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About My name is Toivo Huhtaniska, and I’m a 3D artist from Helsinki, Finland. I have been using Blender for just over a year, but I have a background in video production, graphic design and VFX. For a long time I was afraid of jumping into 3D as it was seemed very daunting and technical, [...]
gdquest writes: Blender's VSE offers some simple, yet powerful tools to grade your video. I recently edited a short documentary about life in Japan, all in Blender (https://youtu.be/aodlh-r3pEc), and in this tutorial, I'm sharing the techniques I used to get good contrast and vibrant colors off my video clips.
BlendMaster writes: Hey Everyone! I wanted to share with you my new contest. The topic chosen for this month was, fire & ice. The idea is to create a render that depicts your interpretation of how fire & ice either go together or contrast each other. Specific rules and guidelines for the contest can be [...]
Yegor writes: This video will show you a quick and easy way of creating a very fast rendered glass shader. It's not physically correct, but this setup is for distant objects, eye cornea and any other object with a glass coating on it. This is a preparation tutorial for the next one, which is about [...]
cogitas3d writes: After a lot of study about DICOM file structure, finally the OrtogOnBlender add-on allow the users to import slices of a tomography into Blender and they can also view the structure in voxel data style. More than that, the users can interact with the model, positioning meshes along the object, as we see [...]
The post OrtogOnBlender add-on: Import DICOM voxel data on Blender appeared first on BlenderNation.
Wayward Art Company writes: Here is a full video lesson on using the Mask Node. A free tool used to add quick professional effects to your models. Cheers!
The post Professional Texturing Made Easy in Blender 2.80: Mask Node appeared first on BlenderNation.
jayanam writes: I updated my PBR texture mapping add-on for Blender 2.8 so that a node setup is created that can take an emission map into account.
Brecht writes: New Features and Changes The focus continues to be on getting Blender 2.8 stable. Approximately 75 bugs were fixed in the last week. Preferences have been redesigned, with a better organization that makes it much easier to find settings. (task) NLA blending of rotation now used proper interpolation of quaternions. Another step towards [...]
Paul Caggegi writes: Hi Blendernation! A recent fix to Blender 2.80 Beta has addressed the alpha transparency issues when using Freestyle in the Eevee render engine. In this quick video, I show users how to set up Freestyle under Eevee, and what the pros and cons are when compositing, as opposed to using Cycles. A [...]
Curtis Holt writes: Hi everyone! In this video, I show you how I made this ‘Cyberpunk Scout’ artwork in Blender 2.8 using the powerful EEVEE rendering engine. Throughout the video, I make use of interesting Blender features such as SVG imports, alpha-blended materials, as well as the exciting new grease pencil for sketching ideas over [...]
The Blender Foundation shares how they'll be using the Blender Development Fund donations in 2019. (Hint: they're getting really close to 25k/month now, which is their first goal. Are you a supporter yet?) The development fund has had a big boost in the past months. Recurring donations are steadily climbing up to EUR 25k per [...]
The post Blender Development Fund, projects for first half 2019 appeared first on BlenderNation.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Sam & Max by PaulsRage on Sketchfab Pirate building by makcutka250 on Sketchfab Lowpoly Forest Plaza for VR by Fabian Orrego on Sketchfab Chest by Gregory Khodyrev on [...]
The post My favourite Blender Art on Sketchfab: 2019, week 1 appeared first on BlenderNation.
Enjoy the work of Lux Artt from Córdoba, Argentina! Incredible Tunnel by Lux_artt on Sketchfab
Tihomir Lazarov writes: When you hear about "VFX" you often think of a sci-fi or a surreal imagery. When watching films that portray a fantasy type of environment you know this isn't real, and the fact it is CGI doesn't surprise you. This is why I decided to work on a short film that tells [...]
The post Using Blender for the Making of the Vfx in the Short Film "the Letter" appeared first on BlenderNation.
Wir treffen uns jeweils am 1. Mittwoch eines Monats, ggf. Verschiebungen wegen Ferien oder Feiertagen beachten.
Mittwoch, 9. Januar 2019
YanSculpts writes: Did a fan-art of Miles Morales from Spider-Man: Into the Spider-Verse. If you haven't watched the movie yet, you should!! Anyways, this is the first part of the fan-art, covering the sculpting, modeling, re-topology, rigging and posing. Part 2 will be about texturing and creating the materials, which I will upload sometime this [...]
The post Sculpting Miles Morales from Spider-Man: Into The Spider-Verse appeared first on BlenderNation.
jayanam writes: In this Armory3D 0.6 and Blender 2.8 video tutorial I show how to shoot projectiles in an FPS game. As an example I use the FPS template from the Armory3d GitHub and improve it: I change the topology of the projectiles and also adjust the direction of these in the Gun controller Haxe [...]
Emmanuel Okafor writes: in this tutorial, we will be creating a barreling using mainly modifiers in blender :
The post Creating a Wooden Barrel (PROCEDURALLY!!) in Blender appeared first on BlenderNation.
Nicolas D'Amore writes: The Italian website Blender.it has decided to start making a series of interviews to some very good artists who definitely deserve more attention. The second chosen artist is Joaquín Kierbel, a great Argentinian artist, recently noticed by CGCookie. You can read the interview in Italian, English and Spanish here. Enjoy!
The post Italian site Blender.it interviews Joaquín Kierbel appeared first on BlenderNation.
jsabbott writes: Welcome to the next “Let’s Make” Blender 2.7 tutorial. In this tutorial we will be modeling a cartoon-style house. The written tutorial can be found here.