Enjoy the work of from Calderg207 San Jose, Costa Rica.
Riccardo Bancone writes: Hi, this is a speed project inspired by the Rick and Morty Show. I did it during the weekend and recorded the full timelapse, I hope you'll enjoy it!
Yara Rocha created this Darius character from Leage of Legends in Blender. See how she did it! Hello, my name is Yara Rocha, I am 22 years old and I currently live in Belo Horizonte – Brazil. I am a 3D artist and I love to draw on my free time. I graduated from Pontifical [...]
Rixie writes: Hi everyone. It's time to come in from the cold and join us for the 2nd Stockholm Blender User Group on the 1 March 2018. Again, what is the Stockholm Blender User Group, and why should I go? Well, it's a free gathering of like-minded people, getting together to show, learn and share [...]
Paul Caggegi writes: Hi BlenderNation! In light of the changes coming in Blender 2.80, letting go of the Blender Internal render engine can be hard for some - me among them! If you're creating non-photoreal renders for comics or other 2D styles of work, Blender Internal works very well, but switching to Cycles can open [...]
The post Comic rendering: Transitioning from Blender Internal to Cycles appeared first on BlenderNation.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Crossout - Saint Valentine's Day by Crossout on Sketchfab Spider - Eratigena Atrica by Kyan0s on Sketchfab Scary Stories by Adan on Sketchfab Count's apartments by denis_sd on [...]
The post My favourite Blender Art on Sketchfab: 2018, week 8 appeared first on BlenderNation.
Joshua Autumn writes: In this tutorial, you'll learn how to create glowing surface cracks in Blender, using the diffuse color texture map. This is great for creating sci-fi scenes, lava cracks in the rocks, etc. In the first part, we'll be going over how to create the displacement and the glows coming from within the [...]
Nutti writes: Magic UV provides UV tools of which Blender lack. V5.0 adds lots of newly features: Copy/Paste UV Transfer UV Flip/Rotate UV Mirror UV Move UV World Scale UV Preserve UV Aspect Texture Lock Texture Wrap UV Sculpt Unwrap Constraint Texture Projection UVW Align UV Smooth UV Select UV Pack UV (Extension) Align UV [...]
Chris Plush writes: In this quick tip you’ll learn how to make your own HDR images from your renders in Blender in just a few clicks. Creating your own HDR images can be especially useful for things like product visualization because you’ll be able use custom light studio HDRIs for your projects.
Brandon Wright is back with a completely new series, and it looks polished as ever! After doing Deadstar for so many years I'm proud and excited to finally be able to share the first episode of my new anime fantasy series "Kharia" I've been developing this since Sept 2016, to see it all come to [...]
futurehack writes: Blenderheads of the world…Save the date for World Blender Meetup Day (WBMD) on Saturday, March 17th. Once per year, Blender user groups and solution makers in various cities around the globe join online on a single day to share creative projects, development efforts and awesome techniques. The event is completely free like our [...]
The post Save the Date: World Blender Meetup Day on March 17 appeared first on BlenderNation.
Grant Abbit writes: Learn to create basic game objects with a sculpting workflow in this 6 part free course on youtube. Start with a simple shapes learn how to add detail learn to reduce the poly count with simple and quick retopology bake out cavity maps and normals create textures from those maps export the [...]
Luca Di Cecca is sharing a huge amount of quick tips that will keep you busy this weekend :) In this series of tutorials I will show you common and secret tips which take inspiration from the questions that I get every day to work Note: this is a playlist!
Greg Zaal writes: The last time I posted here, there were "only" 53 free CC0 16k HDRIs available on HDRI Haven. Since then I've added a whole lot more (now 125), and also released over 700 backplate images for various HDRIs (also free) thanks to my generous patrons :) All of the backplates are available [...]
Yanal Sosak writes: Video is pretty much explained in the first few seconds, so i will let it do the talking :)
Last week the Blender Artists crowdfunding campaign ended. Time for an update! Raised funds The speed of this campaign was impressive - we reached the initial goal of €2500 (12-month migration) in two days, and three days later we hit the €4500 mark which allows for a full migration of ALL history on Blender Artists! [...]
BlenderBrit writes: In this tutorial we will be tackling customizable realistic grass using individually modelled blades, a particle system and some material node magic.
Jenuvyel writes: The Portland, Oregon Blender User Group (BlenderPDX) is holding its February meeting on the 17th, this third Saturday at the Art Institute of Portland, room 204 (a PC lab) from 3:00 to 6:00 pm. Seating is limited, but everyone is welcome to explore and share their experiences with Blender! We are completely free [...]
p2design writes: Hi Everyone, Here is a short tutorial on how to create accurate and antialiased Zpath for your compositing in and out of Blender. This is not the ultimate tip as it can't fit alpha based render but I believe it will help as it's an old topic. Whenever you can't work your DoF [...]
I think Paweł Somogyi did an outstanding job on this hamburger. It's not easy to make food realistic, but I think he achieved it! Done in Blender. Mostly procedural textures, but I had to make some textures too - salad and tomato textures were painted in Gimp. And the text on toothpick. Oh, and the [...]