CaasperART writes: Hey, in this video i will show how my workflow to create this fantasy crab bot inside ZBrush and Blender, in zbrush you will see how i sculpt and in blender you will get node setup in eevee "https://youtu.be/LOzyoUQbCko"
Jan van den Hemel writes: Though not strictly a Blender tip, this will definitely be useful if you make ArchViz scenes with Blender. We all need to buy models for our scenes now and then, and I bet this list of online 3D Model Shops will have at least one you don't know about. Plus, [...]
Aidy Burrows writes: Following on from the Substance Designer style workflow in Blender, here are some more tips for taking normal map creation to the next level! We'll cover... How to combine black and white heightmaps with normal map textures together in the shader editor. The normal map matcap is great for sculpting, here [...]
Leroy writes: In this video, I will show you how to make a tai chi ball with blender 2.8, it's just one minute, easy :D
3D Artist Josh Rawlings wanted to make something with almost completely unique UVs. He decided on an arcane sanctuary and got to work. Here's his process. Josh Rawlings writes: For this piece, I really wanted to give myself a challenge and make something with mostly unique UVs to practice painting light direction; the UVs are [...]
String Fairy writes: Learn how to make an 80's sci fi animation loop in EEVEE. Lots of procedurally texturing is involved.
Pietro Chiovaro writes: Hello artists!! In this tutorial I'm gonna show you my process for the creation of realistic and animated tree in Blender 2.8. What do you think of this video and of the announcement? :-)
Issanou Kamardine writes: Hi, here a new text animation tutorial using my add-on Text Effect. Issanou
Jan van den Hemel writes: Watch this quick tip about making your loop cuts smooth in Blender.
Curtis Holt writes: Hi everyone! In this video, I'll be sharing some demonstration files that I've created to showcase how to create beautiful-looking, advanced nebulae with EEVEE in Blender 2.8. The demonstration files can be downloaded for free from the link in the video description. Extra special thanks to Mark Kingsnorth, Brent Patterson, Gleb Alexandrov, [...]
Erin writes: Wicker is a challenging thing to model and not easily changed after the fact. This material allows deep customisation to your wicker materials allowing for any combination of uprights and horizontals, image textures, bumps, roughness etc all driven by node graph. You can also use the material to Bake out diffuse / roughness [...]
String Fairy writes: In this part of my new video series, we will begin modelling the bar of soap with text, lighting it up, and procedurally texture a subtle iridescence on the surface.
Beniamino Della Torre writes: Hi, here is the video that I've made to present Flared, an add-on for Blender 2.80 (Eevee only) to generate hi-quality lens flares in realtime, directly in the viewport, while working. So. there's no need to use the compositor. Flared is very easy to use and highly customizable. You can find [...]
The post Flared - Realtime Lens Flare Generator for Eevee [$] appeared first on BlenderNation.
Jan van den Hemel writes: Putting emission shaders on objects in Eeevee doesn't really illuminate their surroundings like they do in Cycles. But there's a trick to make it work anyway! Watch this video to find out how.
Lee Salvemini writes: I Made a video for anyone who wants to catch up on the recent Blender news and software changes. As well as a project overview: A logo intro animation made with Eevee, and the Blender Compositor. Who knows what news will come out next! Wishing everyone continued success in 2019, Lee
The post CGM July 2019: Blender News, Updates and Project Overview appeared first on BlenderNation.
My name is Jesse, I am an engineering student from Australia. I started using Blender around 6 years ago with the internal engine, and like most people, started with watching a lot of tutorial videos. I began with a strong interest in architectural design, which is still a focal point of my work, but I’ve [...]
p2design writes: Hi Everyone, I'm finaly able to share with you the complete timelapse of the creation of one of the latest character from the game NOARA for Atypique studio https://atypique-studio.fr/ I've done the model using Zbrush for sculpting, Blender for retopology, UVs, baking and texture setup and finaly Photoshop and Substance Painter for texturing. [...]
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Wickr - Node-based Procedural Wicker (Download link included) Man…ehm…Suzanne on the moon Rigged Realistic Crawfish - Eevee Cold Shadow Blender 2.8 Dyntopo Sculpting Practice 2 [...]
Stefan_K writes: G'day everyone. I have just uploaded a pack of 23 free masonry shaders. These are all based on Simon Thommes's incredible brick shaders. I have made extensive modifications to Simon's. He provided 3 shaders and with a lot of tweaking and experimentation, I have managed to come up with a whole range of [...]
alimayo writes: Blender 2.8 Dragon Making Tutorial Step This tutorial which is divided into 2 parts will take you through the following steps: Step 1: Using basic shapes to block out the form of the dragon Step 2: Combing the mesh using the Boolean modifier and then sculpting in added detail Step 3: Adding Eyeballs [...]