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Hard Surface Sculpting Course Free Lesson
Jan van den Hemel writes: In this free lesson from my Hard Surface Sculpting course, we look at how to make tiling displacement maps, a tool that allows for quick overall detail generation for mech concepts.
Kategorien: 3D Grafik
Goodbye BlenderKit, hello Blendkit!
For several years, the Blender Foundation has been asking to not use the name ‘Blender’ in the name of companies and their products, mainly to avoid a sense of them being official or endorsed. Community sites are generally exempt from this (phew!), but they will actively work with more commercial parties to update to a […]
Kategorien: 3D Grafik
Easiest Modeling Technique?
In this sample from his E-book, Jan van den Hemel looks at the Double Subdivision method, where he combines two Subdiv modifiers with different settings to quickly create an all-quads base mesh, which can then be further detailed with either mesh modeling or sculpting techniques.
Kategorien: 3D Grafik
Procedural Picnic Blanket Fabric Material
In this Blender tutorial we will create this Procedural Picnic Blanket Fabric Material.
Kategorien: 3D Grafik
Blender 5.2’s New Grease Pencil Fill is a Game Changer
Blender 5.2 LTS introduces a game-changing update for 2D artists: the Delaunay Fill Algorithm. In this in-depth tutorial, I explore why this shift from pixel-based flood fill to a geometric solver is a “huge deal” for Grease Pencil users. Mumu Mundo writes: The new engine provides faster, more accurate fills that are zoom-independent, finally solving […]
Kategorien: 3D Grafik
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