Robert Rioux writes: Hey! Blender Bob here! In Lion King, 90% of the time, leaves are not moving! Too complicated? Too heavy? Ridiculously large caches? Well, not if you use #blender3d. This is a quick and dirty way to move leaves.
The post Lion King should have been made in Blender ;-) Moving leaves appeared first on BlenderNation.
swords-neko writes: too often we see swords and sword tutorials that result in meshes that will be totally uneditable after the fact or rely on breaking up geometry to maintain the effect so im hoping this fast and simple old school technique will help especially for newer modelers , as always all feedback is appreciated! [...]
Review: Blender 3D - PC Nero Slim Line Keyboard by Logickeyboard I recently received the Logickeyboard for Blender and used it for about four weeks, both for Blender and regular office work. It is produced by the Danish company Logickeyboard, which creates keyboards for a plethora of other creative apps like Maya, Cinema4D, After Effects, [...]
The post Review: Blender 3D - PC Nero Slim Line Keyboard by Logickeyboard appeared first on BlenderNation.
pixeltrain3d writes: To render complex scenes for compositing more effective, we normally use Render Layers (View Layers). In this third tutorial of our "Blender 2.9 for Production" series, I explain how to set these up in Blender 2.9, how to use Collections for scene organization and how to tell Cycles, which object is contributing to [...]
The post [Tutorial] Blender 2.9 for Production - 03 RenderLayers, Collections & Ray-Visibility appeared first on BlenderNation.
Alexia Legrand's GSoC project, Customizable Menus, was mentored by Campbell Barton and Dalai Felinto. This project aims to create a customizable menu feature in Blender, where the user is able to create his/her own custom menus to fit their needs. The new User Menus Group system coexists with the already in place Quick Favorites system, [...]
Daniel Oakfield writes: Aligning and distributing multiple objects is very easy once you know how to do it! While this tutorial is specifically targetted to Blender 2.9 users, many of the technique could work in Blender 2.8 as well.
Dprestino writes: How texturing a Castle and create terrain with masks and Blender in EEVEE, Start from the texture paint in substance painter after I create the ground with texture paint of Blender and I setup the masks for final textures and rendering in EEVEE.
The post Timelapse: How texture a medieval castle and the ground with the masks appeared first on BlenderNation.
Steve White writes: In this quick tip video, I point out two issues that the bridge tool in Blender has and how to trick Blender into giving the correct result.
neosushi68 writes: Finally, on Blendermarket - Edition! What's inside? Let's get started with the textures first as they are the main part of this high-quality asset bundle you'll purchase. This Stranger Objects Texture Bundle contains over 225+ handmade textures, nearly 1 GB of texture love <3, for your CG pleasure. From Abstract to Marble and [...]
Hey, I’m Kevin Ruffenach and I have been working in Blender on and off since around 2011 when I started becoming interested in the world of 3D design while in high school. I studied 3D animation at Dakota State University in South Dakota, where I used primarily Maya and 3ds Max. After that, I moved to [...]
Pablo Dobarro has just added plasticity support to his famed sculpt mode cloth brush. The Cloth Brush solver now supports plasticity.This allows creating cloth effects simulating different materials, more control over the shape of the wrinkles and it increases the stability of the simulation. #b3d #devfund pic.twitter.com/5yJEqxAy9r — Pablo Dobarro (@pablodp606) October 12, 2020 Plasticity [...]
From the Sketchfab blog: We’re glad to announce that we now fully support Blender 2.90+. While we had been closely following the 2.90 beta releases, the final release contained some small file format incompatibilities with 2.83 that caused processing errors on our end in some specific cases. This has now been resolved, and both 2.83 [...]
jayanam writes: This is a Blender 2.91 hardsurface modeling timelapse video in which I use the latest features of my free addon JMesh tools.
Announcements Bug Spring Week UI team meeting notes Proposal for updated code style for comments Blender 2.91 bcon2/bcon3 Next week is bcon3 on Wednesday 21 October. All the 9 high priority bugs should be done by then. All tools to have its final icons. Any developer who added a new feature to take a look [...]
25games writes: Hello everybody! Personally I have never heard about Metaballs before. It was just a function in the add panel but I never tried to work with it. I regret this at all because Metaballs are a very interesting and fascinating oportunity for sculpting, fast shaping volume and are a second method beside particles! [...]
Anja shared this picture of the final shipment of the Blender Conference 'comfort boxes'. It was a monumental achievement as she shipped close to 1,000 packages! 👏 Boxes have started to arrive all over the world but we’re not allowed to open them until the 30th! So let’s start warming up to the event by [...]
The post All Blender Conference boxes are shipped - share your pictures! appeared first on BlenderNation.
the_infinites writes: In this tutorial, we're going to dive deep into blender's compositor and push our image to the next level. We'll be doing some awesome stuff like changing textures, relighting our scene, and much more. And all of this will be done in blender's compositor. I hope you guys learn something new today. Have [...]
The post Power Of Compositing | Blender 2.9x Compositing Tutorial appeared first on BlenderNation.
Jacques Lucke has just followed his powerful Mesh to Volume modifier with the perfect partner, promising powerful results when used in tandem. This partner in question is a new volume displace modifier, which extends the artist's ability to manipulate and render volumes in EEVEE and Blender in general. https://dev-files.blender.org/file/data/zqfuymohb6hfv3pvnotw/PHID-FILE-kxi4lc33cbuw5jxqomac/volume_displacement_test-2020-10-07_13.28.57.mp4This modifier is quite straightforward to describe [...]
CGLife writes: Hello everyone, in this tutorial I show you how to deal with rotated objects in Blender. When objects are rotated it can be difficult to orientate them, but after watching this video you should have no trouble at all with shifting any rotated object and snapping them to any other object in Blender.
The post Dealing with Rotated Objects in blender | Quick Tip appeared first on BlenderNation.
Koumis writes: Inset boolean are a great way to complex shapes easily. Especially for sci fi modelling. I'll show how you can do a inset boolean with the free add on Jmesh tools.