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Peter Mattson writes: A simple, henpecked robot's curiosity is piqued when he finds on old surfing manual in a dumpster on the way to his 9-5 factory job. It’s hard to imagine anyone less impressed by this than his wife. I’ve been working on this short film after hours in my spare time for the [...]
Kustom Julius writes: Hey Guys, Check out part 2 of the Futuristic Tech Cube Animation Tutorial using Blender 2.8 (full playlist here). Topics covered in Part 2: Procedural texturing Animating the cubes Animating an edge curve Basic rotation animations Rendering
Luis Cherubini writes: The free Set Flow addon by Benjamin Sauder unleashes the power of interpolated edge topology for a faster and cleaner low-poly modeling experience. Originaly from Maya, that is a must for people looking into game asset production!
The post This Blender Addon brings a clever tool from Maya! appeared first on BlenderNation.
Emiliano Colantoni writes: Hi! i uploaded on gumroad a free blender scene with a procedural workflow that automates the process of hard surfaces modelling. This scene it only work with this special build!! Have fun! :)
The post MECH/FY - Procedural hard surfaces for Blender 2.8 (Timelapse) appeared first on BlenderNation.
Jan van den Hemel writes: How do you select all faces that share a material on an object? This quick tip shows you two methods. What this is all for will be shown tomorrow...
The post Daily Blender Tip 267: Select all faces with the same material appeared first on BlenderNation.
Level Pixel Level writes: This is a short piston rigging tutorial series. This is an introduction and should give you everything you need to rig pistons on your own robots. In this method, I use a damped track constraint, and then a shape key with a driver to hide parts of the piston and prevent [...]
Taumich writes: After finding myself wanting a better eye texture for my characters, I realized I could use my blender noding experience to produce something fast, useful and efficient that would be highly useful for the future. That's when I started working on it, the procedural eye shader called Occumux. Occumux 1.0.0 - Amber. Made [...]
The post Free Download: Occumux - Procedural Eye Shader for Blender 2.8 appeared first on BlenderNation.
martenq writes: Hello guys, I made my first gamedev and modeling vlog, where I talk about how I started to create my game, how can I find references and so on. I also show how I failed, and then how I fixed the problem, and about the future plans. I work with Blender, Substance Painter [...]
Yudit1999 writes: Part 1 contains most of volume, structure and form sculpting: Part 2 contains most of detail sculpting: I decided to record my sculpting process in a timelapse video format. I hope you guys can learn something trough my workflow. It's definitely not one and only workflow, something for sure gonna change in my [...]
Isabel Lupiani writes: Hello, I’d like to share that my book " Blender Scripting with Python: Automate Tasks, Write Helper Tools, and Procedurally Generate Models in Blender 2.7" is now available on LeanPub! (Free PDF sample with chapter excerpts available). Here is a summary of the book: "Blender Scripting with Python will teach you how [...]
MartinKlekner writes: Hello friends, lately I was asked to share more of my timelapse recordings, so that’s what I am doing today - I've documented one of my modeling workflows for part of my modular building asset collection. Enjoy! Martin
The post Timelapse: Modeling a Modular Building Asset (Blender 2.8) appeared first on BlenderNation.
Jan van den Hemel writes: Following the previous tip about splitting objects in Edit Mode, how about merging them back together? It's got a different name in Blender 2.8 but works much the same way. Find out how in this quick tip.
CG Artist Constantine Tvalashvili shares how he used Blender to replicate Chemical Sister's surreal line drawing, Doodle No.56. Let’s get straight to the point. Here is a NPR (Non Photo-Realistic) 3D scene, based on Chemical Sister’s doodle. I’ve always admired her meaningful concepts. I consider them a very good resource for creating beautiful 3D scenes. [...]
Hi, I’m Ioanna Papadopoulou, long time rendering artist, specialising in photo-realistic illustration for advertising. I’m co-founder of Studio Clip and my job has to do with texturing, lighting, camera setup and rendering/post work. Through the years I’ve used many renderers, starting from FormZ Renderzone, Electric Image, Maya’s internal renderer then Mental Ray, and finally Maxwellrender [...]
pavla writes: YanSculpts is a YouTube persona, a Blender sculptor and an inspiration. In his new interview on CG Cookie, he talks about his beginnings, why he chose Blender and what he recommends to other digital aritsts.
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Kingfisher Insomnia From within Living room Study - One of my first blender projects Living in the woods “Superbike” Forest Demon Building Contrast in Asia-Afrika.Rd [...]
Beorn Leonard writes: The French feature film "I Lost My Body" (J’ai perdu mon corps) just won a major prize at its premiere in Cannes. The movie was almost entirely created in Blender. From Cartoon Brew: "In the wake of glowing reviews following its world premiere on May 17, French director Jeremy Clapin’s feature debut [...]
The post Blender Feature "J’ai perdu mon corps" wins Grand Prize at Cannes appeared first on BlenderNation.
3DSinghVFX writes: I have created Grease Pencil nodes for animation nodes for blender 2.8. These nodes allow to get grease pencil info/data into the animation nodes But also allow to convert the animation nodes data into grease pencil strokes. Therefore, now you can convert grease pencil strokes to curves or meshes. You can make grease [...]
The post Grease Pencil Nodes for Animation Nodes for Blender 2.8 - Tutorial appeared first on BlenderNation.
Jan van den Hemel writes: Did you know that you can separate parts of the mesh in Edit Mode? This is how.
Markom3D writes: Simple way to enable volumetics in Eevee with no fuss, straight to the point. Please support me be liking and subscribing to the channel Thank you