Sammlung von Newsfeeds
ssersoz writes: Sketch N' Carve is an artist friendly modeling tool designed to simplify and speed up 3D modeling by taking advantage of Blender's Grease Pencil tools. It enables the user to sketch and convert any drawing to 3D geometry with a single click. It is an alternative way to modeling that gives the user [...]
HEYPictures writes: Blender developers have added the first steps of a simulation system inside of Blender Geometry Nodes. In my newest video, we will have a look at this new system and we will explore how overpowered it is. If you want to see more tutorials like that you can subscribe :)
Jan van den Hemel writes: In this video we look at 4 tips for Cinematic Lighting, as well as a quick review of the new Cinematic Lighting course by Creativeshrimp.
Bagattini Antoine writes: Hi ! Baga Ivy Generator is an advanced ivy/climbing plant generator. It gives you full control over your generation. Realism, precision and speed are the key words. It also includes 30 pre-set species and 120 assets. Launch Price -25% off You can get it on Blendermarket Hope you like it ! Baga.
p2design writes: Hi Everyone, I decided to share some professional character rigs with the community and you can get them for free. Discover a little more in this video. Cheers!
yann terrer writes: Hi There, Happy to share with You my New Addon Teaser: Add On The Fly. Manage Settings of your Meshes, Curves, Lights, Cameras, Renders directly in 3D viewport via Popups. Manages Settings of: Photographer K-Cycles Scatter5
Ton shared that Bastien Montagne and Sebastian Parborg will be at SIGGRAPH Asia to host a community meeting. Blender Foundation is organizing a community meeting at @SIGGRAPHAsia@twitter.com, to connect with studios (small and big) and explore ways to collaborate and get involved. Tuesday, December 6, 3:30-5:00pm KST at Room 321, Level 3, West Wing
mv.artz writes: If you're new to Blender, or if you're looking to improve your animation skills, then this video is a great start! This workflow is easy to follow and can be used to create simple or complex animations.
Lucas Falcão writes: Free .blend file of a Purple Crab. - Made with Blender - All procedural - Have fun :) Feel free to use this file in any personal or commercial projects. CC0 1.0 Universal (CC0 1.0) Public Domain Dedication. HDR from the awesome Poly Haven.
Designer Giuliano D'Angelo has updated his great (and frankly beautiful) educational resource, the "Learn Blender With a Poster" Infographic, making it fully compatible with Blender's latest 3.3 release. You can get it in good resolution on the link below, and if you want to support this labor of love by the designer, you can also [...]
Jan van den Hemel writes: When working with 3D scan objects, it’s important to know how to combine them. And how to do it in such a way, that you don’t lose any textures. This video shows some must-know tips for dealing with such a situation.
imran nuruhussen writes: This course is specifically made for jewelers and freelancers to guide them through their career off making product renders. we will only learn the tool you will be needing so that the wide use of blender does not overwhelm people with no 3D background. In this course taught by me that have [...]
Joey Carlino writes: Using the new instance attributes in 3.4, results like this are a lot easier now! If you don't have a powerful computer, this could be easier than making a fire simulation. Plus it's a lot of fun to play with. You'll always get a more realistic result with a simulation, so it's [...]
tnsor writes: Simulation inside of Geometry Nodes is finally possible with this "buffer" hack. After setting up the sim environment, Manuel explains to you what the curl of a vector field is all about and implements a version of curl noise to drive some simulated particles. https://entagma.com
New K-Cycles 2023 - 25% off - Camera Mode, Performance Update, Ultra Lighting, Post FX, Denoiser [$]
eklein writes: New K-Cycles 2023 now available for Windows, Linux and Mac. Sale 25% off - get it on the Blender Market. K-Cycles Camera Mode/Overrides: Individual Ultra Lighting settings per camera. Individual Post FX settings per camera. Individual Output Resolution settings per camera. Render Cameras: Render All, Selected or Single cameras to the image editor [...]
IT'S HAPPENING. After a couple of weeks spent exploiting the "buffer" hack to show us the amazing potential simulations hold in Geometry Nodes (with incredible results popping up from the community!), GN lead developer Jacques Lucke just went ahead and shared a build of blender's official simulations' implementation to the sound of a few thousand [...]
Jan van den Hemel writes: Gleb Alexandrov is back in this guest post with another great lighting tip. What makes some 3D scenes loo flat and lifeless, while others look 3 dimensional and tasty? Well, watch this video and find out!
INTRODUCTION Hi! My name is Reuf Novalić. I’m a 3rd-year architecture student from Novi Pazar, Serbia. My interest in Blender sparked when I realized that not only was it important to design my architectural projects well, but I also had to visualize them as best as I could in order to properly convey my vision [...]
Jan van den Hemel writes: This video by special guest Gleb Alexandrov shows you how to create Screen-space Global Illumination… in Eevee!
Week three has just whizzed by and the nodecrafters are showing no signs of slowing down. Prepare to be amazed by this week's highlights, and make sure to peek around in the comments to study the shared node trees! Remember, Blender Artists is also actively participating in this year's edition: Tag your posts with #nodevember [...]