jayanam writes: Here is a new Blender 2.8 beginner tutorial for modeling a low poly key. It is a model that I added to my Unity Low Poly Game Kit and in this video I show how to actually create it. You can download the blend file for free from my patreon account.
Real Camera is an add-on that allows you to control the Blender camera like a real camera. From version 3.0 it works only in Blender 2.8. Marco writes: We finally added real time Auto Exposure for Eevee and Cycles, this feature is like eye adaptation on other render engines like Unreal Engine. Auto Exposure automatically [...]
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Curtis Holt writes: Hi everyone! In this video, I'll be showing you my template blend file for creating stylistic alien environments with EEVEE in Blender 2.8. We will explore the combination of in-scene lighting and world nodes to achieve a wide range of moods and colour palettes. The .blend file can be downloaded for free [...]
The post Stylistic Alien Environments with EEVEE (Blender 2.8) appeared first on BlenderNation.
Gab writes: The scene comes from my company’s short movie: “Lonely Boy” in which I’m involved (not yet released). Rendered with Eevee.
Jan van den Hemel writes: It's easy to switch between camera's while rendering in Blender 2.8. All you need to do is bind the camera to markers in the timeline. That way when uploading to a render farm you can upload just one file, instead of one file per camera angle. Watch this quick tip [...]
The post Daily Blender Tip 259: Sketchy moving toon outline appeared first on BlenderNation.
Kustom Julius writes: Hey Guys, Check out part 1 of my new Tech Cube Tutorial made using blender 2.8! Topics covered in Part 1: Procedural modeling with modifiers Adding an HDR to world scene Using volumetric lighting in EEVEE Camera Animations
About me Hello, my name is Somjade Chunthavorn, I am a Game Artist based in Bangkok, Thailand. I started using Blender seriously in 2008 on release 2.49 and have been using it in both personal projects and studio work ever since. I learnt everything about 3D modeling and the application by myself with some foundation [...]
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Natabata Interior Project You Shall not Pass! Gwen Stacy Sculpture My E-Cycles renders Captain Hook Cuppa Joe? Exterior archviz Summer afternoon Sci-fi grenades and crates [...]
YanSculpts writes: Creating Sonic in 3D and explaining my workflow with a new video format!
pavla writes: Create an animated cartoon flame with Grease Pencil and Blender 2.8! The course includes how to use a particle system for blocking out a flame reference (FREE lesson), drawing grease pencil lines, coloring, and adding effects.
The post Animating a Flame with Grease Pencil in 2.8 [$,promoted] appeared first on BlenderNation.
Cogumelo Softworks writes: Hi! We're proud to announce the Toonkit 1.3 preview 2 is here! Note that it's the first version only for blender 2.8x! Other than bug fixes this version includes the new Shader Selector Node. With that you can create custom AOVs in Cycles! Also It's 25% OFF During Blendermarket Sales! Bye!
Jan van den Hemel writes: With this quick tip, you will learn how to set up a turnaround camera that loops endlessly.
Gleb Alexandrov writes: Some people say that ngons should be avoided at all costs, while others say that this hatred and phobia of N-sided polygons needs to stop. In this tutorial we’ll take an in-depth look at the problems with ngons to raise our 3d modeling game.
iriarte93 writes: I have made a very short vfx clip inspired by the Konami's game, P.T. (Silent Hills). The objective was learn about vfx in general and mixing live-action footage with CGI specifically. The creature was sculpted in ZBrush and textured in Substance Painter. Rigging, animation, motion tracking, rendering, clean up and compositing was done [...]
Factory Settings writes: Since we're an audiovisual label, we're always looking for easy solutions to synchronise music to animations. In this tutorial we show you the steps how we use Blender to synchronise animations to music. We first export a MIDI file to comma separated values (CSV text files) using the non-commercial free license of [...]
Johannes Steidele presents a new, super in-depth introductions to texturing in Blender. A Tale of UVs & Textures and Tex Tools - pars 1 of my new series. This is dedicated to the many people who have done some texturing and UV unwrapping but didn't understand the many, many essentials behind it (like myself in [...]
Paul Caggegi writes: Hi Blendernation! In this tutorial, I outline a couple of methods for drawing from reference using the Grease Pencil. You can create a 2D sketch based on either a background image, or an in-scene model, and then have a crisp, easy-to-edit 2D asset inside of 3D space. NB: While a demo file [...]
Jan van den Hemel writes: A couple of tips back we looked at creating an outline with the "inverted hull" method, using a Solidify modifier with flipped normals. This technique is slightly different, though also using an inverted hull. However it gives more control over how "rough" the outline is, and you can make it [...]
The post Daily Blender Tip 257: Sketchy moving toon outline appeared first on BlenderNation.
TheGiven writes: The #Blender52 challenge is ramping things up in a BIG way. Over the next four weeks they have some truly massive prizes to give away from the likes of CG Cookie, Gleb and Aidy from CreativeShrimp and Textures.com Head over to their freshly launched website to learn more about the challenge and how [...]
Background My name is Riley Brown and I’m a digital artist living and working in the US (currently Utah). While I work as a freelance digital artist, much of my time is devoted to personal projects, and the building of an online learning platform for digital artists, Akoview. I also work for a furniture and [...]