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Jan van den Hemel writes: This method of getting smooth beveled corners on objects requires no additional geometry. Check out this quick video tip to find out how it works!
Nicolas D'Amore writes: Hello! This is my first rigging tip, and it's about the Pivot Constraint. The pivot point of an oar needs to be at its hook, but you need to be free to move it up and down without changing its pivot point. Here is when the Pivot Constraint becomes handy. This is [...]
Jeannot Landry writes: Here is a quick tutorial on how to create a proper shadow catcher, the easy way using a simple material trick for Eevee rendering. Also works with transparent background. Recorded in 4k at 60 FPS, Enjoy!
Me and Blender Hi, my name is George Bestelei, 41, and I'm a self-educated 3D generalist based in Bucharest. A few years ago I got exposed to Blender while working on a project and I was intrigued by its capabilities. Recently, I got curious again, with all the hype around 2.80, and finally, since everyone [...]
Pablo presents his weekly overview of Blender development - live!
Alexey Afanasyev shares an interactive motorcycle 'configurator' project he created with he help of Blender. This project was done for DAB Motors. List of deliverables: Promotional video (see below) Promotional images Web-based product configurator My name is Alexey Afanasyev and I am responsible for modeling, baking, texturing, rendering, video editing and overall presentation of all [...]
Ton shared his thoughts on the importance of the GPL license for Blender, Blender Add-ons and your freedom on this thread on Twitter. Worth a read! Blender is Free Software. It's free to use for everyone. Free to use for any purpose, also commercially. Blender is free to share with others, free to study its [...]
pitiwazou writes: If you want to learn the Non-Destructive workflow on Blender 2.8, this tutorial is the one! In this tutorial, I will show you my Non-Destructive workflow to make the Bluetooth speaker, Sony BSP10. You will learn how to use modifiers, how to keep everything editable, to be able to make different versions of [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Old Soviet photocamera by t-braze on Sketchfab Alice - Polycount Character Challenge by donenglandart on Sketchfab Steam Tractor - Aveling Barford by Fabio Orsi on Sketchfab Crimson Ronin [...]
The post My favourite Blender Art on Sketchfab: 2019, week 23 appeared first on BlenderNation.
Leroy writes: This is my last Eevee test, a year ago, baking indirect lighting is very slow, but I think it is fast enough now, you can use global light to make up for some of the environmental lighting deficiencies, hope you like.
Jan van den Hemel writes: This is an interesting way to make edges really smooth despite using as few polygons as possible, using some easy normal editing.
Markom3D writes: This is a full course that I have created that I will be uploading each ep every week on a Monday. Drawing a very rough concept drawing is the first ep, and the next will be available tomorrow. This is for 2.79, however if I can hit 10k subs, I will release the [...]
pavla writes: What's that filling up your hard drive? Yep, it's them: blend1 files. What is a blend1 file and how do they work? Let’s say you’re working on a file called “Cool_project.blend” Normally, every time you save, this file is directly overwritten. However, if you have blend1 files enabled before it is overwritten, the [...]
The post The reason you (don't) need blend1 files [promoted] appeared first on BlenderNation.
ChrisP writes: In this first video of the series we take a look at how to quickly and easily improve lighting for product shots by creating highlights and shadows to show shapes, surfaces and materials and how to create a nice, seamless surface for the product to sit on.
Modeling cloth is an interactive cloth simulation engine. You can click and drag, add wrinkles, shrink cloth around objects mix softbody and cloth effects together and so much more. Rich Colburn's goal is to make it on par with Marvelous Designer. Modeling Cloth for Blender 2.8 has lots of fun new features. Keep in mind [...]
Leroy writes: In this video I will show you five ways to make smooth bevel with low polygon in Blender 2.8, I think it's will be very useful for you, especially in games and performance optimization. thanks.
The post Five ways to make smooth bevel with low resolution in blender 2.8 appeared first on BlenderNation.
Ukramedia.com writes: In this tutorial, Sergei Prokhnevskiy from ukramedia.com will show you how to create a 3D Logo Transition using Blender 2.8 (Eevee).
The post How to Create a 3D Logo Transition in Blender 2.8 (Eevee) appeared first on BlenderNation.
Jan van den Hemel writes: Letting the camera point at an empty object is very easy in Blender. This quick tip shows you how!
Vilem Duha writes: In this new tutorial, you can learn how to use Ivy generator in Blender 2.8, and how to take the results to another level with some of the free assets from BlenderKit.
I don't know about you, but I love these explainer videos - especially when they do a better job than my university professors (yes, I have a degree in physics and this video cleared some things up ;-). Teddy T. writes: How does electricity even do stuff? We know it powers everything around us, but [...]