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gdquest writes: Power Sequencer is an add-on by content creators, for content creators. It adds over 40 new features to Blender's Video Sequence Editor, including: Interactive mouse-based cut and trimming tools Instant import for your local footage Instantly set your render settings and export videos for Youtube Automatic updates from Blender And much more. Here's [...]
markkingsnorth writes: A short walk-though on how to quickly create spaceship objects (or sci-fi weapons and widgets) using a combination of my Shape and Plating Generator add-ons. The tutorial follows the original intention of the add-ons: to rapidly generate sci-fi models for concept art. Shape Generator Plating Generator Link More of my add-ons are available [...]
The post How to Quickly Create Spaceships with the Shape and Plating Generator Add-Ons [$] appeared first on BlenderNation.
Rico Cilliers writes: Hi Guys, this is my latest render, which I've been working on for several months in my free time. I used several applications for this, including Blender, Zbrush, SubstancePainter, MarvelousDesigner and Photoshop. I used Blender to do most of the modeling, retopology, UVs work, and also the hair, plants, background, mist effects [...]
Pablo writes: Wireframe updates, MatCap and new shortcuts (pies!). Let's see what was this week about.
Thinking Penguin writes: This tutorial is based on a tutorial from eyedesyn youtube channel for cinema 4d. In this tutorial, you will learn how to : Create instances of instances Use fade, index mask, delay and directional falloffs Use action nodes Trigger animations Use mdd mesh cache modifier
The post Trigger Animation using Animation Nodes in Blender appeared first on BlenderNation.
jayanam writes: In this new Armory3D tutorial I explain by using some simple examples how to use Nodes trees and logic nodes which are a kind of visual programming with the Armory game engine.
As part of Gamedev.tv's support for Godot (see their post from yesterday), they're now preparing a new crowdfunded course on their platform. Backers get access to the full course. Ron Jones writes: A new course is coming to Gamedev.tv. Discovering Godot is currently on Kickstarter and when funded it will be a full course to [...]
YimingWu writes: Hi, Blender GSoC student YimingWu here, I'm very glad that I got this opportunity to implement the NPR line rendering feature into blender. Here I present some of the progress. Currently the solution is focused on realtime, later on I will migrate the offline rendering code for accurate line extraction. the progress seems [...]
The post Summer of Code Update: LANPR Realtime engine for Blender appeared first on BlenderNation.
YanSculpts writes: This is the full creation of my latest character, The Witch, in Blender. From sculpting to final render and some Blender EEVEE fun! I tried my best to keep in the good parts and keep it at a decent speed, enjoy!
The post The Witch Character Creation - Sculpting, Texturing and EEVEE (Blender Timelapse) appeared first on BlenderNation.
p2design writes: Hi Guys, This morning 9am Paris/Amsterdam time, I'll be live for the final part of this rigging serie where I will polish the weight painting and organise the character for animation... I hope to see you there :) Cheers! Pierrick
Enjoy the art of Dmitrii Muntean from Antelope, United States of America Have been taking on personal/commercial projects since 2013. Open as an official business since February 2018.
Michael Bridges writes: Looking for a way to bring your assets alive? Let us introduce Godot... Like Blender, Godot is free and open-source It’s tiny and super quick to download (under 30MB) Super inviting and playful game engine Want to import your Blender 3D assets into Godot? Let’s do it! In this mega guide, we’ll [...]
Zacharias Reinhardt writes: Hi everyone! In my new video you will learn how to create a sphynx cat in Blender. It is a mixture of time lapse and tutorial, showing the whole process from sculpting in Blender 2.7 to procedural material creation and camera animation in Blender 2.8 (EEVEE). Enjoy! ~Zach
Learn how to set up a space corridor in Eevee in this detailed tutorial by Heavypoly.
jayanam writes: This is a video about the Armory 3d Open Source Game Engine that runs inside of Blender. I explain the basic steps for getting started with it and write a small Haxe script (Trait class) to interact with the Blender default cube.
Doc Holiday writes: Over the years, playing with the Blender Game Engine, I saw some People who just wanted to add some RPG and Adventure Elements to their Games, and don't know how to start with. How to make a Conversation? How to make a Quest? ... In 2015, I had an Idea about a [...]
Sculpters rejoice! Custom MatCaps are now in Blender 2.8. And you can submit your own here. I really have to say the current speed of 2.8 development is STUNNING, and Pablo - you're doing an AWESOME job keeping us informed 👍
The date of this year's Blender Conference has been announced: 25 - 26 - 27 October. Unlike previous years, this means it starts on Thursday and ends on Saturday, with Sunday being the 'Open House' in the new Blender HQ. When: 25 - 26 - 27 October. That is on Thursday/Friday/Saturday. Where: De Balie, Amsterdam [...]
Senad Korjenic writes: Since I uploaded my stone collection on Planet Blender it has been one of the most popular downloads on the site. but because I made those stones years ago and the materials are not really the best and up to date with the actual version of blender. That's why I decided to [...]
luwizart writes: I've been a Blender artist for 6 years now, and here is my reel as a Cg generalist.