Jan van den Hemel writes: Today we continue with the Bendy Bones adventure in Blender 2.8 to make sure rotation is also taken into account, and we use it to deform an eggplant.
LightBWK writes: Hey the third BNPR show is now public. The BNPR Show celebrates stylized rendering. This show's highlights: Kernel Convolution in Sable Tutorial miming LANPR's future plans Please enjoy. Show Notes are here.
Abe Viljoen writes: The #Blender52 challenge has just passed the quarter way mark for the year as we enter week 14. The theme for this week is "Wireframe" You have one week to submit your entry, starting today the 1st April and ending Sunday 7th April, before we move onto the next theme. To submit [...]
Hi all, My name is Nhut Nguyen. I am living in Ho Chi Minh city, Viet Nam. Currently, I am working for a US-based mobile game company and I also do some freelance jobs on 3D illustrations and motion design. I have been working in motion design for 4 years with so much passion. I [...]
New time, new channel: Blender Today Live is now hosted on the Blender.org YouTube channel and starts at a new time: 5PM Amsterdam.
The post Blender 2.80 Development Update! - Blender.Today Live #56 appeared first on BlenderNation.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Morena by Lou on Sketchfab Medieval Stylized Temple by Fabian Orrego on Sketchfab Taliyah dancing with stars by aniarts on Sketchfab Chitter and Scum 3D by Adan on [...]
The post My favourite Blender Art on Sketchfab: 2019, week 14 appeared first on BlenderNation.
Steve Lund writes: Learn how to draw a fantasy forest in Blender 2.8 using the new grease pencil tools! This video is perfect for any beginner looking to try out some digital painting.
The post A Beginner's Guide to Digital Painting in Blender 2.8 appeared first on BlenderNation.
Shnubby shared this awesome 'Street Fighter' style video, created in Grease Pencil with a 3D background. FIGHT! This vid is called Office Fighter its a sequel to an animation I made a couple of years ago. Its inspired by old school TV and Arcade games i used to play as a child. Also inspired by [...]
BlenderEngine writes: The tutorial demonstrates how how generate a costume terrain inside Blender 2.8 using Blender's generated cloud images that act as a height map to create the landscape look. Additionally, you can customize the scale and the amount of details of the terrain depending on what look you're aiming for. Great for building large [...]
Jan van den Hemel writes: Bendy Bones is a way of making really smooth bendy character animation. This is a quick tip on how to set up the bones.
Simon Thommes has shared an amazing procedural Brick shader. It offers fine control over the bricks and mortar properties, which results in a wide range of possible outputs, with a stunning visual quality! These shaders require some nodes that are only available in Blender 2.80, so they won't work in 2.79. You can grab these [...]
The post Br’cks - Advanced Procedural Bricks [Free Download] appeared first on BlenderNation.
Saplacan Alex writes: We are excited to announce the London Blender Day line up. The early bird tickets are available until 10th April, so grab your seat now. Alex.
YanSculpts writes: A video of how I turned a fan's drawing into a 3D sculpt in Blender, explaining my workflow and giving tips along the way.
The post Turning A Fan's Drawing Into A Sculpt - Sculpting Workflow Explained appeared first on BlenderNation.
Cebbi writes: On my website textures.pixel-furnace.com, you can download procedurally generated and photo-based tileable textures with their corresponding PBR maps for free and use them in commercial and non-commercial projects, for games or realistic renderings. I hope you’ll enjoy the textures! Make sure to share awesome stuff you create with them. PBR Textures for Realistic [...]
Linko writes: I have written a tutorial on how to create a stylized texture directly in the shader editor, ready to be baked in Diffuse color or Emit mode. This allows to see in real time what your texture looks like instead of baking your maps individually and compositing them.
Jan van den Hemel writes: Blender 2.8 has a pretty cool new UI feature that lets you use the scrollwheel on the mouse to change values by hovering over the value box and CTRL+scrolling to change the value. This works pretty much everywhere in the UI. For colors for example, it will change the value [...]
The post Daily Blender Tip 211: UI value scrolling in Blender 2.8 appeared first on BlenderNation.
Jan van den Hemel writes: Tired of watching hour-long tutorials to find a simple answer? These short, to-the-point tips will improve your Blender workflow in no time, with 335 pages of tips for Blender users. Buy it now and receive Volume 2 for free when it comes out!
The release date for the latest Blender Open Movie project has been announced: Thursday, April 4. So don't plan anything important that day :) Remember that you can already access loads of project's production files, assets and tutorials on the Blender Cloud.
Christoph Werner writes: Hi Blender friends. This year I've started to publish a quick tip video series based on Blender 2.8. Some videos are really quick, but others became more small tutorials, around an hour long. In this video you will learn how to control material values using drivers. I show you how you can [...]
The post Blender quick tip: How to control material values using drivers. appeared first on BlenderNation.
rogerbootsma writes: Hello, A month ago i released my Sci Fi plasma engines & exhausts pack on the Blender Market. I discovered a cool effect you can achieve by simply putting the camera inside one of the plasma exhaust shaders. Check out the video below. This effect could be useful for some space scene or [...]
The post Blender Cycles Plasma engine halo light effect [$] appeared first on BlenderNation.