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curtisjamesholt writes: In this tutorial series, we explore how to create modular science-fiction corridors with Blender and display them inside of Unity. Part 1 discusses the main concepts of form vs function, referencing various examples of work. Part 2 explains how to use Blender and Unity to recreate our example scene. Part 3 explores ways [...]
Daniel Paul writes: Made a screen recording of a small visualization I'm working on. Tried to use Cycles and octane to achieve these volumetric effects, but the render time was horrible on both engines (20-30 min for a clean fullHD result). Eevee renders this UHD Image in 4 minutes on a 1080 TI (1024 samples). [...]
papalagi writes: Hello dear Blenderheads, over the last few months my student Erika Bonat has developed out of passion 3 environments from Kubrik's masterpiece: the kitchen from Aries 1b shuttle the lobby in Space Station V HAL9000 holographic memory The models were created in Blender, then we produced a VR experience in UE4, with the [...]
MrSorbias writes: An easy step by step tutorial of how to model wooden toys in Blender 2.8
jayanam writes: In this video I use Blender 2.8 for creating a stylized rock. I use dynamic topology and the brushes from Michael Vicente aka Orb from Blizzard (link can be found in the video's description) for sculpting.
25games writes: Hello Blendernation-community! My name is Simon Gangl and I'm new to this site / forum. I meet Blendernation on Twitch while I was streaming once and got hosted. This was the first time I need to get in touch with this awesome community. I produced for our game "Kordex" a video tutorial series [...]
YanSculpts writes: In this making of video I will talk about the concept, some of the sculpting, modeling, texturing and shading of Batman, enjoy!
The post Batman Character Creation - Blender Tutorial - Sculpting, Texturing and EEVEE Shading appeared first on BlenderNation.
Jacques Lucke is working on a really useful new add-on that will quickly let you 'draw' semi-randomn objects into a scene. Jacques writes: This addon is still work-in-progress. The current state can be seen here. The main goal of this addon is to create a better alternative for the "Grease Scatter Objects" addon that was [...]
markkingsnorth writes: Fit Lattice lets you quickly add a lattice deformation cage around a mesh or multiple meshes. In the past when I wanted to quickly change the proportions of an object with a Blender lattice, I have found it time-consuming to create a lattice, define it's size and subdivisions, make it the right size [...]
The post New Add-On: Quickly Deform Objects with Fit Lattice [$] appeared first on BlenderNation.
Rudy Michau writes: Hello BlenderNation and its citizens! Today for this new Blender tutorial we will see how to customise fabric model. The power of this technique ? You can move and scale your image directly in 3D view and the fabric texture orientation and scale stay constant ! This video is a complement of [...]
For me, the screening of the Suzanne Awards is always one of the highlights of the Blender Conference. This year 66 productions have been nominated, so please take some time to vote on your favourite work (it might take a while ;-). Voting for the Suzanne Awards is now OPEN! Check out the entries and [...]
Davide Pellino shared his wonderful 'painted' Lighthouse scene on Blender Artists, and after some questions went on to talk in-depth about how he achieved this effect. Enjoy!
sharetextures writes: New website Share Textures has released over 100 free sets of photographic textures under a CC0 licence, including ground materials, flooring, concrete, metal, plaster and fabric. All of the textures are provided at 4,096 x 4,096px resolution and include diffuse, displacement, normal, specular and ambient occlusion maps in TIFF or PNG format. If [...]
Justin writes: Hey all! Back with you, showing you how to add a checkerboard background to indicate transparency as well as a detailed look at Blender's (very wooden) VSE cropping tool! Let's go!
The post 18) Blender for Blogs | Phase 3 - Part 6: Fake Transparency & Cropping appeared first on BlenderNation.
Steve Lund writes: Hey Everyone! Its finally time to cover Blender 2.8's real-time Render Engine EEVEE on CG Geek! Learn how to render a scene from scratch by setting up some realistic materials, adding some sweet lighting with volumetrics, and rendering in real-time with EEVEE! (note: Part 2 will be out in the next day [...]
José Sena writes: A little about the project A couple of months ago my friend Guilherme and I created a website called CC0 Archviz, where we release for free 3D models on various formats. We made it because so many people asked us during the last 3 years about the models we use in our [...]
Short but sweet - Yuri Grib posted this Eevee demo. See more of his work over on ArtStation.
Dank moderner Technik, Software und Apps gibt es heute zahlreiche Möglichkeiten, Bilder anzufertigen und sie im Anschluss an einem Lieblingsplatz im Bilderrahmen aufzuhängen.
Seit Entstehung der ersten Fotos haben Fotografen immer daran gearbeitet, die Qualität der von Ihnen gemachten Fotos zu verbessern. Zu Beginn wurden die Fotos zu Hause in der Dunkelkammer entwickelt und später professionell im Labor. Hier können wir beobachten, wie Konrad Eek einen Druck nur mit Hilfe von Dunkelkammertechniken erstellt:
Die moderne Digitaltechnik hat die Bildbearbeitung vom Grunde auf verändert. Dies schafft auch neue Möglichkeiten für die Darstellung schöner Bilder. Auch von zu Hause aus können Bilder auf einem sehr hohen Niveau entwickelt werden. Die Anfänge in Photoshop waren allerdings nicht so einfach, wie heute von der Bildbearbeitung Nummer 1 gewohnt:
Jasmin Habezai-Fekri talked about her approach to stylized assets, sharing some techniques and advice on the way to create appetizing food in 3d. She also recently hosted a hand-painted food challenge on Twitter, and the results are mouth-watering! Jasmin writes: I always look for ways to elevate my digital painting skills to another level. The [...]
The Blender Foundation has redesigned the Blender Development Fund, which aims to ensure a stable, dependable future for Blender by raising enough funds to hire full-time Blender developers. The new set up now has several 'individual' donation levels as well as several corporate sponsoring options. From the announcement: Allowing continuity is the primary goal of [...]