Sammlung von Newsfeeds
chocofur writes: Hey Everybody! Our Blender 2.8 Absolute Beginners Course continues and there's video number 17 available now on YouTube! In this video, you'll learn one of the most important modeling tools available in Blender's Edit Mode - Loop Cut and Bevel Tools! We will also see how the Mesh look in Edit Mode influences [...]
The post Loop Cut and Bevel Tools - Blender 2.8 Tutorial from Chocofur appeared first on BlenderNation.
RichardF writes: The latest version of Prism Pipeline adds support for the latest Blender 2.79 and 2.8 builds (Windows only). Prism is an free and open-source ready-to-use Animation and Visual Effects Pipeline, which is easy to setup and to use. It manages your Blender scenes, creates playblasts and handles the renderings for you. Prism provides [...]
Darkfall writes: In this Video we will be creating another Digital Matte Painting called Copse Cove. Preview: We will be using another Coastal Movie clip and adding some elements in order to create a nice little matte painting. This Tutorial is similar to other Matte Paintings that we have done before, but there are some [...]
String Fairy writes: Learn how to make a Koi Fish patterned material in EEVEE! Every node setup always opens up new possibilities.
Steve Lund writes: Learn how to model and render realistic grass in Blender 2.8 and Eevee! In this video I share the tips and tricks I've learned over the years to creating great looking grass within Blender, and it takes just 15 minutes to get started!
The post Create Realistic Grass in Blender 2.8 in 15 Minutes appeared first on BlenderNation.
Jan van den Hemel writes: In part 2 of this VFX short film project, I continue modeling the helmet of this creature with some on-the-fly modeling taking advantage of the LoopTools add-on as well as the Sculpt Smooth Brush. And, well lots of old-fashioned extruding, moving and filling vertices and edges...
sharetextures writes: ShareTextures.com sharing 250+ textures under CC0 license. CC0 means you can download, share and use these textures in your commercial works too. All textures are free and mostly 4K resolution. Textures include diffuse, displacement, normal, specular and ambient occlusion maps. We are adding new textures every day and we hope to find funds [...]
About My name is Pavel. I am from Kiev, Ukraine and exactly a year ago I started working with Blender. I am self-taught. You can say that I fell in love with Blender at first sight. I am very grateful to the creator of Blender. He is a great guy. Winter morning in an Unfamiliar [...]
The post Behind the Scenes: Winter Morning in an Unknown City appeared first on BlenderNation.
Sebastian Thewes writes: The experimental shortfilm Umbra by Florian Fischer and Johannes Krell contains scenes created with Blender by the Artist Sebastian Thewes. The Movie won the award for best shortfilm at this years Berlinale. More infos here and here. Umbra: dark core of a sunspot, central shadow during a solar or lunar eclipse. ‘Umbrais dedicated [...]
MartinKlekner writes: Hello Blender users, this Blender and Substance Painter beginner course that I've been making for quite some time now is finally complete! There are nine parts, over 2.5 hours of content, that focus on all the important aspects of asset creation. Part 1 takes you through the modelling process of the ancient Greek [...]
The post Architectural Asset: Complete 9 Part Beginner Blender 2.8 (+ Substance Painter) Course appeared first on BlenderNation.
pavla writes: Follow Midge Sinnaeves famous workflows! In this short Blender 2.8 course, Midge taps into the extraordinary power and flexibility of modifiers and Blender 2.8. It's a kind of 3D creativity that will truly blow your mind. Even if abstract isn't your thing, learning about generative modeling is very much worth it.
The post Generative Abstract Design with Blender 2.8 [$, promoted] appeared first on BlenderNation.
Jan van den Hemel writes: This is a project i am working on for fun with a friend, and I decided it would be interesting to use for the daily tutorials. Today let's look at how to set up retopology in Blender.
The post Daily Blender Tip 172: VFX Project part 1 Retopology appeared first on BlenderNation.
jayanam writes: Here is a new Blender 2.8 addon development tutorial for beginners, I use VS Code and the Blender Development extension by Jaques Lucke to create a simple addon with an Operator and a Panel.
The post Blender 2.8 Addon Development with Python and VS Code appeared first on BlenderNation.
Here's a very cool movie of how the Open Bionics team together with the Alita: Battle Angel people created prosthetic arms for a teenage girl. Blender makes a (brief) appearance too, enjoy! (We have covered Open Bionics here before and will try to get in touch with them for a 'Behind the Scenes')
The post Blender Sighting: Alita: Battle Angel | Tilly's Miracle - Open Bionics appeared first on BlenderNation.
Für den Fall, daß jemand die heute Vorwarnung noch nicht mitbekommen hat. Für morgen gibt es die Ankündigung, daß es mindestens für den Drupal 8 Core ein kritisches Sicherheits-Update geben wird, eventuell könnte es aber auch für Drupal 7 und Drupal 8 Module wichtige Updates geben:
The Blender core developers will get together for a one-week 'mini code quest' this April in Amsterdam! Ton also wrote about this on the [Bf-committers] maillist: Blender Foundation/Institute invited the core 2.8 contributors (who were here for the code quest too) for one week of workshops in the Amsterdam HQ. Will most likely be 2nd [...]
The post Announcing the Blender 2.80 Homestretch Workshop! April 2019 appeared first on BlenderNation.
Brecht writes: New Features and Changes The focus continues to be on bug fixing and refining Blender 2.80. About 80 bugs were fixed last week. Cycles OpenCL compilation times have been reduced, using multithreaded compilation. (Jeroen Bakker, Lukas Stockner). Cycles animation denoising is now available as a Python operator, taking one or more rendered frames [...]
The post Blender developers meeting notes: 18 February 2019 appeared first on BlenderNation.
Manikandan CG/VFX Lead writes: Here is the first teaser for #mayan with the #VFX made by R-ART WORKS Blender based visual studio. From start to finish all shots rendered in Blender, includes modeling, texture & animation. Only the main guy was shot in green matte. Compositing done in AE, and we used RenderStreet for render [...]
Jakub Wysocki writes: Hi! I made 100% procedural Obsidian/Crystal material in Blender 2.8. The material is not using any UV's so it's easy to apply to any object. Nodegroup settings makes it easy to adjust the final appearance. Also it is using micropolygon displacement in Cycles, so to be able to use it in Eevee [...]
Pietro Chiovaro writes: Hi everyone! What do you think of this Medieval Dungeon? It was created in just 16 hours live on Twitch! Main Software: Blender 2.8 (beta) Secondary Software: Substance Painter - Substance Designer - Photoshop