Sammlung von Newsfeeds
markkingsnorth writes: My latest add-on ZigZag Extrude creates a jagged extrusion that is useful for quickly creating piping, steps, ribbed patterns or more abstract effects. You can also bend and move the extrusion. You can create pipes from different mesh shapes, e.g. circular edges: You can control the number of steps to the extrusion: ...and [...]
Jan van den Hemel writes: Continuing from yesterday's tip about how to bake a normal map, we apply the normal map to a mesh to see what that does. Different from a displacement map, but still useful - remember this is only one polygonal face! Especially for games this is quite useful as a way [...]
Brecht writes: Next meeting is Monday, 4 February 18:00 CET / 17:00 UTC. (details ) New Features and Changes Bevel: better corner shapes for inner arc miters. (Howard Trickey) Workbench support for material transparency. (Clément Foucault) Development Jeroen Bakker starts work at the Blender Institute this week, welcome! He will first focus on Cycles OpenCL [...]
Blender Ninja writes: Blender Ninja brings you a Grease pencil tutorial 1 of 2 - Blender 2.8 beginners
Jan van den Hemel writes: Normal maps, that sounds scary! Well fear not, for there is really nothing to it. Once you've baked normal maps a couple of times, you'll discover just how awesome and easy to use they are. Tomorrow we'll look at how to use the normal map we've created.
The post Daily Blender Tip 157: How to bake normal maps in just one minute! appeared first on BlenderNation.
pavla writes: Problems crop up all the time with animation projects. Frankly there's a lot of moving parts - pun intended - and therefore a lot to potentially go wrong. One common problem is when character rigs have broken links from appending or updating between multiple artists using the same file. Surely most of us [...]
Albin Merle has published his long awaited tutorial on his impressive plane crash video. Hi guys, It took me a long time to finish this simple tutorial about using the Blender fracture modifier built to create a quick plane crash scene, but it's finally out ! This is an advanced Blender Tutorial, to keep the [...]
My name is Paco Barruguer and I'm from Burriana, a little city in the Spanish east coast, about 40 minutes from Valencia I work in a ceramic tile company, in the marketing department making catalogues, brochures, advertisements, doing photo retouching and occasionally little 3D scenes about new products, and stands for fairs or showrooms. I [...]
(Seminar) Content Management mit Drupal - für Ein- und Umsteiger
Freitag, 15. Februar, 18.00-21.15 Uhr und
Samstag, 16. Februar, 9.30-16.45 Uhr
Ort: VHS Düsseldorf, direkt hinter dem Hbf
Kurs-Nr 356 471
Matthias writes: We’re happy to announce the full release of our noncommercial and free-to-play title Letzte Worte on Steam. Try it out, if you have access to a room-scale HTC Vive or 360° Oculus Touch setup. Trapped in a strange shattered world lost in fog, you take a trip down memory lane. The past not [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! AUDI Q7 demo by Sketchfab on Sketchfab Red Hat by Moogl on Sketchfab Offroad Car #3 - Stylized by elred on Sketchfab Bulldozer Undercarriage Rigged (High-Poly) by VIS-All-3D [...]
The post My favourite Blender Art on Sketchfab: 2019, week 6 appeared first on BlenderNation.
DerekElliott writes: What's up Blender Nation! Derek here again with a new tutorial, this time in Blender 2.8 and using the wild and (not so new) EEVEE render engine! Today we're making a looping "cloud in a cube" style animation using EEVEE's powerful volumetric rendering capabilities. As always please let me know if you have [...]
The post Create a "Cloud in a Cube" Looping Volumetric [EEVEE!] Animation appeared first on BlenderNation.
Last Saturday, Ton Roosendaal received the Ub Iwerks Award for technical achievement at the 46th Annie Awards, at the UCLA’s Royce Hall in Los Angeles. The Annie Awards are accolades presented annually by the Los Angeles branch of the International Animated Film Association, ASIFA-Hollywood since 1972, to recognize excellence in animation in film and television. [...]
The post Ton Roosendaal Receives Ub Iwerks Award for Technical Achievement appeared first on BlenderNation.
Jan van den Hemel writes: When using pixel art as textures, you don't want to lose any of their blocky goodness. But Blender by default will make them blurry - here is how to set the texture node up correctly.
The post Daily Blender Tip 156: How to correctly display pixel art textures appeared first on BlenderNation.
Enjoy the work of Iwo Pilc from Kopaniec, Poland!
Over on Blender Artists, cgCody shared this EEVEE material node setup that adds an oldfashioned dithered look to your materials. cgCody writes: Continuing from this discussion 2, the addition of the Shader to RGB node got me interested in the effect again. This node is awesome! I think we are going to see all kinds [...]
Stefano SottoZen writes: Hello BlenderNation, I invite you to watch this new episode of my "Bobot". A rusty and slightly overweight robot that I am having fun trying to animate the best I can. Blender was really a great tool. I am so happy that, years ago, after my beloved Softimage3D passed away, I gave [...]
Chipp Walters writes: Hey everyone! Chipp here letting you know we have a new update to KIT OPS PRO for Blender 2.8. Plus we have some really great vids which show it in action. Also, we're giving away a FREE architectural KPACK (the ones used in the videos) for all users. (KIT OPS FREE is [...]
The post Free KIT OPS vid tutes + 2.8 update + free arch KPACK! [$] appeared first on BlenderNation.
OpenToonz is an open source app for creating 2D animations. It used to be a commercial application that was widely used in the animation industry, but went open source almost 3 years ago. Herbert123 wrote on Blender Artists: A huge list of bug fixes and improvements across the board. The GUI has been improved further, [...]
jayanam writes: In this Blender 2.8 and Python tutorial I show how to draw into the 3d viewport and snap the vertices onto a mesh's face.