Sammlung von Newsfeeds
Jan van den Hemel writes: This is a quick and dirty way of creating a wireframe shader where you can control the thickness of the wires.
Tit Lavrov writes: InteractionOps or iOps is a set of operators which boost Blender interactivity between user and application by using only five functional buttons. Check it out on Github.
As we approach mid-may, the UI is getting its final major updates for 2.80.
Animan3D writes: I have used "dupliverts " of Blender to duplicate these animated character. Its often over looked but great feature of Blender. You can make like Army of soldiers, bunch of fruits , leaves etc.
The post Hundreds of animated character duplicated within minute using Blender appeared first on BlenderNation.
Here are the weekly meeting notes of the Blender developers. Here are the weekly meeting notes of the Blender developers. Development 8 Summer of Code projects were accepted, see the list here. There is also forum for user feedback and development questions, where each student will start a thread. We aim to freeze the 2.80 [...]
Basil Murad writes: Hi there. I thought I'd share this music video I completed just last week, especially with regards to it having been rendered with EEVEE. I originally planned to render this in cycles, but since the alpha version of Blender 2.8 was starting to get somewhat stable I figured I'd go ahead and [...]
Jan van den Hemel writes: Continuing from yesterday's post about using the inverted hull method in Blender 2.8, today we add some variable line thickness.
The post Daily Blender Tip 255: Control variable line thickness appeared first on BlenderNation.
Daniel Oakfield writes: In this video, I show how to animate the random flickering of a starry night sky starting using free resources and only the shader nodes! It works with Blender 2.8 EEVEE and Cycles (apart from some minor differences). The same technique can be used to recreate intermittent Christmas or neon lights and [...]
The post How to animate flickering stars using shader nodes and HDRI in Blender 2.8 for Cycles and EEVEE appeared first on BlenderNation.
About Hello, my name is Oleg Zherebin. I was born in a very small town of the Chelyabinsk region in Russia, and 5 years ago I moved to London. I work as a lead artist at PokerStars, for the most part I do mobile app design. I devote all my free time to my hobby [...]
Markom3D writes: Nice quick and simple way to create a scifi PBR texture for a ship. Links to the textures are in the description of the video.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Land Rover Defender by Jonas Prunskus on Sketchfab Dr. Martens boots by Ginger L.v.A on Sketchfab Terma Showcase Bathroom: VIPERA ONE radiator by termagroup on Sketchfab Bicycle - [...]
The post My favourite Blender Art on Sketchfab: 2019, week 20 appeared first on BlenderNation.
Wayward Art Company writes: In this video, we'll look at how to create a custom node group and store it in Blender for use in future projects. This tutorial also discussed the paid Node 2 Code add-on, but this is not required to achieve the effect.
Jan van den Hemel writes: This is a quick demonstration that shows you how to make a toon outline in Blender 2.8.
Denzyl writes: In this tutorial I show how to turn your Blender 3D Art into 3D Facebook images. This tutorial uses #Blender 2.8.
RBancone writes: Another Weekend Speed Project! This time I decided to pick an old 2D artwork that I did back in 2014, titled "Floating in the blue". Since I drew it, I always had in mind the idea to translate it in 3d. Last week I finally i got up from the couch and opened [...]
The post Floating in the Blue 3D (Sculpting Timelapse) [nudity] appeared first on BlenderNation.
fredmantel writes: Just created this Blender tutorial showing how to create a Star Trek Borg Cube in just 10 minutes. Hope you enjoy it!
The post Blender tutorial: Star Trek Borg Cube in 10 minutes appeared first on BlenderNation.
Jan van den Hemel writes: This is a quick look at creating your own brushes using Krita and Blender Grease Pencil.
The post Daily Blender Tip 253: Create your own Grease Pencil brushes appeared first on BlenderNation.
Curtis Holt writes: Hi everyone! In this video, I'm going to be showing you how to quickly set up a smoke simulation in Blender 2.8 and preview the results in realtime with EEVEE. The demonstration scene can be downloaded for free from the video description. Thanks for watching!
Pietro Chiovaro writes: Hello everybody! In order to celebrate the 10K subscriber's milestone, I'm giving you a GIFT! For the next 24 HOURS, you will be able to DOWNLOAD FOR FREE a 3D MODEL. (To download the model you have to follow the link in the video description.) Thank you so much for supporting me [...]
Markom3D writes: This is a quite and simple way for creating alpha masks that can be used as scifi decals, or just decals in general. Subscribe to the channel as the next video will explain how to apply them to your models