3D Grafik

Warehouse Animation

Blender News - Do, 07/02/2019 - 13:45

moonman_pictures writes: Hey , I was commissioned to make a warehouse animation for Fixsus bvba back in April 2018 and it was finished around October 2018 (a lot of other stuff happened in the meantime). I've published an article about it with backstory, some tips and other information on the topic on my website now. [...]

The post Warehouse Animation appeared first on BlenderNation.

Kategorien: 3D Grafik

Lighting Interiors with Eevee

Blender News - Do, 07/02/2019 - 11:40

Erik Selin writes: In this article, the goal is to outline the key points that we need to consider when dealing with lighting and reflections in EEVEE for interiors scenes. For cycles, we had the luxury of plug and play with an HDRI. A lot of the time that was enough to get good base [...]

The post Lighting Interiors with Eevee appeared first on BlenderNation.

Kategorien: 3D Grafik

Daily Blender Tip 159: Bump maps or Normal maps?

Blender News - Do, 07/02/2019 - 07:29

Jan van den Hemel writes: Bump maps or Normal maps, what is the difference and which one should you use? I was wondering this myself for a long time, so I decided to investigate. Watch this short video to find out what I discovered...

The post Daily Blender Tip 159: Bump maps or Normal maps? appeared first on BlenderNation.

Kategorien: 3D Grafik

Cloth Simulation in Blender 2.8

Blender News - Mi, 06/02/2019 - 20:07

Curtis Holt writes: Hi everyone! In this video, we’re going to be taking a look at different techniques for getting interesting surface detail with the cloth simulation features in Blender 2.8. The blend files that accompany this video can be downloaded for free from the link in the video description. Thanks for watching!

The post Cloth Simulation in Blender 2.8 appeared first on BlenderNation.

Kategorien: 3D Grafik

Behind the Scenes: Summer Color

Blender News - Mi, 06/02/2019 - 17:55

About Hi, my name is Alessio, alias Zale. I’m from Italy and I’m studying to become a 3D artist. I started to learn Blender three years ago, after I finished high school where I studied Computer Science, but I interrupted my studies to start working for a software house. While working there I continued to [...]

The post Behind the Scenes: Summer Color appeared first on BlenderNation.

Kategorien: 3D Grafik

Blender won an ANNIE AWARD! Blender Today Live #48

Blender News - Mi, 06/02/2019 - 15:30

Pablo writes: Lots of technical issues this week =( Sorry about that. Try just listening to it as a podcast. I will try my best so next week we have the best Blender Today episode ever.

The post Blender won an ANNIE AWARD! Blender Today Live #48 appeared first on BlenderNation.

Kategorien: 3D Grafik

Tileable texture creation and EEVEE blending

Blender News - Mi, 06/02/2019 - 13:24

Pierrick from p2design writes: Hi everyone, In this new tutorial I share tips and tricks to create an object based, stylised, tileable texture for game and I'll show you how to simulate heigh map blending as in Unity and Unreal engine so that you can test your texture quality. A french version will soon be [...]

The post Tileable texture creation and EEVEE blending appeared first on BlenderNation.

Kategorien: 3D Grafik

Nee Add-On: ZigZag Extrude [$]

Blender News - Mi, 06/02/2019 - 10:35

markkingsnorth writes: My latest add-on ZigZag Extrude creates a jagged extrusion that is useful for quickly creating piping, steps, ribbed patterns or more abstract effects. You can also bend and move the extrusion. You can create pipes from different mesh shapes, e.g. circular edges: You can control the number of steps to the extrusion: ...and [...]

The post Nee Add-On: ZigZag Extrude [$] appeared first on BlenderNation.

Kategorien: 3D Grafik

Daily Blender Tip 158: How to use normal maps

Blender News - Mi, 06/02/2019 - 07:49

Jan van den Hemel writes: Continuing from yesterday's tip about how to bake a normal map, we apply the normal map to a mesh to see what that does. Different from a displacement map, but still useful - remember this is only one polygonal face! Especially for games this is quite useful as a way [...]

The post Daily Blender Tip 158: How to use normal maps appeared first on BlenderNation.

Kategorien: 3D Grafik

Blender developers meeting notes: 4 February 2019

Blender News - Di, 05/02/2019 - 15:24

Brecht writes: Next meeting is Monday, 4 February 18:00 CET / 17:00 UTC. (details ) New Features and Changes Bevel: better corner shapes for inner arc miters. (Howard Trickey) Workbench support for material transparency. (Clément Foucault) Development Jeroen Bakker starts work at the Blender Institute this week, welcome! He will first focus on Cycles OpenCL [...]

The post Blender developers meeting notes: 4 February 2019 appeared first on BlenderNation.

