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pavla writes: Blender 2.8 is a major upgrade! Change may be difficult though, especially if you're a seasoned pro and are used to doing everything a certain way. This free course will concisely show you what's new, changed, or moved in 2.8 without you needing to sit through yet another beginner tutorial that explains how [...]
The post (Free) Ultimate Video Guide: How to Change to 2.8 the smart way [promoted] appeared first on BlenderNation.
Markom3D writes: I will show you have to use an image with an alpha channel in Blender 2.8 to only show the texture that you want to see. I use a Leaf as a primary example as this is what usually comes to my mind first. This is using the Eevee engine.
Jan van den Hemel writes: Although I'd recommend using Multilayer EXR files to output your different passes into one file, that is not always possible. For example when using renderfarms this is not always supported. In that case, it makes sense to write a separate file for each pass. This quick tip shows you how!
The post Daily Blender Tip 361: Render Passes to Separate Files appeared first on BlenderNation.
dalena writes: I made the music video for electronic musician Huxley Anne's "Fury" This project uses Blender for all CG and Blackmagic Fusion for tracking and compositing to combine virtual and live-action footage
Brandon Hix writes: This weekend enrollment closes for our Fall semester Blender classes inside The Orange Guild. If you'd like a one-of-a-kind, live, eight-week class that teaches you how to use Blender 2.80 or a class on how to improve your 3d illustrations then head to the link below and enroll now! Enrollment shuts down [...]
The post Last Chance to Sign Up for Orange Guild Fall Semester Blender Classes [$] appeared first on BlenderNation.
Hi. My name is Bo Laugesen. I live in Slagelse, Denmark. The first time I tried making 3D was 2001. I learned 3ds Max (3.1) at Truemax in Copenhagen and I later did some freelance jobs for a while, mostly with Maya. But I hadn't done much 3D since then, except for some Counter-Strike source [...]
Agu Rex UD writes: Hey guys... Try out my first 3d NPR Rigged Character on Turbosquid. It's free! A taste of the full character Pack I will release with a price tag.
SouthernShotty writes: Hi, Here is a quick tutorial showing you how to use the new AI denoiser coming out with Blender 2.8. I show an example of the AI denoiser being used on one of my animated scenes. I've seen huge increases, turning 66 hour renders into 45 minute renders on a single machine. Of [...]
jayanam writes: Here is a new sculpting helper addon called Fast Sculpt, that you can use with the latest Blender 2.81 experimental build, because it uses the mighty voxel remesher made by Pablo Dobarro. With this addon you can extract meshes from masks and union objects without leaving sculpt mode.
Jan van den Hemel writes: Animating the leaves on a tree really adds some realism to your nature scene. Good news, it's very easy. Check out this video to learn it in one minute.
Leroy writes: Open Image Denoise is a new feature in Blender 2.81, you can download it from daily builds. It's amazing. Thanks Blender developer!. So cycles or eevee, which one would you choose?
Blender.Today is a weekly live show highlighting the latest news on Blender 2.8x and the community.
Dalai writes: Notes for meeting of 26 August 2019. Announcements Release date for 2.81 is currently set to 14 November 2019 Cut-off date (major changes and features in by) 13 September 2019 Stabilizing branch creation 1 October 2019 master branch will be open from then on, i.o.w. no freeze while 2.81 is being stabilized Projects [...]
Danny Mac writes: In this tutorial I demonstrate how to use Corrective Shape Keys to improve rigging in Blender 2.8
Pierre Schiller writes: These are some of the works I've created using Blender 2.79, 2.80 (alpha, beta, RC1, RC2, RC3, solid) . I feel humbled by all the great efforts the Blender Foundation developers have put into creating this amazing software. Thanks to everyone on all social networks supporting new Blender users, inspiring them to [...]
Darkfall writes: Hey Everyone, In previous tutorials we have created custom Node Groups like the "Patch Node". One of which was the River Rapids VFX, you can check out the Blender Nation post here. I tend to use a few different Node Groups and though I don't use them all the time, I find that [...]
Adam Galambos Benjamin writes: Hello, my name is Adam. I do 3D digital art for a while, it's just a hobby for now but in the future, I would love to work in this field. When I started doing 3D art firstly I used Maya,3Ds Max but after a time I changed to Blender because [...]
Jan van den Hemel writes: With tip 18 (a long time ago!) we looked at creating ripples using Dynamic Paint. But what if you want more control to make a still image of stylized ripples? In that case we can edit the Sculpt Brush falloff. Check out this quick tip to see how.
Petri Rantanen writes: Hello! This is my first actual ”VFX” project with Blender. It combines nature and urban footage with flying boulders. I am sure most of you have been pondering deeply - for a long while I might add - what it would look like if meteors with human faces would come together from [...]
Victor Kam writes: If you are just getting into Blender 2.8 and know how to block out concept models, and if you've ever wondered how to get your mesh into Substance Painter to work in a non-destructive texturing workflow, then this beginner focused training session for using Substance Painter along with EEVEE will produce fast [...]