modifiers and simulating with the Cloth Sim. I then show how to use this effect as a 3D animated Visual effect combined with live footage. Special thanks to Blendergrid for [...]
Yuditya Afandi writes: "Girl" Artwork by Yuditya Afandi, based on character concept by Yungun Y. Personal project based on awesome concept by Yungun Y. I tried out some of the new features in Blender such as denoising and filmic color space. I used Cycles to render this artwork, except for the subsurface scattering which was [...]
Here's a fun Reddit thread to lean in on: What free software is so good you can't believe it's available for free? Enjoy :)
The post Reddit: What free software is so good you can't believe it's available for free? appeared first on BlenderNation.
I like Scotland's videotutorial format where he gives a quick overview of what you'll learn in this lesson. Perhaps it's a bit traditional, but it will certainly help you decide if this is going to be useful for you or not! Scotland Dobson writes: In this tutorial, I walk you through creating a render of [...]
cgvirus writes: We have tried to explore the workflow for Blender Eevee and it was just like building levels in modern game engines. Here's a brief introductory tutorial on Eevee Lighting Workflow with Lightprobe & Irradiance Map. We have also converted the cycle test demo of Classroom done by Christophe Seux into Eevee. Which also [...]
The post Tutorial Blender Eevee Lighting Workflow Lightprobe & Reflection appeared first on BlenderNation.
The Blender Foundation just announced the Blender 2.8 Code Quest - help bring the core Blender developers to Amsterdam to work together on Blender 2.8! Today the Blender Foundation announced the "Code Quest", a crowd-funded event to gather the core of the Blender developers together to complete work on much anticipated Blender 2.8 version. It [...]
Enjoy the work of Martijn Bayens from Vries, Netherlands!
Daniel Vesterbaek writes: Another quick tip tutorial. How to minimize memory usage with group instances, how to quickly select faces with similar normals and six other new tips are waiting for you.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Forest clearing by Curlscurly on Sketchfab Wasp - Vespula Germanica by Kyan0s on Sketchfab NEED A HAND? by polish_farmer on Sketchfab Walking of the chaos by yu-r-i on [...]
The post My favourite Blender Art on Sketchfab: 2018, week 7 appeared first on BlenderNation.
jayanam writes: In this video I show you some Blender modeling tips & tricks by the example of a hardsurface model. First you see the result and then we go step by step through the modeling process.
Yanal Sosak writes: Skin has always been a hard thing to do, and find tutorials on. I made an easy step-by-step tutorial on how to hand paint realistic skin. This video is part of the full course of "Sculpting In Blender For Beginners" [$].
The post Realistic Skin In Blender - Texturing and Shader Tutorial appeared first on BlenderNation.
bintang senja writes: Hi Guys, I want to share a better to way to use Saturation in Blender, in my opinion current Hue Saturation node is not great, but don't worry we'll fix it in the video anyway, also before that I want to thanks to all people behind Blender, they did amazing job and [...]
Jugaad Animation has started a weekly overview of his highlights in the Blender community. Hi, I always liked the idea of Tim ferriss' 5 Bullet friday and wanted to see it implemented in the blender world. So I started making one since january. Every week on saturday, I roundup all the interesting things that happened [...]
Enjoy the work of Aleksand Cazal from La Possession, Réunion.