Sammlung von Newsfeeds
jayanam writes: In this video tutorial I start with the IK leg rig that we created in the previous part, import a low poly character mesh, complete the character mesh and parent it with automagtic weights.
jayanam writes: Here are some development news for Blender 2.8, the features I show are Outliner with filter and collections Single column layout of panels Mode switching with new shotcuts Wireframe as overlay
I wasn't in time to put this up for the live event, but Pierrick's stream is still available for watching. p2design writes: Hi everyone, It's been a while since I could get back into the Noara game project but here I am. I'll be streaming on friday morning, showing you how I rig a monster [...]
Peter Kemp writes: 3Dami returns for 2018, apply now! Running since 2012, 3Dami has brings together small teams of 14-18 year old students to make short 3D animated films. Each team starts from scratch and has just seven days until their première. During that time they have to write the script, draw the storyboard, then [...]
novelo writes: In this Video I show you how to create Low Poly Grass with hand painted textures in Blender and the Addon BPainter.
Damien Rohrbach writes: Hi everyone, I wanted to share something special: one of my happy followers has created to thank me for my channel and my videotutorials with BLENDER... He created and rendered all the 3D jewels I have designed so far on the channel, and he sent me all the renders... I found that [...]
The post 3D Jewellery design with BLENDER, one of my followers all my tutorials! appeared first on BlenderNation.
What happened in the Blender 2.8 Code Quest this week? Pablo is back with a new update! Wireframes update, Workbench specular highlights, and much more this week.
Stefano SottoZen writes: Hi guys, in this new animation i made using Blender i tried to animate George the spider little more than simple "walk cycles". In some scene i had to track his legs frame by frame to the movement of the cup and then animate him jumpig around or slide up and down. [...]
pavla writes: Open Shading Language (OSL) shaders are awesome custom shaders that allow you to create materials that would typically be impossible with Cycles. In this episode of CGC Weekly, we explore the possibilities with OSL shaders and how they can be using in Cycles.
The post Using Custom OSL Shaders in Cycles - CGC Weekly #9 appeared first on BlenderNation.
Justin writes: Hey all! I just started a new FREE video series on how to use Blender as a video editor! Currently there are 6 videos up. You can check them out at www.blenderfrenzy.com or on YouTube at my Blender Frenzy channel. I'll be continuing to add more throughout the upcoming weeks as I walk [...]
John Roper writes: Introducing a new Blender magazine, Buildbot! This is a new monthly magazine that shows quick news going on around the community. I hope that it is helpful to those who may not have the time to browse other news sites constantly as well as those who just want quick recaps of the [...]
Check out this comparison video of Louis du Mont's 'Working Hard' scene (originally made in Lightwave) , where he compares how it looks in Cycles and Eevee. Here's his Sketchfab version, too: Working Hard by Formation on Sketchfab
David Revoy is the new Bob Ross! In this video he shows how he does a paint-over of a Blender scene that Andy provided, to create concept art for the Spring project. Incredibly satisfying to watch!
The post [non-Blender] Commented timelapse: concept art of Spring "Inside the hut" with Krita appeared first on BlenderNation.
Your scenes in Sketchfab can now have real-time reflection! The feature uses 'SSR', a technique that's commonly used in games and that re-uses the information that's already in your viewport (or screen space). So while it won't reflect anything that's not 'on camera', it can still help you dramatically increase realism in your scenes. SSR [...]
The post Sketchfab Introduces Screen Space Reflection (SSR) appeared first on BlenderNation.
Wybren van Keulen writes: The Grove is growing by leaps and bounds, and today marks The Grove’s 6th release already! Release 6 features a streamlined workflow, greatly improved conifers and lingering dead branches. It allows you to unleash your twigs with the automated twig picker, and to quickly match any preset to any twig size. [...]
soft8soft writes: Hi, We promised to never touch games at Blender Conference 2017. Yet, considering that BGE was removed from Blender, we created a small browser game with Verge3D. It took exactly 1 artist, 2 weeks and 0 lines of code to bring the farmer to life! Check it out here (12.6 Mb). Another notable feature of [...]
The post Verge3D 2.4: Farmer's Journey and Online Store Mockup appeared first on BlenderNation.
Mohamed Salah writes: Shading test on the new real-time render engine EEVEE on blender 2.8 early build,on hp z400 workstation, and GeForce GTS 450 graphics card.
The post Smudges and fingerprints shading test on Blender 2.8 Eevee appeared first on BlenderNation.
A new option in the layout engine lets buttons be displayed in a single column, gaining horizontal space, providing better readability and making it easier for developers (and add-ons) to add new features in the future.
acvarium writes: This time I decided to model an iconic red-eyed tree-frog. The first stage of work is creating base-mesh using Subsurf Modifier. The second part is setting up the render.