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Justin writes: Hey all! We are beginning phase 3 of our Blender for Blogs series! First things first, let's earn how to get rid of that nasty outline around images with transparency in Blender's VSE. This can happen when you import your image sequence into the VSE. In this video I show you how to [...]
The post 13) Blender for Blogs | Phase 3 - Part 1: Fixing the Outline Problem appeared first on BlenderNation.
Did you see Emiliano Colantoni's short movie SPECTRAL? Today, he shares a behind the scenes video which really shows the power of Eevee!
Arnaud Couturier writes: SceneSkies, the HDRI manager addon and HDRI collection for large-scale scenes, has just been updated. After months of work, version 1.1 of the addon is finally ready to download: addition of addon's preferences and a data folder for storing the panorama files use your own HDRIs render cubemap more color-tweaking options separation [...]
Midge "Mantissa" Sinnaeve writes: I'm proud to present my 2018 reel.⠀ Incidentally, this is my first reel where everything is done with Blender and rendered with Cycles, whereas in 2016 it was still a mix of applications as I was still switching from 3ds Max. Becoming a part of the Blender community and sharing knowledge [...]
Abhay Sharma writes: TP cam is a group of nodes to help you create dynamic camera moves in blender. It is based on Animation nodes 2.1. you can quickly create dynamic camera animation with features like noise, overshoot, fake autofocus, animating camera on multiple curve paths with multiple targets. Download the free add-on here. Here [...]
BlendMaster writes: Hey Everyone! I Just wanted to share my latest tutorial with you guys. In this video, we go over creating a cool abstract wallpaper from just a simple cube, some procedural textures, and cycle's volumetrics. I will also show you how to use Blender's texture painting tools to get rid of some of [...]
I love this image by Tihomir Lazarov where uses a combination of Blender and Photoshop to create this dream-like scene. He recorded the entire creation so you can get a sense of how this was done. About Tihomir: I'm a commercial photographer and filmmaker based in Sofia, Bulgaria. Although I tend to shoot everything in [...]
The post Door In the Clouds (Alice in Wonderland series) - Behind the scenes appeared first on BlenderNation.
Did you know there are over 30 Blender community sites? You can find groups in English (well, obviously), Chinese, Dutch, French, German, Hebrew, Italian, Japanese, Polish, Portuguese, Russian, Spanish and Turkish. If you know of another site that's not yet listed, ping Pablo! It's all about people. Anywhere you are, there's a community for you. [...]
Poly is Google's WebGL platform. It's mainly used for exporting from tools like Tilt Brush, but supports 'direct uploads' as well. They've just released a Blender plugin that will let you export your work directly. It looks super simple: install the plugin, select the export option, sign in and the upload is done. Here's an [...]
gdquest writes: You don't have to compile Blender as a Python module to get full auto-completion. Instead, you can use nutti's "fake blender python module". In this video tutorial, I show you how I got auto-completion working in Emacs and Onivim, in less than 5 minutes!
The post How to Get Blender Python Auto-Completion in any Text Editor appeared first on BlenderNation.
pavla writes: Everyone knows that normal maps are used to create the illusion of depth or surface distortion, but what do people mean by that? In this video, we'll break apart the components of a normal map to investigate how it works from the bottom up.
Here's a quick primer on how to get started with Verge3D. soft8soft writes: This guide is aimed at Blender artists who seek for a quick way to publish their 3D models on the Web and have no time to read lengthy manuals. For this reason only essential steps are mentioned that lead to a streamlined [...]
jayanam writes: This is a Blender request & answer video in which I show how to model pipes and UV unwrap them, 3 pipes in a row. I also use the addon UV squares to create straight UVS.
Gottfried Hofmann writes: The background images feature in Blender 2.79 had some technical issues so the developers decided to improve empties instead and create an entire new workflow:
A cool Nike fan art video by zuscrofa. I want to share you our last project called "BLACKOUT" for Air Max, rendered in Cycles and Octane Render (plugin for blender) You can see more frames on Behance.
Pakusukuli created two amazing 'MikuMikuDance' (MMD) videos on Blender Artists. I’ve wanted to make animations in Blender for a long time, but I don’t have the patience for creating and animating my own characters and long rendertimes have made it difficult to work on animations. Recently the stars aligned when I found out about the [...]
pavla writes: It's easy to add a glass shader to anything in Cycles, but it's more challenging to make it disperse light like a real-world prism. In this video, we'll explore the physics behind dispersion, and how we can utilize this info to create a realistic dispersion shader.
The post Creating a Dispersion Shader in Cycles (CGC Weekly #17) appeared first on BlenderNation.
3D Artist Phan Đức Huy shares the inspiration and process behind the creation of his Staff Picked Ancient Golem. When I was searching for work from other artists, the 2D concepts of Sephiroth Art popped up out of the blue, and a thought flashed through my mind: “Why not try with this?”. And voila, I [...]
Alberto Gonzalez writes: The ClothFX v3 update comes with a redesigned UI, Inflate tool abd export tools, so you can export your simulation or add more tearing systems. Creating cloth effects has never been this easy in Blender! It is now available 20% off on Gumroad until August 13. Don't forget to grab your copy! [...]
jsabbott writes: Welcome to the sixth tutorial of the 3D Game Assets series. In this tutorial we will be modeling a low-poly Egyptian temple complex asset. The written tutorial can be found here.
The post Intermediate Tutorial: How to Model an Egyptian Temple Complex Asset appeared first on BlenderNation.