Aaron Carlisle writes: Sorry for missing the post last week there was not much development so I decided to skip a week and include that content in today’s report. Also, due to the holidays, there will likely not be a report next week either. Anyway, here is a short list of what has happened in [...]
blazraidr writes: Here's a quick meshing comparison video made with the CubeSurfer Add-on by PyroEvil
Michal Franczak writes: Have you ever dreamt about making LEGO animation? You probably seen many stop-motion LEGO shorts, made with traditional camera and some stop motion software (like for example Dragonframe). But as we are on CG site, we could use our daily tools for that and create some animated short using PC. Of course, [...]
Rogério Perdiz writes: Hey, A new short animation, totally made with Blender (no other software was used for the graphics) was recently released by it Producer André Santos. André Santos made all the sound for it wile me and my wife made all the graphics and animation. It was rendered using 3 render engines: The [...]
The post Real time rendered animation before Eevee | A Dançar appeared first on BlenderNation.
jayanam writes: In this video you can see me modeling and texturing a low poly axe with Blender 2.79 and then append it to the character I created in a previous tutorial.
After a brief recap about the on-going work on the Spring project, we get a hold of Sergey to talk about his latest Blender development! Check out episode 63 to peek behind the curtains of Blender Animation Studio! In this podcast: Hjalti, Francesco, Andy and Sergey
paulchambers3d writes: In my last blog post I introduced the importance of better understanding color management when working in a CG pipeline. The post followed a series of enlightening discussions I'd had with Troy Sobotka, creator of the Filmic color space recently added in Blender 2.79. In my follow up I continue the color management [...]
markkingsnorth writes: A couple of updates to the popular Bevelled Extrude add-on. Interactive Mode: I have now added an interactive mode to Bevelled Extrude, which is an additional option to the standard extrusion where you can now use the mouse to move the extrusion in or out: Keyboard shortcut and Menu locations: You can now [...]
The post Bevelled Extrude Updates: Interactive Mode and Individual Extrusions [$] appeared first on BlenderNation.
Blenderrendersky writes: Hi everyone, We are proud to share our development progress on our passion project The Long Way Home with you. Hope you ♥ it. This game is created using Blender and the Unreal Engine. Our team consists of former BGE game developers. If you are interested in our project, follow us on Facebook [...]
jayanam writes: In this part of the low poly character series I show how to export the Blender model as fbx with all required settings to import it with animations into Unreal Engine 4.
Michael Prostka writes: Point Cloud Mania! Just a quick look at the results from the latest project I've been working on! TacoVoxel is a bridge from J-Wildfire and Mandelbulb3D to get awesome point clouds into Blender, along with the original colors generated. Still very much in Beta, but coming along nicely! Originally meant as a [...]
Yanal Sosak writes: A complete course on sculpting in Blender for beginners. I am really stoked to share this with the community, and hope it helps you in your journey as an artist. If you guys want to get the full course with all the exclusive stuff, you can get it here. Enjoy :)
The post Sculpting In Blender For Beginners - Full Course [$] appeared first on BlenderNation.
Artturi Mäntysaari writes: A tutorial on how to model a small Christmas tree in Blender. We will create a branch, some decorations, a bottle and ribbon and a star with particles.
soft8soft writes: We are excited to announce the best Verge3D release ever! Blender artists have long been lacking a proper tool to publish and share their works on the Web. The Verge3D framework improved the situation a lot, but not completely. Today we're closing this gap with the introduction of Verge3D Network! All Verge3D users [...]
The post Verge3D 1.0.2 Brings Instant Web Publishing, New Puzzles and More! appeared first on BlenderNation.
Oceanthebard continues work on his scene today.
Cícero Moraes shares a ready to run linux image that will provide photogrammetry for health applications. After years and years of experience, the time has come to share this result with the whole community. In this link you will learn more about Linux 3DCS, a simple and effective 3D graphics solution for the health sciences. [...]
Enjoy the work of interior designer freelance 3d artist Elisa Lage from Alassio, Italy!
Bogdan writes: I liked Adrian’s work since I first saw one of his designs online. It had something that made my eyes want to stick to it. I realized, after looking at the rest of his portfolio, that it was the immersive atmosphere that you can find throughout his art. Curious to find out more, [...]
The post Interview with Adrian Marc - A Romanian artist with a passion for sci-fi appeared first on BlenderNation.
Kamil Adamski writes: Pastries vol. 1 mini pack collection. First of many, not only pastries collection on MeshQ. 4 HQ loaf models from photogrammetry. High, mid and low poly models. All with the same UV's. 4K and 2K textures for Blender/Cycles, with custom node group. With micro-displacement, and normal map. Also shaders for Low-poly versions. [...]
Widhi Muttaqien writes: Assalamualaikum. Hi guys. Previously I shared a free access link to my online course at Skillshare about the essential stuffs when starting out to use Blender. Today I want to share the follow-up course of that previous course which is "Blender 3D modeling fundamentals". And just like before, it is FREE for [...]