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Pablo shared the latest updates on Blender 2.8 development last night. MULTI STUFF! Get the latest updates on the multi object editing features on Blender Today Live.
SimonSanchezArt writes: Simón Sánchez shared this timelapse of the creation of an asset, Leonardo's Sketchbook. The process starts with modelling in Blender, sculpting and unwrapping, then the final step is texturing with Substance Designer and Substance Painter.
The post Timelapse: Leonardo's Sketchbook - Modelling, Sculpting & Texturing appeared first on BlenderNation.
YanSculpts writes: Been working on a low poly animation of Spider-Man to test Blender 2.8 and all of it's new features including the grease pencil, in this video we will take a look at the blend file. The 3D printing part is at the end of the video, just news for my subscribers and channel.
The post A Look at Blender 2.8 - Spider-Man and The Cat 2D/3D Animation Scene appeared first on BlenderNation.
ChrisP writes: In this video we create a realistic looking copper material in Blender 2.8 Cycles + Eeevee using the new Ambient Occlusion node. This tutorial took me several days to create because 2.8 is sometimes a bit "moody" ... BUT the resulting material looks great in the real-time (!) EEVEE viewport! Executive Summary (~6min) [...]
The post Copper Material in Blender 2.8 Cycles + EEVEE using AO-Node appeared first on BlenderNation.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! The Fabulous Baron Munchausen by PetraS. on Sketchfab Handpainted Melongena Cap Mushroom by Curlscurly on Sketchfab Autumn Witch by Emily Mitchell on Sketchfab Pixel Bart Classroom by FunkFz [...]
The post My favourite Blender Art on Sketchfab: 2018, week 37 appeared first on BlenderNation.
jayanam writes: In this video I am modeling a simple Shuriken with Blender 2.8 to show some basic hardsurface and boolean techniques.
I always love seeing the results of teenage students' work with Blender. The Italian Istituto Comprensivo Galileo Ferraris challenged their students to create VFX for a series of Stranger Things tributes. Fulvio Silvano Fontana writes: Three years ago I submitted to BlenderNation our Students Demo Reel and you were so kind to publish it. Last [...]
A gorgeous beach scene by zkart. 1920/1080 p 100 sampling 450 frame _ 7h of rendering 52 sec per Frame Volumetric + Depth of field
Enjoy the work of Davide Picardi from Prato, Italy!
Gleb Alexandrov writes: In this tutorial we’ll explore the basics of Box Cutter – a paid Blender 3D modeling add-on by Team C (Jerry Perkins and Adrian Rutkowski). After the release of Hard-surface Modeling in Blender course we got a lot of questions about the modeling plugins for Blender, so we decided to launch a [...]
Leonardo Braz posted this awesome Eevee render of a... robot family? Leonardo writes: Blender´s new engine on fire... EEVEE! Still under heavy development but promising... very promising! I´m looking forward for a stable release! Let me know what you guys think about the family of Hermans?!
Martin Klekner writes: Hello friends, welcome to this new tutorial from the Heroes of Bronze series. This time I will show you how to use Blender's Radial Symmetry sculpting tools to create a Greek radial wave pattern (both in Blender 2.79 and 2.8). We will then bake this pattern into a texture map and use [...]
Montedre writes: I have put up another video in the Mistwire series over on the Armory,Blender,Game Youtube channel. In this episode I talk about some of the performance issues I was starting to have. It;s a bit of a look into trying to make a game and situation better.
The post Mistwire 7A - Loading Time issues and Looking Forward appeared first on BlenderNation.
jayanam writes: In this video I show how to update your Blender add-on scripts to Blender 2.8. These are changes that you can do right now, but the new API is still under development.
The Blender production 'Next Gen' by Tangent Animation is now available for watching on Netflix. The team answered many questions on our previous article, so head there to learn more about it. I'm not entirely sure how to share a link to a Netflix movie, but this link should take you there. Enjoy, and have [...]
soft8soft writes: We are glad to present a new release of Verge3D for Blender. Major features: puzzles for loading files, swapping textures and social sharing support for Cycles' world shader nodes WordPress plug-in for embedding WebGL content E-commerce system for placing orders, making screenshots and email notifications Read more here.
The post Verge3D 2.7 is out with WordPress plugin, Cycles world nodes and e-commerce system [$] appeared first on BlenderNation.
Every week, hundreds of artists share there work on the Blender Artists forum. I decided to put some of the best work in the spotlight in a weekly post here on BlenderNation. Featured work: Blue Butterflies by Sarmath Modeling Classical Skyline (KGC110) by wanoco4D Winter morning in Bohemian Switzerland by Alexey Gudkov Steampunk Heroe by [...]
Andy Goralczyk breaks down the process of creating Procedural Volumetric Clouds for the Spring open movie project. Content requires a subscription to the Blender Cloud.
hapit writes: A big Blender meetup is coming to Munich. There will be talks, pizza and beer. Taking place on the 18th of September at 19:00 o'clock. Details and registration at the Meetup page. There will be interesting talks. The details I have to check in the following days. A technical and creative talk is [...]
The post Blender Meetup Munich, Germany: September 18 (Talks, Pizza and Beer) appeared first on BlenderNation.
Enjoy te work of EmacEArt from Oborniki, Poland. He works with Blender and Unity. I’m an independent self-taught 3D & 2D Environment and Lighting artist and designer with a huge passion for my job, especially for gamedev. I'm a self employed 3D artist currently working mostly on 3D stock media products.