The Blender 2.8 Code Quest campaign is doing fantastic - over 2100 people have already purchased the USB Key Rocket to support it. Today, the 'early bird' discount ends - the price will go up $10 each month. Can you help the Blender Foundation reach their goal of 2500 supporters? Purchase your key now! Blender [...]
blazer003 writes: Blender Guru Andrew Price sits down for a fascinating and in depth interview with the creator of Blender, Ton Roosendaal. If you've ever wanted to hear the incredible story of Blender, give this a watch. You won't be disappointed. Here are some of the topics covered: How Blender got started 2:47 An early [...]
The post "Money doesn't interest me" - Andrew Price Interviews Blender Creator Ton Roosendaal appeared first on BlenderNation.
Bugzilla2001 shares his view of issues with the Blender interface. Two points that I really think make sense are adding an 'explainer' introduction to first-time users, and making sample content more easily accessible. What do you think?
Pablo is back with another Blender Today Live. Principled Shader starts at 19:52.
jayanam writes: In this video I show some new features of the hard surface Fast Carve addon: Boolean Intersect, Auto apply scale and quickly changing the target object. I also explain some other hard surface modling techniques.
Allan Brito found an amazing library of freely (donation-based) downloadble PBR vegetation textures. In landscape architecture, you need a way to create vegetation using either textures or 3d models. For both scenarios, you assets library will be essential to achieve good results quickly. That is a great reason to start building your asset library as [...]
Abhay Sharma writes: Animation nodes for blender is pretty powerful when it comes to creating interactive elements. Sometimes it gets messy and it hits your performance very badly, in that situation we could use a few tricks and caching feature to optimize the scene and gain a massive performance boost.
yoji writes: Hi everyone, Here is my latest tutorial shows the workflow to make lowpoloy assets from picture with photogrammetry. Enjoy! In English: In French:
The post Blender/Photoscan/Instantmeshes photogrammetry workflow appeared first on BlenderNation.
Derek Elliott writes: Welcome to the latest tutorial by me: Derek Elliott! In this UNDER 20 MINUTE tutorial, we create a cave using Blender's displacement modifiers. Using these modifiers coupled with some procedural textures, we're able to generate a semirealistic cave in a matter of minutes. Use this as a basis for a more complex [...]
Jam Network studio writes: We already learned how to extract location information for 2D compositing using the tracker, in this lesson i will show you how to use 2 track points to grab rotational information from your videos and apply it to a background image. Also we show on the website how to use 2d [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! INK by Tobias Røvik on Sketchfab Jan 13 Punk by moxstudios on Sketchfab Almighty Tool: Banana on a Stick! by Phil Gosch on Sketchfab Ha by luyssport on [...]
The post My favourite Blender Art on Sketchfab: 2018, week 0 appeared first on BlenderNation.
Riccardo Bancone writes: Today I downloaded the latest Blender Build and explored the new Principled Volume Shader! I hope you will find this video useful!
Marius writes: Good day everyone! Just before the end of the year, I got to, on behalf of myself and Wasili, share with you the new toon shaders we put together for Eevee. A massive thank you for all the support and interest! We are so honored and blessed to share this! Today I get [...]
BlackhartFilms writes: This is my entry to the Unity Neon Challenge- A little slice of a dystopian future city. It's taken me most of a month to put together, and is by far the largest scene I've ever made to date. I'm really proud of the final result! Models made primarily with Blender, with Adobe [...]
The post Quarantine Zone Omega (Unity Neon Challenge Entry) appeared first on BlenderNation.
Do you need some trees for your next project? Check out Quinten Pillen's Tree Variety Pack! Don't have time to model or use add-ons to generate realistic trees for your projects? Here are 10 pre-made models ready to go. This pack of standard trees consists of: Birch Tree Palm Tree Apple Tree (x2) Bare Aspen [...]
Enjoy the work of Iwo Pilc from Kopaniec, Poland!
jayanam writes: In this short video I show how to import Blender animations into the Godot 3.0 Engine as Collada file.
Pietro Chiovaro writes: Hi Everybody!! Today I will show you the creation of the Hagrid's Hut in Blender 2.79! Main Software: Blender 2.79 Render Engine: Cycles Secondary Software: Photoshop 6 hours of work
cgcowboy writes: Make an animated fire trail including techniques for enhancing the fire light and floating dust and ash particles.
AntonisKarvelas writes: Advanced Brushes is an add-on that changes they way you sculpt in Blender by adding brush categories, texture folders and a custom new UI that is both simple yet complete.