Sammlung von Newsfeeds
gamedevfred writes: In this video I explore some options for converting Grease Pencil data to geometry data. It's not a super elegant pipeline but it has some serious potential uses for expanding blender concept art workflows.
Teddy T. writes: We use touchscreen displays for hours every day, but do you know about all the intricate layers and components that make them work? This episode goes into the structure and basic function of a touchscreen display. What goes into making toughened glass strong, how do capacitive touchscreens work, and how do OLEDs [...]
Monte writes: In one of last of the videos on the Armory Visual scripting system for the foreseeable future I cover the nodes that handle physics with in the Armory Game Engine. These nodes let the bullet physic system handle the movement and reactions of your object during run time.
Simon Thommes writes: Hey there, I just released a new and improved version of my easy to use shader to create realistic clouds for Eevee in real-time. Try it out, it's free :) Features: Easy to set up single clouds for hand placing generation of whole animated cloudscapes paintable cloud distribution Just head over to [...]
The post Free Procedural Cloud System for Eevee (real-time) appeared first on BlenderNation.
Here are the notes from today's developer meeting. Brecht writes: 1) New Features and Changes EEVEE added overscan support, to render a bit more pixels for better screen space effects. EEVEE now fully supports node groups, which had some bugs before. The properties editor now has vertical tabs on the side, rather than horizontal in [...]
Will your art be the face of the upcoming Blender 2.8 Beta? Learn how you can submit your work now! Ton writes: We need a splash screen again! Proposal is to ask the artist community for it again. Design target: make a splash to promote (or celebrate) the Blender Development Fund. Something that’s fun, engaging, [...]
Vilem Duha writes: We are happy to announce the release of something we've been working on for a long time. Blenderkit is a new online platform made for Blender users, creators, and developers. We hope to bring a new momentum into the opensource world by introducing several innovations we've been working on. We provide an [...]
The post BlenderKit (Add-on & Online Database for Blender) [$] appeared first on BlenderNation.
Grant Wilk writes: Have you ever had the opportunity to hold one of your 3D creations in your own hands? If you haven't, you should, and this is why. From Pixels to Plush covers the start to finish process I took while converting my lovable character, Stegg, into a bunch fun stress balls. I even [...]
This news snowed under a bit as it was released around the Blender Conference, but it's super exciting! DreamWorks Animation’s OpenVDB Adopted as the Foundation’s First Project; Blender Foundation and Visual Effects Society Join as Associate Members The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and [...]
The post Blender Foundation joins Academy Software Foundation as first free/open source org appeared first on BlenderNation.
Pierre Schiller writes: For those of you who don't know what horrible fate compositors faced before deadlines, let's check out why Cryptomatte was a much needed life saver in a Blender-based studio pipeline.
The post Cryptomatte - a Brief history about compositing in Blender appeared first on BlenderNation.
Pablo shares the latest updates on Blender 2.8 development tonight.
Metin Seven writes: I love Blender 3D. It's a deservedly popular and successful open source 3D editor. Together with ZBrush it's my most important tool for 3D creation. Since version 2.79 Blender includes the Principled shader, enabling you to create most material types using a single shader node. I'm happy to share a little tip [...]
The post Blender 3D tip — Realistic Specular value in Principled shader appeared first on BlenderNation.
Ethan Snell writes: In the last few months I've had some time to experiment with different methods of making stylized hair in blender, and one of the easiest and effective ways that I keep coming back to is using nurbs curves. A deceptively simple method, curves in blender has a ton of hidden flexibility, some [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Autumn Men by Studio Ochi on Sketchfab Happy Pumpkin Crew by Curlscurly on Sketchfab Spooky Girls by Kathy Diaz on Sketchfab Coffee shop by vertexcat on Sketchfab Dot [...]
The post My favourite Blender Art on Sketchfab: 2018, week 45 appeared first on BlenderNation.
jayanam writes: This is a short texture painting tutorial for Blender 2.8 and using textures as stencils and masks. I use the material that I created in the previous part with that we can paint color and height at the same time.
Jared Owen writes: In a previous video, many of my viewers suggested that I animated the layout of Buckingham Palace. I admit I had never heard of the building before! So much 3D modeling but in the end it was worth it. I was slightly disappointed that I couldn't find more information about the palace [...]
jayanam writes: Here is a new Blender 2.8 video tutorial in which I show a node-based texture paint technique to paint color and height at the same time. After that I animate the material be using the factor of a Mix RGB node.
luwizart writes: In this tutorial I will be showing you guys an easy and fast way in creating a basketball in Blender. we shall be using some procedural and manual techniques to archive this
ToroidStudio writes: Hello, we are from Blendiberia festival, located every year in a different city on Spain, this year is for Barcelona. We focus our effort to share experiences, talks, news and more like specific masterclasses... All around Blender and its professional use. All this will be done in Spanish language and we will stream [...]
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Heroes of Bronze - A Spartan Noble Mystic Smite 3d Art Transformers (Quintessons Omega-Q ) Basketball room First steps with luxcorerender Sci-fi Helmet Isometropolis PD [...]