Sammlung von Newsfeeds
jayanam writes: In this video I show some hard surface techniques and I come up with the question if ngons are to be avoided in general.
Aaron Carlisle writes: Hello, fellow Blenderers here is a short list of what has happened in the development in Blender this week. To read more and to see the links for more details please see the full post here. https://thisweekinblenderdev.github.io/2018-01-06.html Changes to Blender master Cycles: CUDA support for rendering scenes that don’t fit on GPU [...]
I quite enjoyed this low-poly isometric animation by Video In Motion.
JoshuaAutumn writes: In this tutorial, you'll learn how to model and create a glazed cruller doughnut (donut) in Blender. We'll first go over how to use curves to create the shape of the doughnut, then we'll go over how to use modifiers to create the model of the doughnut, finally, we'll go over a hack [...]
The post Blender Tutorial: How to model a Glazed Cruller Doughnut appeared first on BlenderNation.
jayanam writes: In this video I show the features Contours, Polystrips and Polypen of the addon Retopoflow.
Dorian Zgraggen writes: In this video, you'll learn how to create fingerprint texture maps which you can use to add fingerprints to your cycles materials. Works nicely on glass shaders and other reflective surfaces.
The post How to Create Fingerprint Texture Maps for Blender appeared first on BlenderNation.
Juan Gea writes: In this video we do an introduction to the awesome Fracture Modifier branch and we unveil one surprise contained in the latest builds of the fracture modifierl, the Metaball Mode in the Remesher modifier. Hope you all like it!
Zacharias Reinhardt writes: Hi everyone! In my new commented timelapse, you will learn how to sculpt a turtle character from scratch in Blender. Besides the sculpting process you will also learn how to set up the scene, lighting and procedural shaders. This sculpting took me about 6.5 hrs and was created during SculptJanuary 2017. Enjoy! [...]
Another awesome sculpt by Russian Blender artist Sardushkin Maxim!
blazraidr writes: Here's a little experiment I did with the smoke simulator in Blender. I wanted to compare how changing the high resolution settings and domain resolution settings visually affected the final smoke simulation. I measured how long each simulation took to bake and also the file size of the bake files. I then rendered [...]
Fran Alburquerque writes: Hi there! A couple of months ago I published my second big animation project, a music video for the "Fuego que te van a dar" song from Crudo Pimento. So this time I thought that a making-of video would be a nice idea for those who are curious about what's behind the [...]
The post Making-of / Breakdown of "Fuego que te van a dar" music video appeared first on BlenderNation.
Johnson Martin writes: Hey Guys, Johnson here from Blendergrid. Today I'm bringing you something a little different: an interview with the Lead Visualization Engineer at the Integral Group, Tyler Disney. Tyler has been a very active Blendergrid user for the last few years. He does some pretty interesting and elaborate visualization work and has some [...]
The post Using Blender to win large Engineering jobs - An Interview with Tyler Disney appeared first on BlenderNation.
Mirad writes: I made this video to congratulate Christmas and the new year, all done with Blender: God bless you!
Pietro Chiovaro writes: Hi artists! Today I'll show you the creation of a Medieval Building!! Main software: Blender Secondary softwares: Photoshop, Photoscan 9 hours of work
Enjoy the work of Malcolm Crowther, "everyday artist" from Durham, United Kingdom. Malcolm writes: I Do Crappy Things Everyday In The Hope That They Are Sometimes Not Quite So Crappy! Hmmm :)
The Blender Foundation's Flamenco render manager has just received an update that adds several features to give you more control over the workers. Sybren A. Stüvel writes: Today, a new version of Flamenco Manager and Worker (both versions 2.1.0) introduces more control over your Workers from the Flamenco Manager dashboard. You can now send Workers [...]
Here's a nice beginner-level modeling tutorial by Jennifer Abbott. This is the first in a series for my latest course - 3D Low-Poly Game Modeling for Beginners. In this tutorial we will learn how to model a low-poly compass. ---------------------------------------- Jennifer S. Abbott is a digital/graphic designer who works across many design disciplines – including [...]
elbriga writes: Here is my latest personal project, The Crawling Shadows of Fearnmore - Trailer: I undertook this project with the following objectives: Experiment and establish a functional workflow for a AAA trailer production, including: preproduction and storyboarding, art direction, asset modeling, cloth simulation, texturing, rigging and skinning, grooming, animation, physics simulation, lighting, compositing, VFX, [...]
The post The Crawling Shadows of Fearnmore - Trailer + breakdown appeared first on BlenderNation.
Bark writes: Here is an interesting project, which we from QUADRAFLEX (Berlin) realized a few weeks ago (Nov. 2017) in cooperation with the restorer Dempwolf and the city of Hamburg. The aim was to visualize the Lobards Bridge in Hamburg as it might look after the upcoming restoration. The lighting design at night was also [...]
Nobby writes: A few years ago I see a nice Stirlingmotor in a video on Youtube. Dave shows how he has made this Motor and share the 2D-drawings. I thougt to build this motor too and started to design the motor in 3D-CAD. When I learn to use blender more and more, I try to [...]