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jsabbott writes: Welcome to the sixth tutorial of the 3D Low-Poly Game Modeling for Beginners series. In this tutorial we will be modeling a low-poly pirate ship. The written tutorial can be found here.
Quinten Pillen is offering a pack of 12 bugs on the Blender Market. This pack contains 12 unique bug types: Bee Butterfly Caterpiller Centipede Cockroach Grasshopper Ladybug Millipede Praying Mantis Snail Spider Stag Beetle Includes 2k PBR texture maps, game ready: Diffuse, Specular, Gloss, Ambient Occlusion, Normal All models have a clean topology and UV [...]
I've been getting reports from Russian users about BlenderNation being blocked. Apparently this is part of the fallout of the Telegram block - the Russian government has thrown an IP block that's too wide and that has blocked millions of other sites too. There's nothing in my power to prevent this, other than suggesting you use [...]
Campbell gives an overview of the state of Multiple Object Editing. It's now in the official Blender 2.8 branch, but there's still a lot of work to be done! You can download a Blender 2.8 experimental build right now and try it out.
Richard Frangenberg writes: I released my Pipeline called Prism, which I developed over the last few years. Prism is an artist-friendly Pipeline, mainly for animation and VFX projects, but it can help anyone who works within the CG industry. Prism does not only manage your scenefiles, exports and imports, but it also takes care of [...]
Levi Clark writes: With every project, I like to set a goal to learn or implement something new. This project was no exception. For this image in particular, I had a few goals. The first was to use blender’s built in tools for creating all the textures. And I must say, that was an enjoyable [...]
xbodya13 writes: Hello:) I would like to introduce an add-on that simplifies the creation of ragdoll models. Features: Generating hitboxes from bones. Connecting existing objects to bones as hitboxes. Copying animation from hitboxes to bones and back. Tools for mass editing rigid body and rigid body constraints settings. All created rigs are non-destructive and can [...]
Pavel Siska shares a detailed look behind the scenes of his amazing sci-fi short film Saurora. An in-depth look behind the scenes of my underwater sci-fi short film SAURORA (2016) made with a free and open-source toolset is now on my website. Feel free to dive right in!
kzf writes: In this Blender project, an AI learns the concept of metallic, translucent materials and more. The newly synthesized materials can be visualized in real-time via neural rendering and the recommended materials can be fine-tuned in real time. This project took more than 3000 work hours to complete – I hope you’ll enjoy the [...]
The post Gaussian Material Synthesis: Mass-scale Material Synthesis Within Blender appeared first on BlenderNation.
Oscar Gonzalez has posted a great collection of humorous sea creatures. Enjoy!
Das Joomla! Projekt hat gerade das Release Joomla! 3.8.7 als neueste Version aus dem 3.x Zweig veröffentlicht. Diese neue Version enthält verschiedene Fehlerbehebungen.
jayanam writes: In this short video I show you 5 Blender tips & shortcuts to improve the workflow with Blender.
Jenuvyel writes: You’ve seen his professional works through the World Blender Meetup Day! Now, in a rare opportunity, you can follow along in an interactive workshop with Colin Freeman on his techniques to create photo-realistic product concept art. Colin has even prepared some setup files for all participants’ hands-on convenience. Though we hope Colin will [...]
Agent 327 has been nominated for the prestigious WEBBY awards. Last time, Cosmos Laundromat *just* missed 1st place, but with the help of our community we can win :) There's only two days left, so vote now! Francesco Siddi writes: We are honoured to learn that Agent 327: Operation Barbershop has been nominated in the [...]
Cyan Los writes: A while back, AV Originals commissioned me to create a short-film length 2D animation for their story, called "Rona: Legend of the Kodiaks". While I’ve animated for other companies before, this was my very first animation of this quality. As a sole animator this was my most ambitious project yet, attempting to [...]
The post Rona and the Legend of the Kodiaks -- 2D Animated Short + Behind-The-Scenes appeared first on BlenderNation.
Pablo Vazquez writes: Let's put names to the faces! Meet the team behind the Blender 2.8 Code Quest.
MorevnaProject writes: I am happy to announce that we have released a training video course, which shows how to create cut-out style 2D animation in Blender using CoaTools plugin. This technique was used for creating "Pepper & Carrot Motion Comic" and with this knowledge you will be able to turn 2D static images into impressive [...]
Enjoy the work of Lezly Prager, 3d Artist from Choisy le roi, France!
Grant Abbitt continues his tutorial series on game ready character creation (see part 1 here). This video is a detailed look at my sculpting workflow and with a full commentary and detailed breakdown of techniques.
Hero is the result of a collaboration between Blender developers and a team of artist based in Barcelona, Spain, led by Daniel M. Lara. The 3 minute short is a strong example of how future 2D animations can be created in a 3D environment using open source software. It is the 6th short film by [...]