Kategorien: 3D Grafik

Grease Pencil tutorial 1 of 2

Blender News - Di, 05/02/2019 - 11:40

Blender Ninja writes: Blender Ninja brings you a Grease pencil tutorial 1 of 2 - Blender 2.8 beginners

The post Grease Pencil tutorial 1 of 2 appeared first on BlenderNation.

Kategorien: 3D Grafik

Daily Blender Tip 157: How to bake normal maps in just one minute!

Blender News - Di, 05/02/2019 - 09:35

Jan van den Hemel writes: Normal maps, that sounds scary! Well fear not, for there is really nothing to it. Once you've baked normal maps a couple of times, you'll discover just how awesome and easy to use they are. Tomorrow we'll look at how to use the normal map we've created.

The post Daily Blender Tip 157: How to bake normal maps in just one minute! appeared first on BlenderNation.

Kategorien: 3D Grafik

Tips for Fixing Broken Animation Data [promoted]

Blender News - Di, 05/02/2019 - 07:30

pavla writes: Problems crop up all the time with animation projects. Frankly there's a lot of moving parts - pun intended - and therefore a lot to potentially go wrong. One common problem is when character rigs have broken links from appending or updating between multiple artists using the same file. Surely most of us [...]

The post Tips for Fixing Broken Animation Data [promoted] appeared first on BlenderNation.

Kategorien: 3D Grafik

Plane Crash Tutorial

Blender News - Mo, 04/02/2019 - 21:54

Albin Merle has published his long awaited tutorial on his impressive plane crash video. Hi guys, It took me a long time to finish this simple tutorial about using the Blender fracture modifier built to create a quick plane crash scene, but it's finally out ! This is an advanced Blender Tutorial, to keep the [...]

The post Plane Crash Tutorial appeared first on BlenderNation.

Kategorien: 3D Grafik

Behind the Scenes: Loft NY

Blender News - Mo, 04/02/2019 - 17:55

My name is Paco Barruguer and I'm from Burriana, a little city in the Spanish east coast, about 40 minutes from Valencia I work in a ceramic tile company, in the marketing department making catalogues, brochures, advertisements, doing photo retouching and occasionally little 3D scenes about new products, and stands for fairs or showrooms. I [...]

The post Behind the Scenes: Loft NY appeared first on BlenderNation.

Kategorien: 3D Grafik

Letzte Worte VR

Blender News - Mo, 04/02/2019 - 15:50

Matthias writes: We’re happy to announce the full release of our noncommercial and free-to-play title Letzte Worte on Steam. Try it out, if you have access to a room-scale HTC Vive or 360° Oculus Touch setup. Trapped in a strange shattered world lost in fog, you take a trip down memory lane. The past not [...]

The post Letzte Worte VR appeared first on BlenderNation.

Kategorien: 3D Grafik

My favourite Blender Art on Sketchfab: 2019, week 6

Blender News - Mo, 04/02/2019 - 13:45

Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! AUDI Q7 demo by Sketchfab on Sketchfab Red Hat by Moogl on Sketchfab Offroad Car #3 - Stylized by elred on Sketchfab Bulldozer Undercarriage Rigged (High-Poly) by VIS-All-3D [...]

The post My favourite Blender Art on Sketchfab: 2019, week 6 appeared first on BlenderNation.

Kategorien: 3D Grafik

Create a "Cloud in a Cube" Looping Volumetric [EEVEE!] Animation

Blender News - Mo, 04/02/2019 - 11:40

DerekElliott writes: What's up Blender Nation! Derek here again with a new tutorial, this time in Blender 2.8 and using the wild and (not so new) EEVEE render engine! Today we're making a looping "cloud in a cube" style animation using EEVEE's powerful volumetric rendering capabilities. As always please let me know if you have [...]

The post Create a "Cloud in a Cube" Looping Volumetric [EEVEE!] Animation appeared first on BlenderNation.

Kategorien: 3D Grafik

Ton Roosendaal Receives Ub Iwerks Award for Technical Achievement

Blender News - Mo, 04/02/2019 - 09:35

Last Saturday, Ton Roosendaal received the Ub Iwerks Award for technical achievement at the 46th Annie Awards, at the UCLA’s Royce Hall in Los Angeles. The Annie Awards are accolades presented annually by the Los Angeles branch of the International Animated Film Association, ASIFA-Hollywood since 1972,[1] to recognize excellence in animation in film and television. [...]

The post Ton Roosendaal Receives Ub Iwerks Award for Technical Achievement appeared first on BlenderNation.

Kategorien: 3D Grafik

Daily Blender Tip 156: How to correctly display pixel art textures

Blender News - Mo, 04/02/2019 - 07:30

Jan van den Hemel writes: When using pixel art as textures, you don't want to lose any of their blocky goodness. But Blender by default will make them blurry - here is how to set the texture node up correctly.

The post Daily Blender Tip 156: How to correctly display pixel art textures appeared first on BlenderNation.

Kategorien: 3D Grafik

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