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Enjoy the product visualisation work of Harshavardhan Saravanan from Bangalore, India! I am a CGI artist specialised in product Visualisation. I have a Passion towards attaining photo realistic as well as presentable imagery.
DragonLEE shows how he creates Space Invaders in Blender. While not exactly a tutorial, it's interesting to follow the process and see how he realises the project. Space Invaders game programming with python. Sprite modelling like a pixel art. Using: globalDict replaceMesh() addObject() worldPosition bge.logic.keyboard bge.events endObject() bge.logic.endGame()
The post Creating Space Invaders in the Blender Game Engine appeared first on BlenderNation.
Paul Kotelevet's Architectural Debris pack contains 370 models that will come in handy in any interior architecture project. Architectural Debris is collection of common effectivepoly placeholders. Product was created to give an answer to a question - what else can be placed into interior scene? Every placeholder represents average size of natural objects frequently used [...]
jayanam writes: In this speed modeling video I show how to model and texture a low poly sheep with Blender.
macOS versions of the Radeon ProRender plug-in for Blender and Maya are now available for artists using Apple Mac systems, and support Apple’s Metal 2 API and external GPUs 1 for maximum rendering performance. bsavery writes: macOS support for Blender rendering via Metal! Plus many new features. Also updated plugins for windows and linux. New [...]
The post Radeon ProRender for Blender and Maya: macOS Versions Available Now appeared first on BlenderNation.
Enjoy the work of Dmitry Kondratkov from Saint Petersburg, Russia! Hello, everyone! My name is Dmitry. I am from Saint-Petersburg, Russia. I have over 2 years of extensive experience in computer graphics.
yoji writes: Hi everyone! Here is my latest tutorial about Fern creation. You'll can make your own assets easely and adapt this workflow for alot of other plants species. Enjoy! As usual available in english and french... English: French:
The post Creating fern lowpoly models with your own textures appeared first on BlenderNation.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Hornet, Hollow Knight by Browl on Sketchfab Squigly SkullGirls Tribute Patreon by magnaomega on Sketchfab The Johnson Mobile House Unit by rawrlungs on Sketchfab Out of Juice by [...]
The post My favourite Blender Art on Sketchfab: 2018, week 15 appeared first on BlenderNation.
DerekElliott writes: Yo, BlenderNation! Have you ever wanted to make crazy abstract, animated shapes in Blender? Probably not, but why not check out how you could, IF YOU WANTED TO, in just like... 9 minutes! The woobly wibbly wavety tutorial you've all been waiting for is finally here! In this quick (and SIIICK!) tutorial, we [...]
Jean Da Costa writes: Hey there, I was wondering if does people feet like blender's sculpt is a bit too simplistic. I felt so, I must do something about it. So I am developing an addon and here is what I got so far. I am working on this as my full time and it [...]
Pierre Schiller writes: Grease Pencil 2.8.5 Blender branch is still in development, so the more feedback you can give to the developers, the better. There for it is important that you recognize what´s going on in the video: Grease Pencil objects can be duplicated in Object mode. Once duplicated, they live in their own object [...]
The post Anime stylized look in Blender grease pencil- Neko girl appeared first on BlenderNation.
Chosen One Media writes: Check out one of the latest Animations I did for Shave Less Beard More, I think It took around 2 weeks. Hope you enjoy!
jtornhill writes: This video on how to create your own sword in Blender was made to show the impact a model has on procedural texture depending on how the model is created. The geometry of the model can make a good procedural texture look awful if you don't know the pitfalls. In part 1, which [...]
jayanam writes: In this video tutorial I show you how to rig a low poly sheep model.
Aidy Burrows writes: Final Chapter is out for the free environment modeling course for beginners. This is chapter 6 - FINISHING! All other objects, conveyor belt, low poly crystals and rocks, ceiling cables Martin is currently finishing up the texture painting section which will be ready soon! Full course is here.
The post Sci-Fi Cave Environment Course: Part 6 - Final Props appeared first on BlenderNation.
rogerbootsma writes: Hello fellow blender users, I would like to share my teaser trailer animation for my upcoming blender course. In this course you will learn how to create the effects shown in the trailer animation. This will be achieved using only fully procedural volumetric shaders, which are highly customisable and with which you can [...]
Join SageKri's Twitch stream for his current modeling project. Hey guys! I am currently going to be taking a run at streaming Blender for the Discord and for myself. I've heard a lot recently that people wish they had more of a blender presence on twitch from some comfortable artists. So after a while, I finally [...]
acvarium writes: With this series of time-lapse videos I wanna to show my workflow on the model from start to the end. It starts with high-poly modeling using Subsurf modifier in first video, then goes to retopology and uv-unwrapping in second, and finally texturing, sculpting and backing from high-poly to low-poly. Those 3 videos don't [...]
The post Nike LeBron Soldier XI: Full workflow in 3 time-lapse videos appeared first on BlenderNation.
Reynante Martinez writes: A lot has happened since we released CMV 2 years ago and we're very proud to present to you the inspiring artworks that these incredible artists have created using CMV. Learn more about CMV here. Created with Blender and Cycles Material Vault, rendered with Cycles, in collaboration with RenderStreet. Video editing and [...]
YanSculpts writes: Did a Blender hair modeling tutorial for beginners, showing you how to model hair with 3 different methods.