Sammlung von Newsfeeds
About me I am István Halász, I live in Hungary. I have a degree in architecture and am currently a freelancer dealing with investment management and planning. I have been dealing with computer architectural visual design ever since I got to know Blender in 2005. In recent years, both the software and the hardware environment [...]
Thatimster writes: Hi everyone! I've just finished developing Node2Code, a plugin that lets you build customized addons from any node setup in 1 click! No more searching, appending and sorting, build it once and deploy every-time with 1 click. Distil any node setup into a custom addon with 3 simple steps Even groups inside groups [...]
Sakura_rtd created an amazing animated cake - cut it with a boolean and its procedural textures will correctly show the inside! He explains the process on Blender Artists. Hi, I made short animation of cutting strawberry cake with Blender 2.8 beta, 100% Eevee procedural texture. It can be cut from anywhere by boolean modifier. Hope [...]
The post Strawberry cake animation - Eevee procedural texture appeared first on BlenderNation.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Summer Afternoon - Animated Short Film by Zale on Sketchfab Futuristic F1 car by volo3d on Sketchfab Low Poly Mill by lettier on Sketchfab Friends by Breaking on [...]
The post My favourite Blender Art on Sketchfab: 2019, week 13 appeared first on BlenderNation.
Yudit1999 writes: "Tony Stark" 3D artwork by Yuditya Afandi. Suit based on concept by Phil Saunders, I added my own touch to the suit. Personal project to study more about likeness and hardsurface modelling based on Iron Man concept by Phil Saunders with some addition touch by me. Learning more about character creation. I used [...]
Jan van den Hemel writes: Rendering a transparant shadow is necessary when you are rendering the background and foreground seperately. That way, with a non-moving camera, you can render the background as just one frame, and render the foreground faster with transparency. Shadow Catcher is an essential part to make this work. This quick video [...]
Kev writes: This video shows you how to make a red sun (or any other color) using Blender 2.8 and EEVEE. We use animated displacements, procedural textures, modifiers, and camera depth of field blur to achieve this stylized look.
The post Blender - Simple Holographic Earth in EEVEE Blender 2.8! appeared first on BlenderNation.
Patrick W. Crawford writes: Blender 2.8 is in beta, and with add-on's being updating to be compatible, the question arises - "How do I, as an add-on developer, maintain ongoing 2.7 and 2.8 support?" This live-streamed demo and supporting resource page cover some of the best practices and examples for how to avoid maintaining separate [...]
Darrin Lile writes: I’m excited to announce my new Udemy course: “Blender 2.8 Character Creation” This course takes you through the entire process of creating a 3D character in Blender 2.8, from the first polygon to the final render. Use this link to get the course now for only $9.99 94 videos 16.5 hours of [...]
cogitas3d writes: We are proud a lot with a great news, OrtogOnBlender is now present on Portuguese Wikipedia, thanks for a project developed by Wiki Education Brazil. In the other hand OrtogOnBlender is being ported to Blender 2.80. Until now we finish the programming of: CT-Scan importing based on DicomToMesh. Complex boolean operation with Cork. [...]
3Dtinkerer writes: Hello everyone! I am back again with another Blender architecture tutorial. In this tutorial, I discuss some tricks and tips that I used to create a realistic dining room scene in Blender 2.8. I cover topics such as creating life-like furniture, as well as how to quickly apply realistic PBR texture to your [...]
The post Creating A Realistic Dining Room In Blender 2.8 (Tips and Tricks) appeared first on BlenderNation.
Jan van den Hemel writes: Did you know about the Rip Fill function in Blender? This is a quick video to show some example uses.
String Fairy writes: Learn how to make a 100% procedural Silver Travertine material in Cycles and EEVEE.
Luis Cherubini writes: Are you looking to build a realistic cityscape in Blender 2.8? Today I'm sharing this incredible parallax occlusion mapping shader node that can help you build fake interiors for your buildings and windows!
Joseph Brandenburg writes: Hello everybody. I've written a handy article about using scripts to speed up your workflow. It's more of a tip and explanation than a tutorial. It contains code examples, a few pitfalls to watch out for, and examples. I want to make this a series, focused on concise, accurate, practical, and reusable [...]
The post Riggy Bits #1 Using Scripts to Speed Up Rigging Workflow appeared first on BlenderNation.
Andri Viyono writes: In this video, I will show you the process of creating Pikachu using blender 2.79. I use cycles for rendering.
Jan van den Hemel writes: This is a quick tip to show you how to make an array along a path in Blender 2.8.
The post Daily Blender Tip 203: Array along a Path in Blender 2.8 appeared first on BlenderNation.
jayanam writes: This is a Blender 2.8 tutorial on how to create a circular arrays snapped to a rotated plane / face. I will automate this and bring this to my Fast Carve Addon as well.
About Hello, I’m Seth Deming. I’m from the midwest (near Chicago) and am married with three little kids. I love art, specifically writing and filmmaking. The filmmaking process typically is one that pulls me away from my family. I have three littles (all under the age of 9) and have realized that they’re only going [...]
Jared Owen writes: I already did an animation of 3x3 Rubik's Cube so this time I decided to do a 2x2 Rubik's Cube. I learned that there are several different mechanisms for how they work. So I bought a new one and busted it open (literally). Here's the resulting animation. Enjoy! Jared's original 3x3 Rubik's [...]