Sammlung von Newsfeeds
Flamenco Manager v2.5 is released! With an entirely new user interface it looks more professional than ever. It has built-in support for Let's Encrypt, new variables, and allows editing the configuration YAML directly from the web setup.
pavla writes: This workflow teaches you to generate unique tileable patterns from Blender's built-in nodes - in this case, a stamped metal pattern. While that may sound exactly like a procedural workflow, parametric represents a level up in terms of flexibility and complexity based on math that generates custom "parameters" for this pattern. Parameterization is [...]
The post Building a Parametric Stamped Metal Material [$, promoted] appeared first on BlenderNation.
Jan van den Hemel writes: I'm sure this will be very obvious for most Blender users, but I discovered it years later than I'd have liked to! So hopefully this will help someone like me.
The post Daily Blender Tip 270: Hide vertices from proportional editing appeared first on BlenderNation.
Brecht writes: In the last month, we’ve polished the user interface and added the last planned features to Blender 2.80. The details can be found in the weekly development notes. Now we are freezing the user interface, so that there is a stable base for creating documentation and tutorials. Settings will stay in the same [...]
Enjoy this delicious collection of work by Manu Järvinen!
Aidy Burrows writes: I was very tempted to break this free tutorial for Creative Shrimp down into separate video parts but as it is I think it makes sense with all these tips stuck together wrapped in a tar like sticky goo. :D We'll be covering... Working on bump and displacement at the same time [...]
Texture Haven writes: It is quite a while back that I have posted new work, this is because I spend all my time ( 1.5 year) on my new project: Batavia 1627. I tried to merge my CG worlds into a realtime large VR environment. For this I cooperated with a Dutch museum to display [...]
Brecht writes: Development The Blender 2.80 user interface is now frozen, so that there is a stable base for creating documentation and tutorials. Settings will stay in the same place and screenshots should remain valid for the final 2.80 release. A handful of menu entries may be added, or a tooltip might be improved, but [...]
jayanam writes: In this tutorial I show you how to texture a Low Poly character with Blender 2.8 which is now part of my Unity Low Poly Game Kit.
Pepe School Land presents a cool project for a workflow that lets you seamlessly switch between doing work both inside and outside of VR in Blender. Pepe School Land writes: MPX project is a quick implementation to try to integrate the VR/XR inputs in an unified workflow with mouse and pen in Blender. NOT A [...]
The post Project MPX - Mouse, Pen and XR in the same workflow in Blender appeared first on BlenderNation.
Jan van den Hemel writes: Did you know you can combine UV's from different objects, so they can both take advantage on just one texture? Here's a quick tip on how to do this in both Blender 2.8 and 2.7.
The post Daily Blender Tip 269: Combine UV's from multiple objects appeared first on BlenderNation.
topchannel1on1 writes: This is a scene i made using the new blender 2.8 eevee render engine
The post Modeling Texturing And Lighting a Scene in Blender Eevee appeared first on BlenderNation.
About me Hi! My name is Grigoriy Ischenko, and I'm a freelance 3d artist. I’m living in the Rostov-on-Don (it’s in southern Russia). I am a self-taught artist. Since my childhood I dreamed of becoming a 3D artist, after I saw the cinematics of the StarCraft. It was very impressive for me (it was the [...]
There is life after the freeze.
The post Faster Particles Creation! - Blender Today Live #64 appeared first on BlenderNation.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! snacc eeveelution by Kyirenox on Sketchfab Christopher Ward C65 Watch by JakubTrusiewicz on Sketchfab Cosmo Canyon - FFVII (Day-Night Cycle) by Ivanix88 on Sketchfab Blender HardSurf Sketch by [...]
The post My favourite Blender Art on Sketchfab: 2019, week 22 appeared first on BlenderNation.
Saqib hussain writes: In this video I have used a bit older version of blender 2.8 but In this tutorial you will learn how to create realisitc lighting inside BLENDER EEVEE using irradiance volume and MOST IMPORTANTLY I HAVE EXPLAINED HOW IT WORKS. You will also learn about cube maps, HDRs , screen space reflection, [...]
The post How to create realistic lighting inside blender 2.8 (+ scene download) appeared first on BlenderNation.
Flattiefolks Animation Kit writes: Using traditional methods to animate characters & objects is time consuming and requires a lot of effort & experience. For hours many individual frames have to be edited or key frames to be created, changed & moved on the timeline. Therefore, it is obvious animators seek alternative methods to make the [...]
pavla writes: Blenderheads take apart the hottest new Blender release! We're excited to dive into the latest short film from the Blender Animation Studio. Join Kent Trammell, Jonathan Lampel, Wayne Dixon, and Tim Von Rueden as we discuss the film as movie-lovers and Blender heads!
Jan van den Hemel writes: Continuing from yesterday's tip on how to select all faces with a specific material, here is a tip about how to make a low poly texture atlas so you can replace all those materials with a single very small texture.
3Dtinkerer writes: In this tutorial I teach how to use Blender's water simulation tools in Blender 2.8 If you have any questions or comments, feel free to leave them below.
The post Learn Blender's Water Physics in 10 Minutes! (Blender 2.8) appeared first on BlenderNation.