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About My name is Jim McNeill and I’m a freelance illustrator living in Arizona, U.S.A. I’ve been making my living as an illustrator since graduating from The School of Visual Arts in New York, NY, primarily using Adobe Illustrator, though I also animated an art education video series in Flash. The extent of my 3D [...]
Prof. Michael Klein writes: I made a test series with an existing LEGO scene in Blender 2.81 to compare the Cycles Denoiser with the Intel Open Image Denoiser. I started with 1 sample and doubled it 9 times up to 512. Please feel free to download the picture wth 5 x 10 HD pictures with [...]
Dprestino writes: Family tombs Timelapse, model in Blender 2.8, texture paint in Substance Painter
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Dear Deer by RoseRedTiger on Sketchfab Koko magician's house by premudraya on Sketchfab Playstation 1 Suitcase Challenge by Gabriel Silva on Sketchfab Carnotaurus July Project of Patreon by [...]
The post My favourite Blender Art on Sketchfab: 2019, week 35 appeared first on BlenderNation.
Antlab writes: Hi all. Some weeks ago I asked here on BA forum if it was possible to customize the Blender 2.8 icons. After the answers, with a bit of study, application and tests, I was finally able to get the result. I know that the choice of the new icons for Blender 2.8 has [...]
The post Would you like the colorful 2.79 icons in Blender 2.8? Now you can (how-to and attached icon file) appeared first on BlenderNation.
CaasperART writes: Hey this is character i did this week, and i like to share process of making this, hope you guys like and learn something
Jan van den Hemel writes: The Z-pie menu is a handy quick way to switch between Solid, Wireframe, LookDev and Rendered mode. But did you know that you can add extra options to it? This quick tip will show you how.
The post Daily Blender Tip 359: Extra Shading Pie Menu Items appeared first on BlenderNation.
Awesome tuts writes: Awesome Tuts provides quality e-learning for people who want to learn game development and programming. We teach people how to develop games using practical examples which means you learn by building real world projects. We are a team of 5 people lead by Fahir, main tutor, programmer, and leader of the group. [...]
ChrisP writes: Hello! I recently asked my subscribers which kind of tutorials they would like to see more of and animation nodes was clearly the top requested content. So here is yet another one! I believe this effect is also referred to as a "plexus effect" (?) AND the main goal here is to make [...]
stylizedstation writes: In this video, I'll show you the basic steps in how to model a basic stylized sword using concept art in Blender 2.8. I'll go over my workflow, tips and tricks, common issues and much more! This first section will cover creating the low poly and high poly models. Right off the bat, [...]
The post Modeling a Sword from Concept Art in Blender 2.8 [MEGA TUTORIAL] appeared first on BlenderNation.
p2design writes: Hi Everyone, I've made a little animated shot lately to test my character rig. As you may know, I'm recording a new blender rigging course based on my latest character creation course. I've finished to rig the character this week and I wanted to play with it a bit. Here is the making [...]
Diego Gangl writes: Render+ 2 is out and stable now. This is the first version for Blender 2.80 and includes a massive refactor of the batch system, along with some nifty new features. Batches are now run by a server, which paves the way for network rendering in the future. Also you can now cancel [...]
Davide Tirindelli writes: Hi everyone, just released a Tesla Model S, for both cycles and eevee: some pictures of it are here on ArtStation. This is a model i couldn't find anywhere free so when we started making cars it got top priority immediately :-), hope we've done a good job recreating it as close [...]
Jan van den Hemel writes: The Principled shader makes it easy to make beautiful materials in Blender. This quick tip shows you how to make three materials with just a few settings. Check it out!
Juan Gea writes: New YouTube weekly program about the CG Industry news, it's not just related to Blender, but also to other softwares, events and the industry in general, in English and Spanish. O.W.R.B. - Our Weekly Render Bread (English) E.P.N.D.C.R. - El Pan Nuestro de Cada Render (Spanish) I noticed how many friends from [...]
The post O.W.R.B - Our Weekly Render Bread - Weekly news about the 3D/CG industry appeared first on BlenderNation.
Awesome tuts writes: Awesome Tuts provides quality e-learning for people who want to learn game development and programming. We teach people how to develop games using practical examples which means you learn by building real-world projects. We are a team of 5 people lead by Fahir, main tutor, programmer, and leader of the group. We [...]
alrob writes: I always wanted to do some study on our culture, Classical dancer is one of that. This model is inspired by an Indian dance called bharatha nathyam. This model was totally done inside blender, blocking, details, texturing and rendering. Hope you guys like it.
wazou writes: In this video, you will see the difference between traditional modeling and Blender modeling like it should be done. Blender's strength is its Modifiers, people should embrace it and use them as much as possible. - To gain a lot of time - To make an easy edition - To make a different [...]
MagnussonProductions writes: The add-on formerly known as "Color Matching Analyzer" is now given a shorter (and more accurate) name: the "Shot Matcher." This reflects the add-on's usage and the term "shot matching" in the industry, usually used by colorists to make shots of different exposures and white balances to look consistent. Along with a few [...]
Jan van den Hemel writes: Today's Daily Tip shows you how to make particles (or any animation for that matter) move in slow motion. It's easy, check it out!