Sammlung von Newsfeeds
Monaime Zaim plays with the realtime SSS options in Eevee on the amazing 'Una' face model. Original model on Sketchfab: Una by NikZava284 on Sketchfab
"After Santa escaped Order 66 many ages ago, Darth Vader tracks him down to Planet Earth to finish what he started." dillongoo writes: Hey guys! I recently finished my Santa vs Darth Vader Fight Animation :) This is the first time I've done lip syncing with my toon style. Hope you guys like it! It's [...]
jayanam writes: In this short tip about dynamic topology in Blender 2.79 I explain the change that were made since this version for constant detail.
Enjoy the work of Jakob Scheidt, CG Artist from Germany.
Yanal Sosak writes: Invited Zacharias Reinhardt to the channel to talk about SculptJanuary which commences on the 1st of January 2018! What is SculptJanuary you ask? Zach will answer than in the video :) Hope to see you guys join in the fun and happy holidays!
Emmanuel Okafor writes: Here is some of my work from 2017.
Craig Jones writes: Timelapse drawing in Blender 3d view using EZ Paint and EZ Draw addons with Blender Render texture slots. Merry Christmas, and Happy New Year - this is the last video for 2017 for me unless I get inspired to do something else. This was over a span of 2 days work with [...]
tin2tin writes: No more mess with binding cameras to markeres when doing cinematics/previz/cut-scenes. Previz Camera Tools sets up the Video Editor to control the camera view selection in the 3D View on frame updates. Which makes it possible to edit the clip timings(on sequencer on the same screen and at the same time as editing [...]
UnidayStudio writes: Hi guys! I wanna show you some of my tests on Blender Game Engine (BGE/UPBGE). Everything made by me (including the GLSL shaders). The main purpose behind this scene was make a benchmark to see the real capability of the Blender Game Engine to provide good graphics (or at least, handle a high [...]
The post Blender Game Engine: The Island City | My Playground Scene appeared first on BlenderNation.
Ronnie Neeley writes: I was sitting at a friend's house with my laptop and decided to whip up a quick scene while they were studying. As most people do, I've always loved low poly stuff so decided to work in that style. It wasn't until a few months later that I made this tutorial based [...]
FishCakes writes: With the Cinemagic addon, you get 20 new premium looks to use with Filmic Blender through the Cinemacolour addon. For the Christmas season, the addon (and everything on the store) is 80% off. If you buy Cinemacolour, I will give you a coupon code to get Cinemagic for free and if you buy [...]
Darkfall writes: In this Tutorial, we will be looking at how to Render out 3D and/or 360° Videos. (You should note that if you render it as a 3D and a 360° Video the render time will be quite high.) After you have rendered out a video with the new settings we can use Youtube's [...]
The post How to render 3D and 360° Videos for Youtube and Facebook appeared first on BlenderNation.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Autumn Scene with Stag by grant.abbitt on Sketchfab cozy cottage at full moon by ThunderFD on Sketchfab Christmas Bender by Vederant on Sketchfab My new year resolution by [...]
The post My favourite Blender Art on Sketchfab: 2017, week 52 appeared first on BlenderNation.
Enjoy the work of Maxim Romantsov, freelance Concept artist, generalist, architect from Tambov, Russian Federation. My specialties: 3d/2d Concept Artist for feature/short films, illustrations and games. Traditionally trained art background, and advanced 3D digital skills . Open for opportunities
Artell writes: Non-spherical eyes rigging explained in 2 minutes! Demonstrated with the Auto-Rig Pro addon here, but the same trick apply to other rigs.
Oops, I missed this one! Another awesome Eevee viewport demo by Daniel Bystedt. Daniel writes: I'm doing some testing of the upcoming Eevee viewport for Blender 2.8. This is bug creature that I've made in order to test the realtime screens space subsurface scattering in Eevee. Great job by blender 2.8 viewport dev team. Thanks [...]
Alexander Kane writes: Quickly sew clothes to your characters and create fabrics with ease! No need to scroll through endless menus and adjust dozens of parameters over and over again. Once you have built your clothing model and setup the vertices, Cloth Weaver takes over the rest!
chrisdev writes: In this Videotutorial i show you how you can create Low Poly Weapons in only 15 Minutes. I've created subtitles for this Video, so turn on when you don't speak german. Greetings from Germany, Chris
blazraidr writes: Here's a compilation of some physics simulations made with Blender. The first three simulations were done with the Mantaflow branch, which seems to be coming along really well!
sammi656 writes: There are many ways to make the outline; I just don’t know how. The method I shared this time is simple but its disadvantage is obvious. It’s Not bad after texturing. Sketchfab is awesome! I only talk a little bit about the faces rendering. There are so many things worth sharing about the [...]
The post Simple Outline Tutorial & Export to Sketchfab | Quick Tips [EngSub] appeared first on BlenderNation.