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DECODED writes: Hi BlenderNation! Blender 2.83 is packed full of useful and exciting new features. Here's a run-down of five of the best new features coming to Blender in June 2020.
HDR Light Studio is a renowned editor that is designed to ease 3D scene lighting creation using High Dynamic Range Images. HDR Studio's developer Lightmap has announced that Blender integration is on its way. HDR Light Studio was already available for the major commercial 3D editors such as 3ds Max, Maya, Cinema 4D and Houdini. [...]
The post Coming soon: HDR Light Studio integration for Blender appeared first on BlenderNation.
About My name is Davi Voss, I am Brazilian and I live in Rio Grande do Sul (South of Brazil). I have a degree in advertising from ESAMC (School of Management and Marketing with Communication). I worked in an advertising agency as Art Director for 10 years, then I became interested in creative retouching when [...]
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Rusted from the rain Snack Scans Thumbs up! Sailor Moon Redraw Cabin in the forest (Exterior) Please critique my very first render Big Brawl Parked [...]
jayanam writes: In this video tutorial I show how to create a simple hard surface mesh with booleans and bevels using my free Blender addon JMesh Tools (https://github.com/jayanam/jmesh-tools).
R ANIMATION STUDIOS writes: Another exciting update from our side and with this update, this add-on has the capability to Shade the Pyro Simulation Imported from any other software like Houdini, Embergen, etc in the VDB format. And Currently, this is the only shader in the Market that is Available for the VDB Volume Shading [...]
OnlineRender writes: Streamline workflow and navigation is critically important especially when the scene becomes very complex. By using an empty image we can control the transformation of an object enabling us to use an image as a controller, as an additional task we add the constraint Damped Track which gives us secondary controller over the [...]
The post Blender Tutorial: Use an Empty Image and Damped Track Constraint to control transformation appeared first on BlenderNation.
Jan van den Hemel writes: Hair particles can add a lot of render time to your project. This is where hair cards come in handy. They are simple low-poly geometry with textures on them. This is a quick guide on to use them.
OliverJPost writes: Hey guys! I'm always working on new scenes and often this includes recreating nature. As we all know, particle systems are really useful for this. However, sometimes a particle system is just too random and we want to place the assets ourselves. Placing the assets yourself is a pain however, definitely when you [...]
The post Free Addon: Nature Clicker helps to quickly create nature scenes appeared first on BlenderNation.
Kev writes: Learn to create some quick procedural space effects for your projects. This video covers quick star fields, fast nebula, quick moons and asteroids, gas giants, fast atmospheres, planet rings, warp tunnels, energy beams, quick suns, and fast space station details. These are quick starter effects but you could take these techniques and make [...]
The post Quick Useful Space and Sci-Fi Effects You May Want to Know appeared first on BlenderNation.
wintermute digital writes: Learn how to use a standard technique in low poly design - from modelling, to UV unwrapping and shader setup - to create a low poly model textured with a simple colour palette. For a text tutorial and how to animate this effect (by keyframing the UV mapping), check out my tutorial [...]
pranjal1989 writes: The past week has been all about UE5 and its powerful realtime rendering capabilities. I decided to test out Blender's own realtime engine called EEVEE. The fact that you can change the lighting in realtime is a huge advantage in art directing a shot. The Megascan library got updated with the Limestone Quarry [...]
Auguste Lefort writes: Hey ! Here the playlist about the complete process of a 3D illustration made entirely with Free and Open Source Softwares such as Krita and Blender. This was a participation to an Instagram CG competition: the Highlight Challenge. Due to the deadline and the "still image" format I used crappy 3D methods [...]
Pascal Ferrère writes: What if everything we see on our screens was the result of a very complex and hidden mechanical system? Mechanical UI is my latest 3D project, entirely made with Blender where I bring you behind the scene of user interface. The article is available on Medium, with all images and animations.
Jan van den Hemel writes: Making corrugated pipes is easy with a couple of modifiers. This video shows the way.
alexrweinberg writes: This is video shows how to get an anti-aliased depth pass suitable for animation from Blender for After Effects. This allows you to then have control over the DOF (depth of field) in post production in After Effects for more control. This is a "raw" linear workflow where the DOF is not baked [...]
The post Blender Depth Pass for After Effects Animation (Linear Workflow) appeared first on BlenderNation.
p2design writes: Hi everyone, I've made a little animation to illustrate my latest rigging tutorial video and I received a lot of positive feedback regarding the comics style frame I've used to emphasize the impact of the whip. It was deeply inspired by the SpiderVerse movie I've rewatched a few days prior. I've decided to [...]
About Hi, my names is Lucas and I work as a freelance 3D artist, mostly doing characters for animation and sometimes for games too. I live in the south of Brazil in the city of Porto Alegre. I learned the fundamentals of 3D at design college and since then have always tried to do personal [...]
SouthernShotty writes: Hi! Today we'll go through how to create an ultra-simple face rig in Blender. This is great for beginners or if you're looking for a stylized look. This method is really common in indie games recently and has kind of become its own style. The face texture pack is included for free so [...]
CBaileyFilm writes: Welcome to part one of this new and exciting blender tutorial series!!! In this episode we create about a billion stars, thousands of asteroids and some nebula... in 40 min. Buckle up! This is just the start of what will eventually be a very EPIC SPACE BATTLE. Subscribe to get notifications when each [...]
The post Epic Space Battles - Part 1 - Creating An Asteroid Field appeared first on BlenderNation.