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pavla writes: Ever wanted to create those extremely satisfying collapsing tower (a.k.a. KEVA plank) simulations? In this CG Cookie Weekly video, we'll explore basic rigid body physics and create an epic collapsing tower simulation with it!
The post Making Collapsing Tower Simulations in Blender - CGC Weekly #11 appeared first on BlenderNation.
knekke writes: Since a couple of people were interested in the original add-on, I thought I might as well post an update. Big new feature: You can now use the Instant Meshes UI and paint your topoflow and the result will automatically update in Blender* Other than that you can now remesh multiple objects at [...]
Steve Lund writes: Learn how to simulate and render realistic Fire and Smoke in this Blender tutorial.
The post Simulate and Render Smoke and Fire in Blender Cycles appeared first on BlenderNation.
BlendMaster writes: Hey Everybody! After releasing one of my previous tutorials where I showed how to produce procedural clouds, many people requested that I do a video demonstrating how you could use the clouds and render out an HDR image completely inside of blender. The process of creating your own HDR is fairly simple. The [...]
Blender 2.8 Preview - Pie Menus are Default now - The properties Layout is Responsive - TAB for Edit Mode is Back!
Gottfried Hofmann writes: The development of Blender 2.8 happens at a rapid pace and the developers are actually listen to the user base. That means TAB for edit mode is back, pie menus will be on by default, the properties panel now has a responsive layout and much more:
jayanam writes: Here is a new Armory3d and Blender tutorial in that I show how to create a character controller for a third person player.
3pointedit writes: While making a new opening title sequence I was asked to create a sense of "everything being connected by data". I saw an interesting GIF on Twitter of ghostly falling bars in a dark room. I tried to replicate the effect as a Cycles material using volumetrics. I project an animated texture using [...]
This free add-on seamlessly integrates the Instant Meshes automatic retopology tool in Blender. knekke writes: Hi, here is simple addon that uses the commandline version of Instant Meshes to integrate it into Blender. What it does: Exports your object, runs InstantMeshes with the specified settings, imports the result and sets UVs and Materials, hides the [...]
Michael Bridges writes: How To Bring Your Blender Assets Alive In Godot Michael Bridges, instructor of the best selling Complete Blender Creator course, takes you through the awesome open-source combo of Blender and Godot.
gamedevfred writes: In this video I cover the key elements of how I retopologize high res assets to game assets. It's specifically focusing on a shirt I did for a recent character. The video is partially sped up in places and has audio commentary. I hope this is useful to some. :)
Daniel Kreuter writes: Hello everyone! I recently noticed that most 3d artists, even if experienced, do not make use of the most efficient tools in Blender. Here is a quick video about one very basic topic that might help you save many hours per project. As 3d artists you probably spend a great amount of [...]
The post Modeling with Speed: The best way to make Transformations in Blender appeared first on BlenderNation.
Create procedural world with this amazing asset pack by 3DVision - be sure to check out the video! This editable asset pack allows you to easily and quickly create outdoor decors for your low poly projects. All materials are procedural. This pack contains a light version and a full version. the light version, contains only the [...]
mohamed salah writes: Setup and test human skin shader on the new real-time render engine EEVEE on blender 2.8 early build,on hp z400 workstation, and GeForce GTS 450 graphics card.
Enjoy the work of Beyond 3D from Croix, France!
Azad BOUBRIT writes: In the past few weeks I wanted to improve my skills in animation, VFX & texturing, and I chose to reproduce a star wars the force awakens shot. I found that trying to reproduce complex CG shots from artists that inspire us is a very good way to develop an intuition between [...]
David Andrade writes: Hello everyone! It's that time of year again: SIGGRAPH 2018 is around the corner and we are calling for all participants. Theory Studio's cofounder David Andrade is very excited to be collaborating again with the Blender Foundation for this year's event, filled with hardware demos, animation demos, and more. To participate, click [...]
MiesnerMedia writes: In this Animation Nodes/Blender 2.79 tutorial Theo takes you through some Houdini inspired proceduralism to create a cool abstract swirly arch.
studioBaron writes: Come to the zb45.nl makerszone, bring your Blender sorrows and ask the expert(s) To help each other out for the summer holidays.... lets' come together and discuss and overcome each other's hurdles and struggles. Please sign up at the meetup.com page here: See you there Bring your sorrows and ask the expert(s) Friday, [...]
The post Blender Meetup Amsterdam "Bring your sorrows", June 22 appeared first on BlenderNation.
Jenuvyel writes: What do you know about version 2.8? What do you want to know? Search for v2.8 tuts, demos, and features. Bring your discoveries and questions. We also emphatically request that you keep bringing a Blender-loaded thumb drive OR TWO! And this time, load it with Blender v2.8! Bring any/all your works for share [...]
Chris Plush writes: In the third part of this step-by-step game modeling series I’ll show you how to bake a normal map for the knife using Blender. Whether you want to use this knife inside Blender or export it for a game engine like Unity or Unreal, I’ll show you how to make sure your [...]
The post Creating a Combat Knife Game Asset – Part 3 – Baking Normal Maps appeared first on BlenderNation.