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lastrodamo writes: I made this project to test Eevee. There is some shadow artefact but the engine is awesome. Modeled and Textured on Blender 2.79 Rendering on Blender 2.8 Eevee Each images rendering in 5 seconds without irradiance volume.
Porter Nielsen writes: In this complete 3 part tutorial series Random Art Attack addresses the topics of how to clean up a file ready for exporting to Unity (part 1), actual exportation of assets from Blender to Unity in a format that will work with any workflow (part 2), and then how to use Blender [...]
jsabbott writes: Welcome to the tenth tutorial of the 3D Low-Poly Game Modeling for Beginners series. In this tutorial we will be modeling a low-poly character. The written tutorial can be found here. http://oldetinkererstudio.com/tutorial-how-to-model-a-character-3d-low-poly-game-modeling-for-beginners/
The post Beginner Tutorial: How to Model a Low-Poly Character appeared first on BlenderNation.
Blender Pro writes: I have been working on a Application Template for Blender that's goal is to improve the user interface and usability for Blender. This currently compatible with Blender 2.79. You can find more information about Blender Pro Here, and discuss it on Blender Artists. Here is a video that explains how the user [...]
The post Blender Pro - Improving Blenders Interface and Usability appeared first on BlenderNation.
This handy add-on will sync any Krita changes with your Blender project. ZiC writes: There's a new version of the plugin importkrita_v099: Import Krita 4.02 to Blender 3D 2.79 and automatically update the changes. Also, automatic updates are supported by Photoshop (psd) and other graphic formats that are supported by Blender 3D. Supported file formats: [...]
The post Import Krita to Blender 3D and automatic updates Krita and Photoshop files [$] appeared first on BlenderNation.
Enjoy the work of Koumaba Emmanuel from N'Djamena, Chad!
Here are the notes from yesterday's 09 UTC (10 CET) meeting in irc.freenode.net #blendercoders. Bastien Montagne writes: 1) Blender 2.8 (and code quest!) Antonio Vazquez completed requested changes on new GreasePencil branch, which is now ready for a final review. There are still some issues with Copy-On-Write depsgraph though. Ton reports that yesterday (Sunday 28th), [...]
Lewis writes: I have recently published my first Blender add-on on the Blender Market. Hopefully this will be the first of many, though we will see how this one goes..! In a nutshell, SplineSculpt is an add-on for Blender sculpting that allows you to draw along a 3D curve. This is something that I have [...]
MagnussonProductions writes: For a while, I had been wanting to test the limits of Blender in VFX. So I made a test that turned into a quality project. I didn't have a lot of time, but I made a quick workflow video that goes over the essentials that made the VFX possible. There's no voiceover, [...]
Chris Plush writes: In the second part of this step-by-step game modeling series (see part one here) I’ll walk you through taking our low poly knife model and UV unwrapping it in Blender. You’ll learn how to specify how objects are unwrapped by manually adding seams to edges, how to modify and work with UVs, [...]
sreenivas writes: After a successful introduction to modeling workshop we are doing the next in series this weekend. A free workshop on Introduction to Texturing using blender and Krita! Basics of Texturing using Blender and Krita Saturday, Jun 2, 2018, 2:30 PM Collab House, 66A, Road No.70, Above Syndicate BankJournalist Colony, Jubilee Hills Hyderabad, IN [...]
jayanam writes: This is the second part of the Blender IK leg rigging tutorial (see part 1 here) in which I show how to control the rotation of the feet and how to add a pelvis bone to the IK rig.
Pablo Vazquez writes: Animation and modifiers are back in Blender 2.8! Plus IES lights support, look-dev tools and much more. Let's see how is 2.8 doing as of this week. In Spanish - Español. Blender Hoy
Lukas Stockner just committed support for IES lights in Cycles! Pablo gives a quick demonstration in this video.
Markus Bliem writes: Focus of this short 3D Animation is the "inner life" of an 12 cylinder, 4 stroke combustion engine. Starting with a simple technical drawing, life is beeing breathed to the blueprint and a few seconds later the camera orbits the detailed 3D modell of the engine. Crankshaft, connecting rod, piston, camshaft and [...]
The post Video: When blueprints get alive... 12 cylinder. 4 stroke combustion engine appeared first on BlenderNation.
The Pixelary was approached to assist in a computer learning project that required thousands of bathroom images to train autonomous cleaning robots, and Blender was used to generate photo-realistic imagery. Mike Pan writes: Rather than collecting real photos and tagging them manually, we decided it would be faster to generate all the images with CGI, [...]
Pietro Chiovaro writes: Returning to the Medieval! Hi artists what do you think of this medieval Town? :-) For the creation of this scene I spent 20 hours. Main Software: Blender v2.79 Secondary: Substance Painter and Photoshop.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Faraway 3: Arctic Escape by cosva on Sketchfab Crossout — Spectral Hunter by Crossout on Sketchfab Kuniko by sankaku3d on Sketchfab Adventure Road - PixelArt 3D by mnrART [...]
The post My favourite Blender Art on Sketchfab: 2018, week 22 appeared first on BlenderNation.
Flattiefolks Animation Kit writes: Development news about "Flattiefolks Animation Kit", the free and full-featured 2D cutout animation suite inside blender: With enhanced functionality, latest version v.0.480 is now officially available with the following most interesting new features / improvements: ready for blender 2.79b 2D character texture sculpting easily create characters from backside angles pre-made ready [...]
Gottfried Hofmann writes: I used Blender 2.8 on a laptop without 3-button-mouse and with no numpad and still was able to navigate the viewport just fine thanks to the new navigator widget:
The post Blender 2.8 will be very laptop friendly thanks to the navigator widget appeared first on BlenderNation.