Over on Blender Artists, I just released 'Blender News' as a beta feature. You'll find it in the top navigation: Clicking on the link will open a dropdown with the latest BlenderNation news. The list is scrollable and contains 10 stories. A notification icon will show you the number of new stories in the list. [...]
The post BlenderNation news now integrated on Blender Artists appeared first on BlenderNation.
Erik Selin writes: Making cloth simulations in Blender is easy. The hard part is when you need to maintain thickness to the soft materials that you simulate. In this article, you will learn how to combine different tools in Blender to achieve archviz-worthy cloth.
Jan van den Hemel writes: Like the Lattice modifier, the Mesh Deform modifier uses a cage around an object in order to deform it. But the Mesh Deform has some distinct advantages... find out what that is in this short video!
YanSculpts writes: A 3D fan-art of Daredevil that I sculpted in Blender 2.8, one of my favorite superhero series from season 1 to season 3! I imagined this stylized version as a Daredevil from a parallel universe. In this video you will see my process of creating him, enjoy!
stevewarner writes: There's a great VR/AR branch for Blender 2.8 that lets you use your VR headset to work in Blender, much in the same way that you can inside the Unreal Engine. The development is currently a branch, but is hoping to be added into the final Blender 2.8 release. I think this project [...]
Pierre Schiller writes: This video tutorial is aimed for beginners who want to transition to intermediate users. We cover how we can paint directly on the viewport as well as the Object Info node with some variants to create the bird's gummy appearance.
The post Polypaint random color particles (Birds wallpaper) appeared first on BlenderNation.
Do you need royalty-free models for your commercial projects? You can now get any 3D model on the Sketchfab store with a 25% discount with checkout code SPRING19 - valid until April 30. The Sketchfab store contains thousands of .blend files that you can load directly into Blender. In addition, all Store models are also [...]
ArtAvenue writes: A Helping Hand is a short film I created in a couple weeks during the month of march. Created to improve my skills and deliver an important message. I hope you enjoy this little animation I made! The film is rendered in Blender 2.79 Internal. It uses a mixture of 2d and 3d [...]
The post A Helping Hand - A Short Film about a Fish in need appeared first on BlenderNation.
Level Pixel Level writes: This a video tutorial outlining how to rig a simple IK arm in Blender 2.8. This is part of a longer series called Rigging For Animation. This ongoing series starts from the very basics of rigging and works up to rigging full assets for animators. Here are the latest videos, Part [...]
Jan van den Hemel writes: Here's a quick look at how to make volumetric clouds in Blender. It's pretty easy!
Daniel Oakfield writes: I spent some time playing with Blender 2.8 and the real-time render engine EEVEE to create three realistic highly reflective wet concrete ground shaders with rainy puddles, the final look is something very colourful, cyberpunk, futuristic... or just a modern grunge city! The shaders would work in Cycles as well, and would [...]
The post Realistic puddles and wet ground cyberpunk reflections in Blender 2.8 EEVEE appeared first on BlenderNation.
Ram Singh writes: Hi, This is Ram from Crossmind Studio. This is My first lecture in a series on 3d Production using software: Blender. In this lecture, I will take you through the process of using CGI for product advertisement using Blender 3D. Starting with the project planing and then moving on to 3D production, [...]
The post CGI for Product Advertising Using Blender 3D - Tutorial Series appeared first on BlenderNation.
Hello, Blender users and geeks! My name is Martin Klekner and for the past few years I have been working as a CG Artist and a Cinematic Artist based in Prague, Czech Republic. For as long as I can remember, I have been a fan of history, especially the medieval and ancient period. I loved [...]
The post Behind the Scenes: Heroes of Bronze "Before the Storm" EEVEE Trailer appeared first on BlenderNation.
Factory Settings writes: In this tutorial we'll show you the steps how to rig a character in Blender and let it follow your movements captured with a Kinect V2 camera. With a free non commercial license from Derivative Touchdesigner you can hook up the Kinect data to an imported mesh from Blender. It is really [...]
The post Control a blender rigged mixamo character with a Kinect camera appeared first on BlenderNation.
Gleb Alexandrov writes: Eevee is on the rise, just like realtime rendering itself. As usual, here’s a new batch of 50+ hand-picked Blender Eevee demos, a must-watch for those who are into realtime graphics.
martenq writes: Hello Guys! Let me share you my first timelapse video. You can slow down, and check the steps with the original speed.
Luis Cherubini writes: The next generation proportional editing tool has arrived! Speed up your modeling and concepting workflow in Blender 3D with this simple, but efficient addon created by Rafael Navega! It allows you to quickly control a array of faces with a bezier curve without the need of a modifier. You can buy it [...]
Jan van den Hemel writes: It's monday morning - time to make some weird stuff. This is a quick demonstration of the Build modifier, in combination with a particle system and metaballs.
The post Daily Blender Tip 235: Weird stuff with Build modifier and Metaballs appeared first on BlenderNation.
pavla writes: Learn how to build a 2.5D Side Scroller game in Unity 2018 using animations and low poly assets created in Blender. You will use Blender models with Unity's 2D physics for a unique 2.5D look. You'll build level assets then design a level using those assets. An optional chapter includes learning about game [...]
The post Build an Adventure Video Game in Unity with Blender Assets [$,promoted] appeared first on BlenderNation.
Francois "CoyHot" Grassard writes: "Demoparties" are digital events where creators from all other the world met at the same place to craft artistic productions during the party (named "Party Prods") or presents previously made creations in different categories named "Compo", such as Realtime Graphics, Animations, Music, Old School and Modern Graphics, Game, and so many [...]
The post Animation made in EEVEE won the "Revision" Demoparty "Animation Compo" appeared first on BlenderNation.